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Character Classes to consider

Herelacfreahelm
Herelacfreahelm
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I really would like to see a druid like character class and a shaman like character class to have in the game that could fit in well with the established lore of the game along with skills and abilities.
  • TheShadowScout
    TheShadowScout
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    Oh, talking character classes? Well, lemme just repost what I usually post when the question come up, current revision:

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    - Berserker/Gladiator (offensive self buffs & warcries; effect color: red/orange)
    - Pyromancer (flame resist and even more fire; effect color: yellow/blue - gas flame!)
    - Warlord (defensive group buffs, AoE standards, effect color: purple/gold)

    Nightblade
    - Illusionist (illusion summoning, mind magic; effect color: red/black - NPC illusionist)
    - Monk (melee support & assorted “matrial arts style” magic; effect color: blue/purple)
    - Ranger (animal summoning and nature magic; effect color: brown/green)

    Sorceror
    - Cryomancer (ice magic, effect color: white/clear - NPC cryomancer)
    - Necromancer (death magic and undead summoning; effect color: cyan - NPC coldfire)
    - Spellsword (melee support & buff magic; effect color: yellow/orange)

    Templar
    - Druid/Shaman (nature magic, totems, animal summons; effect color: green/brown)
    - Paladin/Crusader (melee support and aura-style buff magic; effect color: white/gold)
    - Witch-hunter (counterspells, spell resistance/shields, silencing; effect color: purple/red)

    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, summons would be morphed from the daedric familiar/clannfear/twilight/storm atronarch set to necromancer stuff like skeleton, flesh atronarch, wraith, bone colossus... and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, and their summons will be something along the lines of wisps, ice wraiths and frost atronatrchs... or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first "martial arts powered" class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
  • Armann
    Armann
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    @TheShadowScout I am of the mind that they shouldn't lock more skills behind classes, but I like your ideas. I would like to see a system like Dragon Age with specializations but every class could qualify for them. I wouldn't mind some slight variances of a Ranger skill line depending on class to synergize better with each of the 4 classes.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • Herelacfreahelm
    Herelacfreahelm
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    I think the game has a really good mix of race characters to choose from but I would think for developers it would be far easier to give us players more skill tree choices though.
  • bedlom
    bedlom
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    I'd rather see spell crafting make into the game before any more classes.
  • ghostwise
    ghostwise
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    I like all the classes but feel that a ranger class with animal taming/pets would fit very well into the ESO world. :)
  • The_Sadist
    The_Sadist
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    bedlom wrote: »
    I'd rather see spell crafting make into the game before any more classes.


    giphy.gif

    I don't see spellcrafting happening any time soon, adding a new class or two plus several new skill lines could help tide some of us over. That being said, bring on spellcrafting!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Lynx7386
    Lynx7386
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    I want to see something like what @TheShadowScout posted. I think each class should, at some point (say veteran rank 1?) be given a short quest line to select an "Advanced Class" or "Specialization". This would add a new, fourth skill tree to their class skills. Each class would be able to pick from one of two advanced class trees, one focusing on stamina builds and one on magicka.

    Dragon Knights would pick between Pyromancer and Warlord. Pyromancer for the magicka-based skill line, providing more ranged fire spells and effects; Warlord for the stamina-based skill line providing group and self buffs and debuffs for enemies (war horns and things like that).

    Sorcerors would pick between the Necromancy skill line, focusing on magicka and summoning, or the Berserker skill line focusing on lightning-based melee combat.

    Templars would pick between the Cleric skill line, further improving healing and offensive holy magic, and the Dawnguard skill line, using stamina and crossbow-style attacks with bonuses against undead and daedra.

