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What new races could there be?

  • OzJohnD
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    its a dragon break ... so anything is possible, as long as players will pay real life money for it
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Gidorick
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    While I agree that the Nedes and Aldmer are no longer around, I personally think the Atmorans are around during this period. Why? Talos. Talos was Atmoran.

    Yea, yea. I know about Hjalti Early-Beard and being birthed on Alcaire... I don't buy into that blasphemy! :rage:

    I also have always disliked the "Group B came from group A so group A must be gone." Logic. To me it's like saying "if we came from monkeys then why are there still monkeys?"

    I think it's completely within the realm of possibilities that there could have been a race of Aldmer that flourished on Aldmeris (if it's an ACTUAL place.) Or that ALL snow elves that weren't subjugated by the Dwemer.

    The lore we have is from Tamriel and that's like saying medieval science and understanding is infallible.

    Lore can be wrong... Not that I think ZOS will ever exploit that this much.

    Oh and @TheShadowScout I think the Imga crafting would look like knock of versions of the Altmer style. They try to emulate high elves.

    And dragon break is unconfirmed @OzJohnD. ESO is in an Interregnum. A blank pagerin history.
    Edited by Gidorick on August 11, 2015 4:32AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Sadishist
    Sadishist
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    Maybe a sentient Dwermer contruct
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • OzJohnD
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    You never know its a dragon break when you are in one .. its only the insane and moth priests who surmise
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • AngryNord
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    None
  • Gidorick
    Gidorick
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    OzJohnD wrote: »
    You never know its a dragon break when you are in one .. its only the insane and moth priests who surmise

    Touche. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Winterpsy
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    I want to play a kwama. Burrow and backbite people. Or anklebite as a CC. Or facejump --> Blind for 10 secs.
    Hatch eggs for creating multiple spawns of myself...or....


    But joke aside. Mostly the Akaviri excotics would fit the lore.
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • Kammakazi
    Kammakazi
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    Filipino Race:

    - 300% Bonus Inspiration for Provisioning & Clothier
    - Group/party members increased to 100
    - 200% Bonus duration for Food/Drinks
    - Singing into the microphone grants XP
  • starkerealm
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    PBpsy wrote: »
    Mudcrabzila.

    Those are "Emperor Crabs."

    ...no, I'm not joking.
    Eriquito3 wrote: »
    I personally would love to see the daedra be a playable race.

    We can be a rouge b daedra that fights for men and me instead of against them. Would be awesome imo

    I think you meant Dremora. But now I've got a mental image of a Daedroth Nightblade using Teleport Strike and abusing the snot out of Killer's Blade.
  • Gilvoth
    Gilvoth
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    what-new-races-could-there-be?

    A:
    Necromancer

    B:
    (stamina) assassin
    Edited by Gilvoth on August 11, 2015 6:02AM
  • starkerealm
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    Gidorick wrote: »
    While I agree that the Nedes and Aldmer are no longer around...

    Vanus Galerion comes to mind.
  • RizaHawkeye
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    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    War does not determine who is right - only who is left.

    The heroes during times of war, are nothing but mass murderers during times of peace.


    Riza Hawkeye

    Learn to play, or resign to become one of pieces that is meant to be sacrificed.

    Meridia
  • starkerealm
    starkerealm
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    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    Mostly it's just the Ancient Elf motif. I do wish we could craft the sleeveless variant of the AE medium armor, though.
  • RizaHawkeye
    RizaHawkeye
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    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    Mostly it's just the Ancient Elf motif. I do wish we could craft the sleeveless variant of the AE medium armor, though.

    I just looked at Ancient Elf on ESO Fashion and it doesn't really look anything like the Maormer armor? Am I missing something ... (other than sleeves).
    War does not determine who is right - only who is left.

    The heroes during times of war, are nothing but mass murderers during times of peace.


    Riza Hawkeye

    Learn to play, or resign to become one of pieces that is meant to be sacrificed.

    Meridia
  • starkerealm
    starkerealm
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    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    Mostly it's just the Ancient Elf motif. I do wish we could craft the sleeveless variant of the AE medium armor, though.

