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No stam regen while blocking, ouch.

Stalwart385
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This is part of the next major patch. I'm having a hard time imagining tanking three or more hard hitting mobs at once. I'm thinking about the axes on the mage, mini bosses in vDSA, even the three flesh atronachs in spindle.

I should reserve judgement for the whole scope of the update, but this sounds like it will be killer. Sometimes you don't have an opportunity to let go of block and even when you do, this game isn't responsive enough for me to always trust timed blocks when one hit can stun and/or kill. Don't get me wrong I've played with timed blocks, but sometimes things leak through when they shouldn't.

In trials in particular, 100% block is necessary just because of the little lag spikes you get with 20 mobs and 12 players going all out. An unblock hit by a boss is death.

Not to mention the stam regen stat will be cut by nearly a half when performed perfectly.
Edited by Stalwart385 on July 2, 2015 11:40PM
  • Akavir_Sentinel
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    I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.
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  • lathbury
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    guys gonna have to use mitigation spears healing and other things. for eg a dk tank on axes pop damage mitigation ulti and while thats up take the capped damage but regen stam.
  • Stalwart385
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    I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.

    Yeah I know shards, earthen heart passive, potions, etc. All thing that make you no longer self reliable or consistent.
    Edited by Stalwart385 on July 2, 2015 11:43PM
  • lathbury
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    like i said drop block while your magma armor is up
    and pop gdb
    Edited by lathbury on July 2, 2015 11:44PM
  • tinythinker
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    They are changing the Serpent Mundus Stone to stamina regen which can help when not blocking I guess. Hmm, Blazing Spears and potion cooldown reduction enchants on jewelry for when you are blocking with a large stack of stam pots?
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  • ItsRejectz
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    I thought it's just your natural stam regen that won't work? Personally I don't think it will hit it to hard as their are plenty of ways to regen stamina that don't rely on your stam regen stat.
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  • Stalwart385
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    lathbury wrote: »
    like i said drop block while your magma armor is up
    and pop gdb

    Magma armor does not proc that often, its a long fight even with good dps. Three axes swinging at the same time without block or magma armor cannot be saved with gdb. That's at 50% mitigation.
    Edited by Stalwart385 on July 2, 2015 11:47PM
  • lathbury
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    plus we dont know but maybe some big hvy armour block cost reduction sets are inbound as the idea is to stop block casting dps etc not nerf tanks
    Edited by lathbury on July 2, 2015 11:47PM
  • Akavir_Sentinel
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    lathbury wrote: »
    plus we dont know but maybe some big hvy armour block cost reduction sets are inbound as the idea is to stop block casting dps etc not nerf tanks

    That would be nice, even though my block cost is already near zero.
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  • Stalwart385
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    lathbury wrote: »
    plus we dont know but maybe some big hvy armour block cost reduction sets are inbound as the idea is to stop block casting dps etc not nerf tanks

    Yeah I should reserve judgement for such possibilities, but as of now it doesn't sound good for the self sustaining tanks.
  • lathbury
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    lathbury wrote: »
    like i said drop block while your magma armor is up
    and pop gdb

    Magma armor does not proc that often, its a long fight even with good dps. Three axes swinging at the same time without block or magma armor cannot be saved with gdb. That's at 50% mitigation.

    no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again
  • lathbury
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    I agree though some new tanks already struggle with the axes so could be a sharp curve unless well thought out.
  • Stalwart385
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    lathbury wrote: »
    lathbury wrote: »
    like i said drop block while your magma armor is up
    and pop gdb

    Magma armor does not proc that often, its a long fight even with good dps. Three axes swinging at the same time without block or magma armor cannot be saved with gdb. That's at 50% mitigation.

    no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again

    Sounds nice in theory, but it is a lot of moving parts, requires someone else support when it didn't before and I doubt you can sustain such a tactic. Remember in the mean time you are still rotating taunts and managing buffs. It may look like the tank is sitting there just blocking but he is still managing a flight control center.
    Edited by Stalwart385 on July 2, 2015 11:54PM
  • lathbury
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    yeah ag
    lathbury wrote: »
    lathbury wrote: »
    like i said drop block while your magma armor is up
    and pop gdb

