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What new races could there be?

  • ghostwise
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    I don't think they need anymore races in the game. There needs to be a couple of more classes to choose from at the beginning and more skill lines. As it is though, the system is wildly extensive and I love it. Also....some of these screenshots are ugly as sin.
    Edited by ghostwise on August 11, 2015 11:47PM
  • starkerealm
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    Dwemer

    No, I like this. There can only be one per server, your name is automatically locked at Yagrum Bargam. You are permanently infected with a disease meaning you can never leave a single small series of caves, all you can do is brag about having the last living dwarf in zone and get mocked for it.

    No, it's BRILLIANT. :D
  • starkerealm
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    ghostwise wrote: »
    I don't think they need anymore races in the game. There needs to be a couple of more classes to choose from at the beginning and more skill lines. As it is though, the system is wildly extensive and I love it. Also....some of these screenshots are ugly as sin.

    I could second something like Witchhunter and Battlemage as new class options...
  • The_Smilemeister
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    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    The Imga of Valenwood are actually very civilised, or just arrogant, very much like the Altmer and even praise them. They look down upon humans and would very well fit in Dominion society, making them a perfect choice for a new playable race.

    Also, minotaurs aren't sentient nor civilised, so they're not a good choice for a new race. As far as I'm aware, centaurs don't even exist in the elder scrolls universe at all (correct me if I'm wrong).
  • UrQuan
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    As far as I'm aware, centaurs don't even exist in the elder scrolls universe at all (correct me if I'm wrong).
    OK, I'll correct you. Centaurs were in Daggerfall. Here's one from that game:
    DaggerfallCentaur.gif
    I don't think they've appeared or been mentioned in any Elder Scrolls game since Daggerfall, though. Not that I recall ever seeing, anyway.
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  • Sadishist
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    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    No one knows if the Dwemer are truly extinct. There was a quest in the College of Winterhold where there was a guy trying to find out where the Dwemers went and got teleported to where they are.
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  • starkerealm
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    Sadishist wrote: »
    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    No one knows if the Dwemer are truly extinct. There was a quest in the College of Winterhold where there was a guy trying to find out where the Dwemers went and got teleported to where they are.

    In the course of the actual games, the mystery of the Dwemer has been solved. For the people in the world? Not so much. So, while, as the player you can approach the mystery as something you're aware of and understand, no one in the world has had access to the resources the Nerevarine did, so it remains unsolved for them.
  • The_Smilemeister
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    Sadishist wrote: »
    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    No one knows if the Dwemer are truly extinct. There was a quest in the College of Winterhold where there was a guy trying to find out where the Dwemers went and got teleported to where they are.

    I understand where you're coming from, but the point is, there aren't any around. The one Dwemer in Morrowind escape the same fate because apparently he was in another dimension. Whether they're extinct or not, because of the fact they aren't around on Tamriel anymore means they're a bad choice for a playable race.
  • The_Smilemeister
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    UrQuan wrote: »
    As far as I'm aware, centaurs don't even exist in the elder scrolls universe at all (correct me if I'm wrong).
    OK, I'll correct you. Centaurs were in Daggerfall. Here's one from that game:
    DaggerfallCentaur.gif
    I don't think they've appeared or been mentioned in any Elder Scrolls game since Daggerfall, though. Not that I recall ever seeing, anyway.

    Ok, thanks for correction. In any case, they would be a bad choice because of their more wildlife nature. Besides, they'd probably be a better mount than a playable race.
  • starkerealm
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    Sadishist wrote: »
    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    No one knows if the Dwemer are truly extinct. There was a quest in the College of Winterhold where there was a guy trying to find out where the Dwemers went and got teleported to where they are.

    I understand where you're coming from, but the point is, there aren't any around. The one Dwemer in Morrowind escape the same fate because apparently he was in another dimension. Whether they're extinct or not, because of the fact they aren't around on Tamriel anymore means they're a bad choice for a playable race.

    More than that, he was explicitly in transit between one of their colonies and Tamriel when the Dwemer went poof. He explicitly states that he did actually go back out in an attempt to find other survivors and came up with nothing. Though, if those colonies were extradimensional or just extraterrestrial is unclear.