    I just looked at Ancient Elf on ESO Fashion and it doesn't really look anything like the Maormer armor? Am I missing something ... (other than sleeves).

    The Sea Viper Disguise, at least, is very recognizable as the medium Ancient Elf motif, with missing sleeves, and without the... it's not the tassets, it's the fore and aft flaps. But, still. It's pretty recognizable if you've actually spent any time in AE gear.

    Actual medium armor Maomer also usually replace their boots with the Cuffed Boot clothing piece. I can't remember if the Sea Viper disguise does as well.

    The heavy armor Maomer gear is also AE, though, again, without the flaps or sleeves, and in that case, frequently without the pauldrons.

    Light Maomer armor is, usually, an AE jerkin with an alternate pair of pants and boots. Again, sleeveless. I can't remember what they use for pants, but I do know it's one of the craftable options.
  • 21jws10
    21jws10
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    zPL7ncu.jpg
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Ranique
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    new races in elder scrolls online: None
    Although a dragon break is a possible solution to introduce some, the use of dragon breaks is something that is sometimes needed, but should be avoided if possible. So far we had dragon breaks cause the games needed to have options to make it feel like we are in control of our own destiny. This poses an issue for future games though.
    I think something vain as a new race is no reason to make more dragon breaks or increase the current one we are in.

    However....there is one exception and I'm surprised nobody said it yet. Dragons!
    Edited by Ranique on August 11, 2015 8:10AM
    Through me you pass into the city of woe:
    Through me you pass into eternal pain:
    Through me among the people lost for aye.

    PC player - EU
  • TheShadowScout
    TheShadowScout
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    Gidorick wrote: »
    While I agree that the Nedes and Aldmer are no longer around, I personally think the Atmorans are around during this period. Why? Talos. Talos was Atmoran.
    Doing a little research... I suppose it kinda is possible. Of course, that would depend on the definition of "Atmoran"...
    Quick lore: Atmore supposedly was the birthplace of the nedes, lies to the north of tamriel, and is by now pretty much frozen over wasteland. The nedes came from there to escape the climate change, and the rest is history... how one group of them made war with the snow elves and eventually became the nord we know, how another group made love with the ayleids and became the bretons, and how yet another group made whatever and became the imperials. ;)
    But... while atmora is pretty inhospitable by now, I did find some hints that it might still have some holdout populations as far as the third era... which means... yes, you are right, there could be "atmorans" in ESO. If one came south to our shores following Ysgramurs course. Racially... they likely would be pretty much like nords... all cold adapted and such. Might be the question if there's enough difference to make it worth it...
    Gidorick wrote: »
    I also have always disliked the "Group B came from group A so group A must be gone." Logic. To me it's like saying "if we came from monkeys then why are there still monkeys?"
    I see it more like saying "If the british came from picts, anglo-saxons and normans, are there still picts, anglo-saxons and normans around?" or "If the italians came from the roman empire, are the romans still around?" or "If the french come from the gauls..." you get the idea, right? ;) Not "must be gone", neccessarily... but... when one society changes enough to be known by a new name, all too often it means the new has supplanted the old... yes? ;)
    (also, we did not come from monkeys per se, its more both humans and apes had a common ancestor a few million years back, but evolved in different directions... and that common ancestor is no longer around, since, well, things change, racial DNA included)
    Gidorick wrote: »
    I think it's completely within the realm of possibilities that there could have been a race of Aldmer that flourished on Aldmeris (if it's an ACTUAL place.) Or that ALL snow elves that weren't subjugated by the Dwemer.
    From what I know, the aldmer were the original elven settlers of the sumerset isles, who -claim- they came from an place called "aldmeris", which half the scholars consider a mere myth. Which means, there certainly has not been any evidence to settle the matter in ages, thus... its kinda unlikely aldmeris is of any issue in this matter, which means we only have the altmer who are the descendents of those aldmer.