    Nightblades would pick between the Warlock skill line improving offensive shadow and blood magic, and the Ranger skill line allowing the summoning of toggled animal companions (similar to sorceror pets) and providing some trapping/mobility skills.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Herelacfreahelm
    Herelacfreahelm
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    Those are great and hope that they would do something like this in the game.
  • Herelacfreahelm
    Herelacfreahelm
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    I think and would like to see a priest/healer class or skill tree added to the game which would also fit in well.
  • Nyghthowler
    Nyghthowler
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    My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
    I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
    Allow the players to mix and match what they want to do, how they want to do it.
    I'm not prejudiced; I hate everyone equally !
  • Mr_Nobody
    Mr_Nobody
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    My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
    I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
    Allow the players to mix and match what they want to do, how they want to do it.

    I don't think you want to see a shieldstacking jesus beamer who can cloak at any given time.
    ~ @Niekas ~




  • AngryNord
    AngryNord
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    My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
    I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
    Allow the players to mix and match what they want to do, how they want to do it.

    This game needs LESS FoTM, not more.
  • BabeestorGor
    BabeestorGor
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    Rather than classes I'd rather see new skill lines that would be opened up by the players choices in the game world.

    Joining the Thieves Guild and Dark Brotherhood would open up their skill lines, dedicating yourself to the service of 1 of the Tribunal, Eight Divines or Daedric Princes would open up their skill line, there might be other groups like the Greybeards, Morag Tong etc.

    Many would be mutually exclusive. Any character could do anything but not everything.
    Edited by BabeestorGor on August 12, 2015 7:00AM
    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
    Vriddi gra-Yildnarz, Dragonknight and Smith
    Myrvanwe, Sorcerer and Enchanter
    Tsajirra, Nightblade and Clothier
    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
    Fishes in Troubled Waters, Nightblade and Alchemist
    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
  • Sausage
    Sausage
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    Shaman/Druid isnt too shabby choice for a next class.
  • JcDDDoG89
    JcDDDoG89
    A unarmed combat class. Like I guess a monk or something. I miss my character from Skyrim that punched dragons in the face.

    Khajiits already favor this type of combat.
  • RooBeeO
    RooBeeO
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    For templar replace witch hunter with Shadow Knight from Everquest a combination of necro and warrior. I always like the idea of a evil templar .
  • 13igTyme
    13igTyme
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    My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
    I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
    Allow the players to mix and match what they want to do, how they want to do it.

    My god, there would be some super OP combos.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Greatsword
    Greatsword
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    Instead of adding more classes, I rather wish they would completely remove classes from the game or allow you to create your custom class - Elder Scrolls style.

    Spellcrafting would have been a step into that direction, but I think that idea quickly became vaporware after Quakecon 2014...
    Edited by Greatsword on August 12, 2015 4:28PM
    hi
  • BabeestorGor
    BabeestorGor
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    Greatsword wrote: »
    Instead of adding more classes, I rather wish they would completely remove classes from the game or allow you to create your custom class - Elder Scrolls style.

    Spellcrafting would have been a step into that direction, but I think that idea quickly became vaporware after Quakecon 2014...

    We'll see. Battlehorn Castle (Fighter's Stronghold dlc for Oblivion) took so long to be made that it was often referred to as Vapourware Castle on the Bethesda forums before it was released. I'd rather they take their time and make a decent dlc than do a halfassed rushjob.

    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
    Vriddi gra-Yildnarz, Dragonknight and Smith
    Myrvanwe, Sorcerer and Enchanter
    Tsajirra, Nightblade and Clothier
    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
    Fishes in Troubled Waters, Nightblade and Alchemist
    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
  • Nyghthowler
    Nyghthowler
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    13igTyme wrote: »
    My suggestion was to do away with set classes and allow players to choose any three branches they want. But ONLY three.
    I.e., Take one branch from DK, and 2 from Templar. Or 1 from NB, 1 from Sorc, and 1 from DK. Or all three branches from 1 class tree.
    Allow the players to mix and match what they want to do, how they want to do it.

    My god, there would be some super OP combos.

    I disagree, because they (ZOS) have a track record of nerfing everything that is usefull or actually working...

    I'm not prejudiced; I hate everyone equally !
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