    So, at the precise moment the Dwemer poofed, he wasn't actually in any universe, thus protecting him.
  • The_Smilemeister
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    Sadishist wrote: »
    The Dwemer are extinct save for the one encountered in Morrowind. The problem with goblins is that they're too barbaric. They're hostile to most other races and wouldn't be able to.fit in with modern Tamrielic society. They don't even bother to try and be civilised towards the other races.

    No one knows if the Dwemer are truly extinct. There was a quest in the College of Winterhold where there was a guy trying to find out where the Dwemers went and got teleported to where they are.

    I understand where you're coming from, but the point is, there aren't any around. The one Dwemer in Morrowind escape the same fate because apparently he was in another dimension. Whether they're extinct or not, because of the fact they aren't around on Tamriel anymore means they're a bad choice for a playable race.

    More than that, he was explicitly in transit between one of their colonies and Tamriel when the Dwemer went poof. He explicitly states that he did actually go back out in an attempt to find other survivors and came up with nothing. Though, if those colonies were extradimensional or just extraterrestrial is unclear.

    So, at the precise moment the Dwemer poofed, he wasn't actually in any universe, thus protecting him.

    Ok, that I didn't know about. But what ever his case may be, Dwemer are a bad choice.
  • starkerealm
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    Yagrum is unique. Like the talking mudcrab.
  • Gidorick
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    You guys have some points about goblins... I guess I just see them more as "beasts". If we open the possibilities to intelligent beasts we could have Rieklings and Falmer, .... Heck, even Giants would be fair game.

    I dunno I just feel like including those wild best races would be crossing some line.
    Edited by Gidorick on August 12, 2015 1:19AM
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  • TheShadowScout
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    Basically my take on "the line" is, do those races socially interact with people, or not?

    Goblins do, occasionally. Not very often, granted, but then, most reachmen you meet in the game also aim to kill you first and then raise your corpse, so... that's not a vaild point. And we have gobbos who talk and negotiate, even if its only "...git outta mah cave!" (once they notice they can't just kill you off). And we have goblin slaves, so they can foillow commands and such... though these often seem to be revolting... ;)
    In the end, that minimum of social interaction what makes me consider them viable as possible player race option.

    Rieklings... I always considered them a goblin subspecies anyhow. I mean, they look a lot alike, just with a bit of blue instead of green skin...

    Falmer... not sure if they ever exhibited enough "social interaction" aside from killing and other nasty stuff to make it past "the line". In any case, while a goblin might perhaps get by under the eyes of the guard if it behaves itself and acts civilized (even if only through them assuming its some slave/servant to someone), a falmer... somehow I doubt it...

    Giants... have a different problem, in that they'd clip through most indoor levels, something any game designer would hate. I'd much rather have an special "titanborn" option for nord character recustomization that allows height to exceed the current slider and let players make themselves Lyris big brother or something...

    Oh, and while we're at it... Ogres have all the problems of giants, as well as the "too bestial" thing I would think...
  • OzJohnD
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    Pandaren ?


    *ducks for cover*

    Panda_vampire_Icon.jpg
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  • starkerealm
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    Falmer... not sure if they ever exhibited enough "social interaction" aside from killing and other nasty stuff to make it past "the line". In any case, while a goblin might perhaps get by under the eyes of the guard if it behaves itself and acts civilized (even if only through them assuming its some slave/servant to someone), a falmer... somehow I doubt it...

    Actual uncorrupted Snow Elves could be playable... the problem of course is they're so vanishingly rare.

    I mean, there are a couple elven races that are plausible. Falmer (uncorrupted), Alyeids (as in the wild elves of Cyrodiil), Maomer, Aldmer, Dwemer...

    But, then, problems come in. The Maomer would really require unique dialog. The modern Alyeids are incredibly isolationist, to the point that, I don't believe they've appeared in the games.

