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Magicka Dragonknights - PTS - My Thoughts/Suggestions

Yonkit
Yonkit
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Going to get straight to the point and ignore all the bits in-between.


Ardent Flame

Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
get to this point later on.

Flame Lash - The change to this ability and my opinion on it requires a meme.
5156be1d353f43858d362a66081f6273d397d78be18d87456abe3cf83dd5d8b7.jpg
Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.


Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%

Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.


Draconic Power

Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.

Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.

Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.

Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.


Earthen Heart

Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.

Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.

Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.

Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.


Overall

Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.

One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.

Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.

Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.

This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.

My two cents on Mag Dks on the PTS.

@ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.

@ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?


Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Bashev
    Bashev
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    Yonkit wrote: »
    Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.
    This will be the most OP skill ever.
    The biggest nerf for DK is the block penalty and it is because DK has no reliable Gap closer and no range skills (28m).
    Also GDB now is one of the worst skills. The heal is too low and cannot heal you over the execute range and the buffs that it provides can be received from a tri-stat potion.
    Because I can!
  • actosh
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    Same here, Magicka Dk´s are worse at the moment.

    Sadly we wont get a lurk here, no comment whatsoever in the dk topics.
  • Ryuho
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    I agree with evrything.. I am really sorry for fellows DKs, and ofc its cause ppls cried a rivers cause DK class was so OP, ok it was best/esiest class to play for some time, but not unkillable, with 2.1 coming DKs will be really bad imo.. ZOS logic how to from number 1 make a number 4, pro balance!

    Imo with overall dmg nerf coming from battle spirit, DKs should be reverted to state from 1.5 or lower.
    Edited by Ryuho on August 13, 2015 8:44AM
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  • actosh
    actosh
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    Havin fun at the pts with my stam dk right now, but everytime i switch to nb or temp, i feel bad for my dk :disappointed:
  • themdogesbite
    themdogesbite
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    I fully agree with what you have written here, DKs on PTS are in a horrible spot. I´m lucky i atleast reached rank 50 on it and can retire it with a good conscience.

    Ingious shield is already abysmall on live unless you push HP very very high. Now on pts theres no real reason to use it except for regening stamina. It could perhaps scale of your higest attribute since DKs are usualy way more reliant on having balanced pools then other classes.

    Dragon blood? Pathethic. getting arround 5k heal on 2% hp..

    New whip? Pathethic. Need the old one back.

    DoT damage? Allow me to laugh. Needs a damage buff.

    Sadly i doubt that they will give 2 cents about any DK feedback, having 3 bugged skills that didnt obey aoe cap at release have forced us into a permanent state of nerfs. (And NBs are still getting buffs wtf.)
    :]
  • actosh
    actosh
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    According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.
  • themdogesbite
    themdogesbite
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    actosh wrote: »
    According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.

    It dosent even heal for 33% anymore.
    :]
  • Teiji
    Teiji
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    actosh wrote: »
    According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.

    Place 40 points into Blessed, your Dragon's Blood will heal for even less, it's great.
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  • actosh
    actosh
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    Teiji wrote: »
    actosh wrote: »
    According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.

    Place 40 points into Blessed, your Dragon's Blood will heal for even less, it's great.

    AWESOME ^^
  • actosh
    actosh
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    actosh wrote: »
    According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.

    It dosent even heal for 33% anymore.

    Before the recent update the tooltip stated "16% of missing health".
    With the recent update tooltip inside cyro says "33%" of missin.

    @ZOS_RichLambert : We dk´s dont care that our blockcast magicka build is dead, but give us some decent replacements.

    Or make our Skills work. We DONT want to be op as *** like it was in the beginning, and the big fail back there was that zos screwed the other 3 classes.
  • Ishammael
    Ishammael
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    @Yonkit , thanks for doing the write up. You covered basically all of the points I would have made. I may have simply used more colorful language.
  • Xantaria
    Xantaria
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    -
    Edited by Xantaria on August 13, 2015 11:49AM
    Xantaria - Lead of Chimaira
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  • RinaldoGandolphi
    RinaldoGandolphi
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    Not to hijack your thread, because you have said nothing i disagree with.

    However, what about Templar's....magic Templars are in a very bad spot right now.

