GreenSoup2HoT wrote: »Yeah, i wouldn't mind if it was group. Personally, i hate how i have to do quest's in general to move on. What if you like just to roam around?
I also think that all monster's anywhere should just scale to your level, this way you and your friend's can always play together no matter the level. There will always be higher level monster's that will give you more exp but if i go to help a lower level friend at least scale it to my level so it's still fun instead of one shot's.
GreenSoup2HoT wrote: »Yeah, i wouldn't mind if it was group. Personally, i hate how i have to do quest's in general to move on. What if you like just to roam around?
I also think that all monster's anywhere should just scale to your level, this way you and your friend's can always play together no matter the level. There will always be higher level monster's that will give you more exp but if i go to help a lower level friend at least scale it to my level so it's still fun instead of one shot's.
Well why have levels in the first place then?
I'm personally irritated by the entire game's "modes" of play.
I want it to be a large persistent world, where everyone is always together, and groups are formed organically.
The main world quests are basically single player, even though you can group, and both.. uh.. play single player.. together.
The main quests are the same as that but arbitrarily scale to you and forced solo, which is yet another step backward.
The group dungeons are forced grouping almost, and then everyone rushes ahead and you don't get to listen to the story or read the books or be immersed.
The pvp is entirely detached from the actual game, IMO.
7 games in one, and none of them are really ideal for a multiplayer experience.
I'm personally irritated by the entire game's "modes" of play.
I want it to be a large persistent world, where everyone is always together, and groups are formed organically.
The main world quests are basically single player, even though you can group, and both.. uh.. play single player.. together.
The main quests are the same as that but arbitrarily scale to you and forced solo, which is yet another step backward.
The group dungeons are forced grouping almost, and then everyone rushes ahead and you don't get to listen to the story or read the books or be immersed.
The pvp is entirely detached from the actual game, IMO.
7 games in one, and none of them are really ideal for a multiplayer experience.
If the main questline was optional and wasn't required in order to progress to the higher level zones, I'd agree. As much of the game is gated behind the main questline, however, I don't believe it should be forced solo. People who only like playing in groups shouldn't be forced to play solo in order to progress, any more than people who only like playing solo should be forced to group up in order to progress. I have no problem with having a certain amount of forced solo content and a certain amount of forced group content, as long as both are optional.TacoMasters(PS4) wrote: »Main Quests being solo, I understand. You're the Hero, and that's it. No other individual helping you. I enjoy the Main Quests.
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