    With the Falmer, Aldmer, and Dwemer, you're talking about races that are so close to extinction there are only a handful of living examples (or, in the case of the Dwemer, a single survivor). So, actually justifying them in game would be really freaking hard to the point of lore breaking. And I don't say that lightly.
    Edited by starkerealm on August 12, 2015 6:44AM
  • TheShadowScout
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    Uncorrupted snow elves, those I'd call a "maybe" option. Yeah, there might be a few lone survivors around...

    Ayleids... hmmm... checking up, I read that during the second era, there still are a few remote settlements, though by the third era they had all died out or been assimilated into the altmer. So... I guess they too might be viable for a few rare "last survivor" kind of player characters...

    Maormer - would be very viable, they are still around, still going strong. The dialouge... well... yeah, there might be some iffyness, not... no more so then for those people who have the "any race, any alliance" unlock and play out-of-faction races...

    Aldmer... I would expect them to be too similar to altmer even if they were still viable as distinct race, which I kinda doubt...

    Dwemer - gone, except one. Thus no PC viability. Not even much NPC viability, barring a visit to vvardenfell and/or time travel...

    Of course... IF they wanted to bring in those races, they could alsoways make the "very viable" ones (Maormer, Reachmen, Goblins, etc.) an all the time reasonably priced option (let's say, 2000 crowns?), and the "barely viable" ones (Like snow elves, ayleids, akaviri, etc.) expensive (say, double the cost?) and only availabe for limited time...
  • starkerealm
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    Maormer - would be very viable, they are still around, still going strong. The dialouge... well... yeah, there might be some iffyness, not... no more so then for those people who have the "any race, any alliance" unlock and play out-of-faction races...

    The biggest problem with the Maomer is that they're outsiders. To an extent, even if a character is from another province, they're still former Imperial Citizens. A nord would sooner trust an Altmer or a Bosmer than a Maomer. The same is true of a Reguard, or an Orc, or a Bosmer, or an Argonian, or a...

    The Maomer come from the outside and try to raid and conquer, without really being a part of the larger community. You'll see out of faction NPCs with minimal to (sometimes) no commentary that they're someplace they probably shouldn't be, because they live there, and have lived there since before the Alliance War started. There's a kind of smeary quality to Tamriel. Where everyone's mixed and mingled to an extent. Even if they are also incredibly racist.

    But, the Maomer aren't a part of that, and are on the outside looking in. It's the same problem with suggesting Akaviri races. They're invaders, not part of The Empire, even if The Cyrodiilic Empire is in tatters when ESO actually takes place.
  • BigDuffy
    BigDuffy
    A pirate race would be cool. You could have special pirate armour, hooks for hands and peg legs.
  • starkerealm
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    BigDuffy wrote: »
    A pirate race would be cool. You could have special pirate armour, hooks for hands and peg legs.

    Three... no, Five peg legs!
  • Prof_Bawbag
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    Eriquito3 wrote: »
    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious

    The Dragon Knight being one of the most obvious things. Could be wrong here, but I can't recall there ever being such a thing as a DK in any previous TES lore. No doubt someone will come in and lay me on the floor with evidence. However, I have read a lot of lore and I haven't seen anything relating to a DK.

  • Sausage
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    Duergar is one of my all time favorites. They are almost as cool as Dark Elf, if they wouldnt se so damn short, they would be. Minotaur would be fun.
    Edited by Sausage on August 12, 2015 10:18AM
  • Minnesinger
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    In one of their Twitch.tv sessions they lightly mentioned Dwemers in their possible futute plans. I can´t remember whether it was asked or they just mentioned it. As they own the rights to ES lore nothing bounds them if they want to introduce stories including Dwemers. What if they are a playable race? Hmm that can be disputable decision. What comes to my preferences I really would like to see Dwemer story in ESO.
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  • Gidorick
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    I like the "line" of acceptance of outside civilization @TheShadowScout but what @starkerealm said resonates with me. A player character race must be one that is generally accepted by the cultures of Tamriel. How would a shop keep react to a goblin or riekling entering their store? Probably with fear and aggression!

    If ESO included racial dynamics where people from different regions reacted to player characters based on their racial bias... I think I would welcome a race that is shunned by almost all other races. I actually think that would be pretty cool.

    If we are playing these other races as opponents for other players and we are meant to be the enemy, that would be cool!

