I'd rather see spell crafting make into the game before any more classes.

Nyghthowler wrote: »My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
Allow the players to mix and match what they want to do, how they want to do it.
Nyghthowler wrote: »My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
Allow the players to mix and match what they want to do, how they want to do it.
Nyghthowler wrote: »My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
Allow the players to mix and match what they want to do, how they want to do it.
Greatsword wrote: »Instead of adding more classes, I rather wish they would completely remove classes from the game or allow you to create your custom class - Elder Scrolls style.
Spellcrafting would have been a step into that direction, but I think that idea quickly became vaporware after Quakecon 2014...
Nyghthowler wrote: »My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
Allow the players to mix and match what they want to do, how they want to do it.
My god, there would be some super OP combos.