    Blazing Shield has taken a double nerf, the skill does less damage then a light attack now when it pops....the Shield Value is reduced 50%(outputs 50% less damage) then the damage is reduced 50% (the 50% less damage it now dishes out is again reduced by another 50% percent) in essence Blazing Shield is for all intents and purposes dead.

    then we got Toppling Charge, your DK say you want a Gap closer, us Templar's have one, and 9 out of 10 times you use it and after hitting your opponent, your stuck in a GCD unable to use your abilties or anything, by the time you can, your target has broken your stun and good luck unloading Jabs or any kind of combo on him....then the times you get stuck in the Toppling Charge Animations unable to do anything at all. ZOS promised us they would fix Toppling Charge and get rid of this dumb slow animation in 1.7 and GCD and now they did a 180 and now refuse to do so.

    They nerfed Eclipse which if anything needed a buff, and its another skill that don't always work right....Now i cna't have more then 1 target Eclipsed at a time, yet Eclipse is lucky to do 1/10th the Damage Velicious Curse does and it can be broken out of.

    Yes the Jesus Beam may have been a bit much, I was OK with them nerfing the damage it does to targets above execute range as that was quite frankly too much, but man have Templar's been miffed.

    I guess they only want Magic Templar's to heal and nothing else and suprise...healing got nerfed too...so this nerf effects Templar's more then anyone else, yet again.

    I understand DK got it tough in this patch too and need some love, but Templar's have been on the bottom of the trash heap for a year, when is ZOS EVER going to address our class....atleast you guys get some mention in the patch notes, Templar's get nothing but ignored, and they occasional look our way and nerf us just because

    "sigh" :(
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Ghostbane
    Ghostbane
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    Yonkit wrote: »

    ...valid points...

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    ...valid points...

    This. This. This. This. THIS.
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  • Armitas
    Armitas
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    I agree with every skill mentioned. The only thing I could add is that dots also need to be easier to apply and stick if they are going to make up half our dps. As is they can just be blocked, cloaked/cleansed, or shielded. You couldn't even get any damage out of them even before the nerf. Then of course there is fiery grip which they appear to have given up on along with us.

    None of this should be new to zos. We all had and expressed the same feelings on the last pts. No one seems to be "getting" our feedback here, even other classes are backing us up for crying out loud. The light armor change will help out a lot but it really does nothing to fix age old problems, remnants of over nerfing that just make no sense anymore, skills that have never met the mark, and mind boggling skills like igneous weapons.

    Current list of DK nerfs this update.
    • Kindling - Increases damage of burning effect, chance to apply burning is now dramatically reduced
    • GDB - Provides a negligent heal now at high cost due to global nerfs
    • Draw essence - Heal is double nerfed by Global nerfs. The 3 person cap is also questionable given NB similar skills.
    • Iron Skin - Block an additional 10% damage. Our staple passive that lead to the DK S/B meta is now wasted as no one outside of some highly specific and sacrificial builds can make use of it. We just took a hit to S/B last update when base spell damage was changed to come from a weapons.
    • Burning Heart - Increases healing received by 12%. 50% healing nerf, plus people use disease in cyrodiil on top of the global healing nerf. Wasted passive now that healing ward is the only viable heal.
    • Elder Dragon - Increase health recovery by 5% per Draconic slotted. Really? 5% health recovery? Has anyone even found a valid use for focus on health recovery other than bypassing the draconian global heal nerfs? Again 1 DISEASE and health recovery drops to 50%!! Wasted passive.
    Edited by Armitas on August 13, 2015 1:34PM
    Retired.
    Nord mDK
  • fyrnas
    fyrnas
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    Yonkit wrote: »
    Going to get straight to the point and ignore all the bits in-between.


    Ardent Flame

    Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

    Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
    get to this point later on.

    Flame Lash - The change to this ability and my opinion on it requires a meme.
    5156be1d353f43858d362a66081f6273d397d78be18d87456abe3cf83dd5d8b7.jpg
    Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.


    Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%

    Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.


    Draconic Power

    Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.

    Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.

    Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.

    Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.


    Earthen Heart

    Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.

    Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.

    Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.


    Overall

    Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.

    One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.

    Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.

    Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.

    This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.

    My two cents on Mag Dks on the PTS.

    @ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.

    @ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?