    This whole conversation has made me feel like Nirn is full of a bunch of racist, snobbish xenophobes. And, I think @TheShadowScout has made me sympathetic to goblins.... Thanks for that, mate. :confused:

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  • eNumbra
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    If you pay attention to the history of tamriel and how the races treat each other, tamriel is full of snobbish racist xenophobes.
  • starkerealm
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    Eriquito3 wrote: »
    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious

    The Dragon Knight being one of the most obvious things. Could be wrong here, but I can't recall there ever being such a thing as a DK in any previous TES lore. No doubt someone will come in and lay me on the floor with evidence. However, I have read a lot of lore and I haven't seen anything relating to a DK.

    As a class it's not far off the Crusader or some of the other combat mages from the past. As for the Dragon Knights themselves, given they're supposed to be an outgrowth of Akaviri influence? Yeah, that's actually consistent with the Ka'Po'Tun.
  • stojekarcub18_ESO
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    newtinmpls wrote: »
    I'd like to throw my vote in for the Maormer

    And on that note, after I saw someone talking about using a dunmer template to create a Maormer (as the Altmer just don't have the right skin tone) here is my attempt at one.

    Tempest Kinslayer, while still in the Wailing Prison:

    j5cbWXu.png

    Lyris with the photobomb! :D
  • AngryNord
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    Eriquito3 wrote: »
    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious

    The Dragon Knight being one of the most obvious things. Could be wrong here, but I can't recall there ever being such a thing as a DK in any previous TES lore. No doubt someone will come in and lay me on the floor with evidence. However, I have read a lot of lore and I haven't seen anything relating to a DK.

    As a class it's not far off the Crusader or some of the other combat mages from the past. As for the Dragon Knights themselves, given they're supposed to be an outgrowth of Akaviri influence? Yeah, that's actually consistent with the Ka'Po'Tun.

    Dragonknight is pretty close to the warrior/knight class in single-player TES games. Templar is pretty much the same as the Crusader class.
  • Prof_Bawbag
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    Eriquito3 wrote: »
    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious

    The Dragon Knight being one of the most obvious things. Could be wrong here, but I can't recall there ever being such a thing as a DK in any previous TES lore. No doubt someone will come in and lay me on the floor with evidence. However, I have read a lot of lore and I haven't seen anything relating to a DK.

    As a class it's not far off the Crusader or some of the other combat mages from the past. As for the Dragon Knights themselves, given they're supposed to be an outgrowth of Akaviri influence? Yeah, that's actually consistent with the Ka'Po'Tun.

    They're not even close to how they're described in lore books. Just because something has 'Akaviri' stamped next to it, doesn't mean it fits in with the actual lore. The Tsaesci were unsuccessful in consuming Dragons (only Dragonborn can kill Dragons) thus not able to take on their appearance. That is the very, very short version as I really don't want to bore everyone. And that's even ignoring the glaring holes in the DK's fighting style. None of it makes sense according to the lore. Magic? No, the Akaviri/blades were more about swordmanship than magic.

    Then there's the fact every DK (going on the descriptions from lore books) would need to be Dragonborn. Again, not possible purely going by the lore books.
    Edited by Prof_Bawbag on August 12, 2015 1:14PM
  • Prof_Bawbag
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    AngryNord wrote: »
    Eriquito3 wrote: »
    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious

    The Dragon Knight being one of the most obvious things. Could be wrong here, but I can't recall there ever being such a thing as a DK in any previous TES lore. No doubt someone will come in and lay me on the floor with evidence. However, I have read a lot of lore and I haven't seen anything relating to a DK.

    As a class it's not far off the Crusader or some of the other combat mages from the past. As for the Dragon Knights themselves, given they're supposed to be an outgrowth of Akaviri influence? Yeah, that's actually consistent with the Ka'Po'Tun.

    Dragonknight is pretty close to the warrior/knight class in single-player TES games. Templar is pretty much the same as the Crusader class.

    I'm not on about what they closely resemble, my argument is the class itself resemble nothing we've learned thus far in lore books. Putting the books together, if there are DK's, then there isn't a large abundance of them.

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