An easy way to improve our dps performance, is to improve pets, espcially the Twilight and the Atronach.
cosmic_niklas_93b16_ESO wrote: »I know they are apparently gods in pvp, but that shouldn't have to make them next to worthless for PvE endgame. Sorcerers need some better sustained dps or group healing/buffs to make them viable for PvE, and something needs to happen there if sorcs are to not die out completely in PvE.
Oh_Skrivva wrote: »Sorcs in pve are not out classed in the dps race. My sorcerer pulls 19-23k single target dps consistently. But the downfall to sorcerers Imo, is that to achieve that type of parse. I have to have both bars be setup for only single target only. I' have v14s of all classes. I don't have to change my entire bars completely with them when I run a dungeon. Maybe I would have to change a skill or 2 on them depending on what boss and it's mechanics are for the particular fight. But not entire bars. So what I have to do is set a macro to change my skills before my group initiates the boss fight, and than change it to aoe after for the trash mobs in between the boss fights. It is inconvenient to have to make my group wait for me to swap skills over and over.even though I set a macro with a add on to change my skills with a hit of a button. But sometimes the add on macro would bug out and not change all my skills correctly. So I still have to stop and double check bars before the battle. Also, I would like for the devs to come up with a way to not force sorcerers to use pets to achieve good dps. I currently don't use them on my bars. I do wish that Sorcs would get their own skill that can be spammable like the other classes do, so we can have a option to use that instead of force pulse spam until frag procs. Dks have flame lash, Temps has biting jabs, and news has strife. I feel that alot of the sorcerers abilities are useful for pvp and not enough abilities are viable for pve. But that's just my opinion. Everyone has a diff play style. What works for he/she may not work for another.
. Increasing...attack speed would make a huuuge difference, even though it might seem boring.
maxlacab16_ESO wrote: ». Increasing...attack speed would make a huuuge difference, even though it might seem boring.
I agree with a pet attack speed increase. Maybe even add a proc to the pets? Like the heal of the Twilight, but in addition to that, something random? Buff, debuff, heal, magica, anything to make them worthwhile occupying a slot!
[...]
@SorataArisugawa I would give away all my money for having a short chat with Eric. You don't even have to improve popular Sorcerer spells. Pets have to be usefull for something and since they are rather weak in pvp, they must be good for pve. They are the solution to help our DPS. Increasing the Twilights attack speed would make a huuuge difference, even though it might seem boring.
[...]
Force Shock is way too weak and we rely so much on it for our dps. It's sadBut well.... there is an opportunity to give Sorcerer a spamable class ability that is on par with other classes
*looks at Mage's Fury*
SorataArisugawa wrote: »[...]
@SorataArisugawa I would give away all my money for having a short chat with Eric. You don't even have to improve popular Sorcerer spells. Pets have to be usefull for something and since they are rather weak in pvp, they must be good for pve. They are the solution to help our DPS. Increasing the Twilights attack speed would make a huuuge difference, even though it might seem boring.
Yeah but changes in the direction of making pets strong enough to summon them are not made aswell with not buffing our other DMG spells. I would like to play a lightning sorc without pets. This does not enough DMG. But even with pets you don't do enough.
Eric doesn't want to change sorc much. That is what I can see so far. And with this little steps he makes, we wont be competitive for a long time. If we'll ever be competitive in PVE is highly doubtful too...
SorataArisugawa wrote: »[...]
Force Shock is way too weak and we rely so much on it for our dps. It's sadBut well.... there is an opportunity to give Sorcerer a spamable class ability that is on par with other classes
*looks at Mage's Fury*
We could dream about it. That would be soooo great.
...But I think we have to wait for spellcrafting befor we get an spamable and effective cast as a mage. I don't get, why Eric really thought we could use Crystal Fragment for this... If I see, what other classes could do with there class abilitys. And we got this, which got low DMG compared because it stunes...
SorataArisugawa wrote: »[...]
@SorataArisugawa I would give away all my money for having a short chat with Eric. You don't even have to improve popular Sorcerer spells. Pets have to be usefull for something and since they are rather weak in pvp, they must be good for pve. They are the solution to help our DPS. Increasing the Twilights attack speed would make a huuuge difference, even though it might seem boring.
Yeah but changes in the direction of making pets strong enough to summon them are not made aswell with not buffing our other DMG spells. I would like to play a lightning sorc without pets. This does not enough DMG. But even with pets you don't do enough.
Eric doesn't want to change sorc much. That is what I can see so far. And with this little steps he makes, we wont be competitive for a long time. If we'll ever be competitive in PVE is highly doubtful too...
