Personofsecrets wrote: »i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
no tank wants to be thrown shards and no templar wants to throw them.
Shards stopped being used for it's synergy in good raids during patch 1.4.
looks like they are about to make a comeback
Personofsecrets wrote: »i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
no tank wants to be thrown shards and no templar wants to throw them.
Shards stopped being used for it's synergy in good raids during patch 1.4.
looks like they are about to make a comeback
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Personofsecrets wrote: »Personofsecrets wrote: »i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
no tank wants to be thrown shards and no templar wants to throw them.
Shards stopped being used for it's synergy in good raids during patch 1.4.
looks like they are about to make a comeback
another reason why the changes are degenerative and not progression.
Akavir_Sentinel wrote: »I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
Stalwart385 wrote: »
no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again
trimsic_ESO wrote: »If they want to go to that direction, then there should be no magicka regen while blocking too, otherwise stamina players will be too disadvantaged with such a new game mechanics. Remember: stamina players use their stamina to both block AND deal damage.
But a much much better solution would be to reduce the damage dealt while blocking, instead of reducing the stamina regen.
Plaid13ub17_ESO wrote: »It really sucks that they are willing to nerf the hell out of tanks because dps toons using shields in pvp block while killing. No one in pvp fears a real tank. Oh look someone that does no damage ! quick panic! They should be making tanks stronger in pvp not weaker. Maybe if heavy armor had passives that allowed stam regen while blocking? Only while wearing a full set of heavy.
This kind of knee jerk nerf because of pvp has killed so many mmos in the past. Lets just hope they are not dumb enough to let this go through to live. But i wont hold my breath.
i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
Now, @Stalwart385
You're better than this!
lol
All jokes aside, I see it being completely manageable. I could be wrong. It could be an absolute crap show. If so, I foresee us needing some more tanks in the group and/or modifying some strategies
I'm talking PvE here. PvP I think it's a great thing, although that's obviously just opinion.