Our Stam DK pulls about the same numbers as a Stam Templar.
MORE!
And no I'm not willing to share information about my build. My highest DPS on Manti was 22,6k (over 1 month ago) I'm pretty sure I can hit up to 25k. On Serpent my highest was 19,8k but I'm also confident I can improve there.
Rest easy knowing that Stam DK is a strong PvE DPS when played correctly and figure out the rest for yourself. (that's the fun part after all, isn't it? And I don't want to spoil that for you.)
The DK stam build when played correctly is completely unique and can not be played with other classes in any way. And definitely not better. All I'm saying is that the problem is not the Stamina DK, it's the majority of stam DK players that didn't figure out how to play it. Definitely no buffs needed. I don't want to be even stronger and have even more people spam me for my build.
Hope you understand and start testing instead of asking for buffs ...
oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
my stam dk build was hitting 8k wrecking blows and 12k take flight ultis at 1.9k wep dmg and 32k max stam with 100cp in mighty... stam dk is plenty strong but its build options are limited to wrecking blow and physical dmg until we get stamina morphs for lava whip and inhale, same way NB has stamina morphs for veiled strike and sap
my stam dk build was hitting 8k wrecking blows and 12k take flight ultis at 1.9k wep dmg and 32k max stam with 100cp in mighty... stam dk is plenty strong but its build options are limited to wrecking blow and physical dmg until we get stamina morphs for lava whip and inhale, same way NB has stamina morphs for veiled strike and sap
The entire point of this thread was not to talk about what you can do with your stamina DK. It's to point out the lack of class skills with morph options for damage.
Although I'm; sure you've done amazing damage with your stamina dk in trials.using dots and wrecking blow, I'm saying we should be able to have a damage dealing ability that is not restricted to a weapon. well more options anyways.
The DK stam build when played correctly is completely unique and can not be played with other classes in any way. And definitely not better. All I'm saying is that the problem is not the Stamina DK, it's the majority of stam DK players that didn't figure out how to play it. Definitely no buffs needed. I don't want to be even stronger and have even more people spam me for my build.
Hope you understand and start testing instead of asking for buffs ...

OK I'm gonna do it ... here guys ... This is the first parse I ever made public. Serpent Hardmode. I have 400 CP by the way.
Nice score, however its a pve build, and we jus tasked for some tweaks in pvp
HeroOfNone wrote: »OK I'm gonna do it ... here guys ... This is the first parse I ever made public. Serpent Hardmode. I have 400 CP by the way.
Thank you on the post, though not seeing a large number of DK skills here, mostly weapon skills. If this was translated overy to another class with similar champion points, probably Meteor for the standard, and a class dps to replace unstable flame; do you'd feel you'd be dropping a whole lot of DPS? Is there something in the line like earthen heart's stamina regen or battle roar's regen that makes it perfered?Nice score, however its a pve build, and we jus tasked for some tweaks in pvp
And yes, this is PVE side as well but looking at both sides is important. With this, you can see the high DPS comes from a some DOTS and abilities that require someone to stay still, something that is really weak in PVP and one that rarely happens. After seeing the return of the 3 hit NB last night as well, it's looking like a magicka or sustain build will be the way to go for the DK.
Master_Kas wrote: »Stamina whip morph, give me
HeroOfNone wrote: »
Yup. If dots were made to eat damage shields quicker, had options not to be purged, and/or dark cloak could only remove a couple DOTS (like reflective scales can only reflect 4 shots) you might see more interesting dot builds in PVP.
They keep saying they was less on the 1 second fights, yest the damage reductions are barely touching the upper bound of the high damage instant attacks, especially from stealth. Maybe the damage reduction in PVP shouldn't affect DOTs.
HeroOfNone wrote: »OK I'm gonna do it ... here guys ... This is the first parse I ever made public. Serpent Hardmode. I have 400 CP by the way.
Thank you on the post, though not seeing a large number of DK skills here, mostly weapon skills. If this was translated overy to another class with similar champion points, probably Meteor for the standard, and a class dps to replace unstable flame; do you'd feel you'd be dropping a whole lot of DPS? Is there something in the line like earthen heart's stamina regen or battle roar's regen that makes it perfered?Nice score, however its a pve build, and we jus tasked for some tweaks in pvp
And yes, this is PVE side as well but looking at both sides is important. With this, you can see the high DPS comes from a some DOTS and abilities that require someone to stay still, something that is really weak in PVP and one that rarely happens. After seeing the return of the 3 hit NB last night as well, it's looking like a magicka or sustain build will be the way to go for the DK.
How do you think a build that has 8k dps from Heavy Attacks will work on any other class than on a DK? (Molten Armaments)
That is why I said that this build has a completely unique playstyle and will ONLY be good on DK. There are no other builds that heavy weave as I do.