    LOL...i hope this is just joke:D..."DKs need buffs" srsly?...but everything is possible in ZoS..so spamm more *** like this and maybe...who knows..they *** this game more then they are doing last year.....lol
  • Ishammael
    Ishammael
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    Some suggestions how to fix things:
    1. Burning embers: fixed heal, dmg increase 10%
    2. Fiery grip: completely rework to be a standard gap closer magicka based. Give it empower or a heal or something.
    2. Engulfing flames: increase cone size, dmg increase 10% OR make it increase fire dmg by 20%
    3. Whip: bring back the damn burst heal, bonus dmg should apply to target with burning status
    4. Inferno: put back to how it was in 1.5 OR make it something like a fire dmg bonus for 20s. Really like the animation when you cast it. Like, I want to cast it more often. Actually, all the time.
    5. Stone fist: still worthless. Replace it
    6. Obsidian shield: igneous is still good. But the dmg shield nerf makes it more or less worthless as a shield.
    7. Gdb: really, really bad now. Lol worthy. Put it back how it was.
    8. Draw essence: if you don't want to change the damage, let it hit 6+ targets now. As it stands now it is worthless.
    9. Eruption/ash cloud: the dmg is really bad now, but the snare is good. Make it the size of caltrops OR add the miss chance back (minor evasion, 10%). Those would be the two morphs.
    10. Molten weapons: the worst skill in the game. Make it an execute that doesn't require weapon attacks. If you don't want an execute, make it do something like pulsar than reduces max health.
    11. Flappy flaps: still strong. I was gonna say unnerf the number of projectiles, but I will be satisfied with simply fixing it. Sometimes attacks from stealth will go through wings.
    12. Talons: still good, both morphs.

    Basically, I'm agreeing with yonkit for the most part.
  • Ishammael
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    Extra: stone fist would be awesome as a point blank AoE knockdown. Maybe 5-6m range. I like the theme of DK as the melee class.
  • Armitas
    Armitas
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    Yonkit wrote: »

    ...valid points...

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    ...valid points...

    I remember hearing about the execute we were getting on the Deltia/Dev video and was as excited as Deltia was... then I saw the PTS notes. "What the bleep is this? This is what you came up with for an execute?" You give temps a 28 meter, Farsight XR-20, auto executing laser beam that lets them sit in the back of a group, with negligible risk, tagging anything that pushes with a time released execute that does more damage than an ultimate and we get THIS abomination of an execute? Then after all the complaints on the last PTS about molten weapons you make it worse by forcing us to use heavy attacks? Why? seriously what are we doing here?
    Edited by Armitas on August 13, 2015 1:37PM
    Retired.
    Nord mDK
  • tist
    tist
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    DK's spells are already pretty weak in live in terms of burst.. Damage nerf will make them feel pitiful. I petition they change flame lash to a wet noodle.
  • HeroOfNone
    HeroOfNone
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    While a majority of this is PVP side, how does some of this stack in PVE? Things might be a better with the DOTS with a flame mage build.

    Also, did you notice the Alessian set I think it was? Any time your damaged a chance to give a 10k damage shield? Good bye any sort of DOT build.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    fyrnas wrote: »
    Yonkit wrote: »
    Going to get straight to the point and ignore all the bits in-between.


    Ardent Flame

    Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

    Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
    get to this point later on.

    Flame Lash - The change to this ability and my opinion on it requires a meme.
    5156be1d353f43858d362a66081f6273d397d78be18d87456abe3cf83dd5d8b7.jpg
    Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.


    Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%

    Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.


    Draconic Power

    Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.

    Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.

    Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.

    Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.


    Earthen Heart

    Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.

    Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.

    Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.


    Overall

    Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.

    One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.

    Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.

    Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.

    This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.

    My two cents on Mag Dks on the PTS.

    @ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.

    @ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?


    LOL...i hope this is just joke:D..."DKs need buffs" srsly?...but everything is possible in ZoS..so spamm more *** like this and maybe...who knows..they *** this game more then they are doing last year.....lol

    You do know every since launch DK had nothing but nerfs the changes to battle roar was really the first buff we ever got.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    fyrnas wrote: »
    Yonkit wrote: »
    Going to get straight to the point and ignore all the bits in-between.


    Ardent Flame

    Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

    Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
    get to this point later on.

    Flame Lash - The change to this ability and my opinion on it requires a meme.
    5156be1d353f43858d362a66081f6273d397d78be18d87456abe3cf83dd5d8b7.jpg
    Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.


    Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%

    Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.


    Draconic Power

    Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.

    Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.

    Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.

    Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.


    Earthen Heart

    Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.

    Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.

    Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.


    Overall

    Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.

    One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.

    Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.

    Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.

    This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.

    My two cents on Mag Dks on the PTS.

    @ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.

    @ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?


    LOL...i hope this is just joke:D..."DKs need buffs" srsly?...but everything is possible in ZoS..so spamm more *** like this and maybe...who knows..they *** this game more then they are doing last year.....lol

    You do know every since launch DK had nothing but nerfs the changes to battle roar was really the first buff we ever got.
    Actually the change to battle roar is a nerf for the magicka builds and a buff for stamina and health builds.

    Because I can!
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    HeroOfNone wrote: »
    While a majority of this is PVP side, how does some of this stack in PVE? Things might be a better with the DOTS with a flame mage build.

    Also, did you notice the Alessian set I think it was? Any time your damaged a chance to give a 10k damage shield? Good bye any sort of DOT build.

    Also wondering this.

    I was leveling up a Breton magicka DK but you all have me second guessing now!
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
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  • Lord_Hev
    Lord_Hev
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    Whip's damage need to get a flat damage buff. It's damage was never an issue unless you were a vampire, but now with the vampire taking 25% less fire damage instead of 40%, it is less of an issue. Against non-vamps, it is pitiful.


    And please return the miss chance back to Ash cloud. DKs need it if they are doomed to fight till their death or victory..
    Qaevir/Qaevira Av Morilye/Molag
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  • Erock25
    Erock25
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    I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Erock25 wrote: »
    I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.

    This is what I was thinking too. All heals are reduced equally, unless they also ninja nerfed the amount GDB heals. However, GDB is still burst which is way more viable in PvP than HoTs.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • HeroOfNone
    HeroOfNone
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    The issue is the heal reduced is much greater than the damage reduced with the addition of blocking. Burst self healing was something that made it a bit unique to sorcs and nightblades, since they had no class escape. Now with the nerf they can't lay on the burst damage nor can they sustain while most nightblade damage is reduced really to around only about 25-30% of what it was.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • vortexman11
    vortexman11
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    Erock25 wrote: »
    I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.

    There are complaints because as long as I could remember, to get the most use out of DragonsBlood, one must get within execute range, maybe if they changed this, so that it was a flat 33% of health heal, rather than of missing health, it would be good. You used to have to risk dying to get a good heal from the skill, now if you do that, you die anyways.

    Allow me to use it to keep my health topped off, like HoTs and Breath of Life, then I wouldn't mind this nerf. But making it so I need to be at 20% of my health before its even a decent heal, just to end up with less than 4k? No thank you.

    Remember, DragonsBlood was nerfed by both the reduction of the Health/Magicka/Stam ration and this nerf to healing. Some people also see the Major/Minor buff system as a nerf to Green Dragon Blood as it doesn't stack with Stamina potion buffs while Nightblades get Relentless Focus.
    Edited by vortexman11 on August 13, 2015 4:55PM
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  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Erock25 wrote: »
    I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.

    There are complaints because as long as I could remember, to get the most use out of DragonsBlood, one must get within execute range, maybe if they changed this, so that it was a flat 33% of health heal, rather than of missing health, it would be good. You used to have to risk dying to get a good heal from the skill, now if you do that, you die anyways.

    Allow me to use it to keep my health topped off, like HoTs and Breath of Life, then I wouldn't mind this nerf. But making it so I need to be at 20% of my health before its even a decent heal, just to end up with less than 4k? No thank you.

    Remember, DragonsBlood was nerfed by both the reduction of the Health/Magicka/Stam ration and this nerf to healing. Some people also see the Major/Minor buff system as a nerf to Green Dragon Blood as it doesn't stack with Stamina potion buffs while Nightblades get Relentless Focus.

    Keep in mind this is why folks hate it. They want quick instant kills, not a drawn out fight where they have to consider the enemy's resource management. So a lot of non DKS were calling to nerf it while most of us were ok with it.


    If they were going to make it a straight 33% instant, like the sorcs pet morph, I would recommend something like "33% missing health or 20% of your total health, which ever is higher'
    Herfi Driderkitty of the Aldmeri Dominion
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