I don't understand why he doesn't want to do that though.I appreciate his attempts so far, but you know...
This is why I'm trying to make reasonable suggestions for how to improve Sorcerer without being afraid they could become stronger in pvp. If we tell them to improve the normal Sorcerer skills, they're not going to like it.
Improving pets is easy and efficient. And saying you don't want to use pets even if they help your dps (which is not the case as it stands now) then it's like a dk saying he refuses to use Whip for his dps. You have to use what your class offers. Right now however, Sorcerer doesn't offer that much.
SorataArisugawa wrote: »[...]
Force Shock is way too weak and we rely so much on it for our dps. It's sadBut well.... there is an opportunity to give Sorcerer a spamable class ability that is on par with other classes
*looks at Mage's Fury*
We could dream about it. That would be soooo great.
...But I think we have to wait for spellcrafting befor we get an spamable and effective cast as a mage. I don't get, why Eric really thought we could use Crystal Fragment for this... If I see, what other classes could do with there class abilitys. And we got this, which got low DMG compared because it stunes...
Haha I remember that crystal shard thing. And even with spellcrafting, this is available for all classes and they can profit from it as well and might become even stronger.
Btw, I tested it yesterday. Someone told me, crystal shard spam with light attack is better than force shock and light attack. (was thinking the same) Not true though, crystal shard spam is bad, force shock less worse to say it this wayTested it in a 40 second fight to have a limit and see, what both do in a 40 seconds fight
I know he wasn't talking about crystal shard spam, but I thought it's interesting to know.
On EU, we actually got 14 Sorcs in the VDSA leaderboard.
But i'm not saying EU players are better sorc, just that we're slower at figuring out you got to play a Templar if you want to be in the leaderboard. (except for Senaxu of course)
BTW Sorc have the best burst dps in this game. Downside is it's just ultimate burst and doesn't last for long. but still.
(i can pull 20k easily on bosses)
Maybe Indeed boosting liquid lighting. That's already a pretty decent spell, but could be a bit better.
SorataArisugawa wrote: »SorataArisugawa wrote: »[...]
@SorataArisugawa I would give away all my money for having a short chat with Eric. You don't even have to improve popular Sorcerer spells. Pets have to be usefull for something and since they are rather weak in pvp, they must be good for pve. They are the solution to help our DPS. Increasing the Twilights attack speed would make a huuuge difference, even though it might seem boring.
Yeah but changes in the direction of making pets strong enough to summon them are not made aswell with not buffing our other DMG spells. I would like to play a lightning sorc without pets. This does not enough DMG. But even with pets you don't do enough.
Eric doesn't want to change sorc much. That is what I can see so far. And with this little steps he makes, we wont be competitive for a long time. If we'll ever be competitive in PVE is highly doubtful too...
I don't understand why he doesn't want to do that though.I appreciate his attempts so far, but you know...
This is why I'm trying to make reasonable suggestions for how to improve Sorcerer without being afraid they could become stronger in pvp. If we tell them to improve the normal Sorcerer skills, they're not going to like it.
Improving pets is easy and efficient. And saying you don't want to use pets even if they help your dps (which is not the case as it stands now) then it's like a dk saying he refuses to use Whip for his dps. You have to use what your class offers. Right now however, Sorcerer doesn't offer that much.
Yeah I know. I would use anything, if it helps me (except for bound armor. I hate hate hate the skin xD) with my DPS.
But if I could wish something it would be a sorc without pets and good sustained DPS (I would take the Atronach, I like him a a little^^)
Rescorla_ESO wrote: »How much more DPS are non-sorcs achieving in PVE due to the sharpened mace bug? Once that is fixed, what is a disparity now on live may not be as much of an issue anymore.
SorataArisugawa wrote: »Rescorla_ESO wrote: »How much more DPS are non-sorcs achieving in PVE due to the sharpened mace bug? Once that is fixed, what is a disparity now on live may not be as much of an issue anymore.
I am interested in this changes, but I doubt, that this will change our position. The guys I know, don't use this bug and are way above all what I can do with my sorc.
Oh_Skrivva wrote: »Sorcs in pve are not out classed in the dps race. My sorcerer pulls 19-23k single target dps consistently.
My Soc/Vamp managed to complete the 'Lost City of Na-Totambu" Public Dungeon (VR9) taking on groups of 6-7 solo and she is only VR 4 using VR1 gear and only Dual Wielding primal clubs.Cleared all mobs...
Give us some time more sorc's will make leaderboard.