    Magma armor does not proc that often, its a long fight even with good dps. Three axes swinging at the same time without block or magma armor cannot be saved with gdb. That's at 50% mitigation.

    no you block when you dont have magma armour up and drop it to regen when you do. you will also have spears and pots to keep you in the game till magma is ready again

    Sounds nice in theory, but it is a lot of moving parts, requires someone else support when it didn't before and I doubt you can sustain such a tactic. Remember in the mean time you are still rotating taunts and managing buffs. It may look like the tank is sitting there just blocking but he is still managing a flight control center.

    yeah agreed but with the taunt changes hopefully that part at least got easier and requiring support is no bad thing its why we have ppl doing those roles. at least they will be tested too. Cause in a lot of cases they are surplus to requirement or poor dps. now with no block casting clothies and tanks not having never ending resources its these support players that will really have to earn their keep. will see a lot of tanks stacking all they have into mitigation and stamina and less in health i think
  • trimsic_ESO
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    If they want to go to that direction, then there should be no magicka regen while blocking too, otherwise stamina players will be too disadvantaged with such a new game mechanics. Remember: stamina players use their stamina to both block AND deal damage.

    But a much much better solution would be to reduce the damage dealt while blocking, instead of reducing the stamina regen.
    Edited by trimsic_ESO on July 3, 2015 12:14AM
  • Suru
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    I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.

    THIS is very true. BUT I will never want to group with a healer who isnt a temp now(bye bye NB healers and other classes). Just make thes changes ONLY PvP, not PvE.
    Edited by Suru on July 3, 2015 12:13AM


    Suru
  • trimsic_ESO
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    Suru wrote: »
    I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.

    THIS is very true. BUT I will never want to group with a healer who isnt a temp now(bye bye NB healers and other classes). Just make thes changes ONLY PvP, not PvE.
    As a PVP player, I don't want the end of tanks in Cyrodiil either. Reduce damage dealt while blocking. Period.
  • Endenium
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    Nope. All of these changes coming down the pike SUCK. Its gonna be a mess and a lot of players are going to quit. I'll probably be one of those players.
  • DayedPSN
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    Was looking forward to tanking, maybe not so much now
  • Yinmaigao
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    Or... they could not break PvE mechanics simply to stop some cheesy PvP uses.

    The same people doing this in PvP are just gong to find the next borderline abusive mechanic and exploit that.
  • xaraan
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    I think the reason they are looking at changing this is more because of PvP than PvE, however, there are other ways to regain stamina while blocking other than natural regen.

    I actually have a bigger issue with this for PvP. I can't imagine the responsiveness being there for timed blocking. I already only hold block when I need to unless a whole group is piling on me and the latency isn't there for this method. I get knocked down by stuns, charges, shards all the time while holding block up. Not counting things like not being able to watch for something like streak from a sorc efficiently in hectic combat or the stun starting as soon as someone triggers charge at you (not when they get to you). If you are fighting more than one person at a time, forget about timing your blocks at that point. They have completely taken away the ability to tank in pvp, which can be a legitimate distraction for the enemy.

    I guess I've never seen a very big deal for block casters in pvp, the guys that do it with staves and weapons mitigate minimal damage and still die pretty easily. The guys built for tanking put out very little damage and are usually no real threat (just annoying).

    Personally I think maybe they should have done something like no regen for stam if you are blocking with anything but a shield and then maybe halved it for holding block with a shield. (At least as a starting point).

    As it is, this is mostly going to benefit the zergs since you won't be able to time blocks on several at once and will have to either hold block - run out of stam - die, or just die b/c you aren't blocking. But that's what happens when you have meetings with pvp guilds that all run in 24 man groups and get your advice from them.

