
This will be the most OP skill ever.Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.
According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.
According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.
According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.
Place 40 points into Blessed, your Dragon's Blood will heal for even less, it's great.
johan.danielsson1994b16_ESO wrote: »According to zos rich lambert are dks in a good spot. Thats wha he wrote me. Its funny that my nb feels so much stronger and better and suurvises way more Action than my dk ^^. Gdb heals for 33% of missin health wich sounds nice on paper but ingame its not that effective. Sadly.
It dosent even heal for 33% anymore.
...valid points...
Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!
...valid points...
Going to get straight to the point and ignore all the bits in-between.
Ardent Flame
Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.
Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
get to this point later on.
Flame Lash - The change to this ability and my opinion on it requires a meme.Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.
Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%
Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.
Draconic Power
Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.
Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.
Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.
Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.
Earthen Heart
Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.
Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!
Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.
Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.
Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.
Overall
Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.
One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.
Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.
Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.
This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.
My two cents on Mag Dks on the PTS.
@ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.
@ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?
...valid points...
Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!
...valid points...
Going to get straight to the point and ignore all the bits in-between.
Ardent Flame
Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.
Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
get to this point later on.
Flame Lash - The change to this ability and my opinion on it requires a meme.Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.
Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%
Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.
Draconic Power
Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.
Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.
Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.
Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.
Earthen Heart
Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.
Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!
Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.
Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.
Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.
Overall
Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.
One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.
Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.
Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.
This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.
My two cents on Mag Dks on the PTS.
@ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.
@ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?
LOL...i hope this is just joke:D..."DKs need buffs" srsly?...but everything is possible in ZoS..so spamm more *** like this and maybe...who knows..they *** this game more then they are doing last year.....lol
Actually the change to battle roar is a nerf for the magicka builds and a buff for stamina and health builds.Forestd16b14_ESO wrote: »Going to get straight to the point and ignore all the bits in-between.
Ardent Flame
Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.
Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
get to this point later on.
Flame Lash - The change to this ability and my opinion on it requires a meme.Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.
Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%
Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.
Draconic Power
Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.
Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.
Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.
Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.
Earthen Heart
Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.
Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!
Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.
Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.
Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.
Overall
Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.
One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.
Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.
Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.
This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.
My two cents on Mag Dks on the PTS.
@ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.
@ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?
LOL...i hope this is just joke:D..."DKs need buffs" srsly?...but everything is possible in ZoS..so spamm more *** like this and maybe...who knows..they *** this game more then they are doing last year.....lol
You do know every since launch DK had nothing but nerfs the changes to battle roar was really the first buff we ever got.
HeroOfNone wrote: »While a majority of this is PVP side, how does some of this stack in PVE? Things might be a better with the DOTS with a flame mage build.
Also, did you notice the Alessian set I think it was? Any time your damaged a chance to give a 10k damage shield? Good bye any sort of DOT build.
I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.
I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.
vortexman11 wrote: »I see a lot of GDB complaints, but whose heals didn't get nerfed? Say 25k HP and you use it with 5k HP left ... that's a 3200 heal and that is before champion passives, the use of Igneous Shield, or double casting with Coagulating Blood. Basically no one has good burst healing anymore.
There are complaints because as long as I could remember, to get the most use out of DragonsBlood, one must get within execute range, maybe if they changed this, so that it was a flat 33% of health heal, rather than of missing health, it would be good. You used to have to risk dying to get a good heal from the skill, now if you do that, you die anyways.
Allow me to use it to keep my health topped off, like HoTs and Breath of Life, then I wouldn't mind this nerf. But making it so I need to be at 20% of my health before its even a decent heal, just to end up with less than 4k? No thank you.
Remember, DragonsBlood was nerfed by both the reduction of the Health/Magicka/Stam ration and this nerf to healing. Some people also see the Major/Minor buff system as a nerf to Green Dragon Blood as it doesn't stack with Stamina potion buffs while Nightblades get Relentless Focus.