    This also makes potions and drinks less useful as if you aren't able to regen a resource when you need it, then why bother (yes, I know you get the potion refill initially, but the boost for the next however many seconds to your regen won't matter so much now). If I'm going to rely on something else for regen like shards, repentance, siphoning, etc. then it makes the actual stat less useful. It also completely screws over a build that is more magicka based than stamina based as they have a smaller pool to work with to begin with (another 'win' for magicka builds).
    Edited by xaraan on July 3, 2015 6:06PM
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  • Personofsecrets
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    Sometimes you don't have an opportunity to let go of block and even when you do, this game isn't responsive enough for me to always trust timed blocks when one hit can stun and/or kill.

    In trials in particular, 100% block is necessary just because of the little lag spikes you get with 20 mobs and 12 players going all out. An unblock hit by a boss is death.

    Not to mention the stam regen stat will be cut by nearly a half when performed perfectly.

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  • Personofsecrets
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    xaraan wrote: »
    But that's what happens when you have meetings with pvp guilds that all run in 24 man groups and get your advice from them.

    Is this really what happens? They could have just asked me instead and I'd make ESO a better game in 1 week rather than introducing a bunch of controversial changes.
    Edited by Personofsecrets on July 3, 2015 6:12PM
    Rest in Peace:
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  • xaraan
    xaraan
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    Don't change my words in a quote please, that's a bit dishonest.

    Thank you for the edit.
    Is it what really happens? I know they talk to a variety of guilds, but some of the smaller guilds have moved away from the game. Most of the pvp guilds they talk to that still play are of the bigger variety. It's possibly they could get info on pvp from other groups they meet with, but I'd say the overwhelming 'voice' on pvp is probably coming from the larger pvp guilds we all know and love.
    Edited by xaraan on July 3, 2015 6:18PM
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  • Plaid13ub17_ESO
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    It really sucks that they are willing to nerf the hell out of tanks because dps toons using shields in pvp block while killing. No one in pvp fears a real tank. Oh look someone that does no damage ! quick panic! They should be making tanks stronger in pvp not weaker. Maybe if heavy armor had passives that allowed stam regen while blocking? Only while wearing a full set of heavy.

    This kind of knee jerk nerf because of pvp has killed so many mmos in the past. Lets just hope they are not dumb enough to let this go through to live. But i wont hold my breath.
  • Tankqull
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    i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.
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  • Personofsecrets
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    Tankqull wrote: »
    i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.

    no tank wants to be thrown shards and no templar wants to throw them.

    Shards stopped being used for it's synergy in good raids during patch 1.4.
    Rest in Peace:
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    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    xaraan wrote: »
    Don't change my words in a quote please, that's a bit dishonest.

    Thank you for the edit.
    Is it what really happens? I know they talk to a variety of guilds, but some of the smaller guilds have moved away from the game. Most of the pvp guilds they talk to that still play are of the bigger variety. It's possibly they could get info on pvp from other groups they meet with, but I'd say the overwhelming 'voice' on pvp is probably coming from the larger pvp guilds we all know and love.

    the quote difference was unintentional.

    I recently ran a vcoa with 3 pvp focused players. The disconnect with what I'm used to with pve players was tremendous. I think we had 6 attempts at valkyn before the boss finally went down with the help of cheesing him. It was like the dungeon had just been released again.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • lathbury
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    Tankqull wrote: »
    i do not see the problems people have, shards every 6 seconds provides a hell lot of stamina, not to mention pots, evil hunter procs, class passives regranting stam etc... the only class with significant issues aint used as a tank anyway in endgame, sorcs.

    no tank wants to be thrown shards and no templar wants to throw them.

    Shards stopped being used for it's synergy in good raids during patch 1.4.

    looks like they are about to make a comeback
  • Jahoel
    Jahoel
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    Now, @Stalwart385
    You're better than this!

    lol

    All jokes aside, I see it being completely manageable. I could be wrong. It could be an absolute crap show. If so, I foresee us needing some more tanks in the group and/or modifying some strategies :open_mouth:

    I'm talking PvE here. PvP I think it's a great thing, although that's obviously just opinion.
    Edited by Jahoel on July 3, 2015 6:50PM
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