    Snow elves, there I would agree. At the time of TES:Skyrim, there may be only a handful left, but... ESO is set a millenia or so before TES:Skyrim, so... there could be some dwindling remains still around in some forgotten mountain-dale corner of skyrim...
    Doing a bit more research, there is also the matter of the "ice tribes" from "Dawnstar"... which might be an group of snow elf descendents/offshoots...
    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!
    I remember a datamined style sheet that had maormer as seperate style, so they definitely could release that crafting motiv, one way or another.
    Link: http://i.imgur.com/gDlSwE7.jpg

    But... maormer as unlockable race would make sense. Then we'd finally have some PC race that could give the argonians a bit of competition in the tamriel olympics swimming contests... ;):tongue::smirk:
    Although, it would make more snese if they waited until they had some matching DLC. And considering the maormer feature prominently in the AD questlines... and come from "someplace else"... there very well could be one, eventually; since any "someplace else" always makes for "do a DLC about it" options. Someday.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    I also have always disliked the "Group B came from group A so group A must be gone." Logic. To me it's like saying "if we came from monkeys then why are there still monkeys?"
    I see it more like saying "If the british came from picts, anglo-saxons and normans, are there still picts, anglo-saxons and normans around?" or "If the italians came from the roman empire, are the romans still around?" or "If the french come from the gauls..." you get the idea, right? ;) Not "must be gone", neccessarily... but... when one society changes enough to be known by a new name, all too often it means the new has supplanted the old... yes? ;)
    (also, we did not come from monkeys per se, its more both humans and apes had a common ancestor a few million years back, but evolved in different directions... and that common ancestor is no longer around, since, well, things change, racial DNA included)

    I would agree with some of this here. That's why they're aren't Nedes, Atmorans, and Aldmer... In Tamriel. Their cultures changed like the Romans, Gauls, etc... Except in our world we retain knowledge of the lands from which cultures grew. This isn't true in Tamriel.

    The lore seems to suggest that ALL Atmorans, Aldmer (questionable as I've said), and Yokudans fled to Tamriel and those cultures no longer exist. It would be like if we thought Greeks no longer exist because they became Romans or that the British don't exist because we have Americans and Australians.

    Of course, the settlers of Italy or America might believe their people were gone if they fled because of a natural disaster like the Yokudans fled Yokuda.

    And the whole monkey thing wasn't meant to be scientifically accurate... It's just one of my favorite false logic arguments and evokes the sentiments of nonsense I get when I hear things like "Yokudans don't exist, they became Redguards." :wink:

    None of this accounts for two of the biggest difference in the development of Tamrielic races and Earth cultures, functional magic and meddling godlike immortals. This makes it so that in Tamriel entire races can be transformed into others like the Chimer or can completely disappear like the Dwemer... Of course earth culture does have the disappearance of the Incas. :open_mouth:

    Any-who my general point is that just because a race is believed to be extinct doesn't mean they are. Of course, if they did survive they wouldn't exactly be the exact same culture but they may recognize themselves as that culture.

    Just because the lore says that the left handed elves, the Lilmothiit, the Atmorans, and the Yokudans are gone, doesn't mean there isn't still a civilization somewhere on Nirn where these cultures flourish... Possibly even as different people we've never even heard of! I like to believe Nirn is a world of possibilities, not a world of limitations.

    After saying all that... I agree with you and many others, that for the purposes of ESO, it might be best not to add more playable races

    I even get the feeling that the Imga and Goblins wouldn't work as playable races because they're not AS sentient / cultured / intelligent as the Men, Mer, and Beast races. Same with Centaurs and Minotaurs (which aren't even in ESO... Yet).
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • KiraTsukasa
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    Faunus.
  • BullNetch
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    I think it's unlikely they'll add more playable races. What the Bethesda hasn't touched first is probably off limits. If there is no embargo on that then I'd expect Sload, Maormer, and Kothringi.

  • LameoveR
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    MikeB wrote: »
    Most people get bored being limited to the same races and classes from release so a lot of MMOs add races and classes to solve this issue. Can you think of any from the current era? No time travel.
    What a ridiculous nonsense.



  • newtinmpls
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    Gidorick wrote: »
    I even get the feeling that the Imga and Goblins wouldn't work as playable races because they're not AS sentient / cultured / intelligent as the Men, Mer, and Beast races. .

    I disagree.

    When you go through Toothmaul gully it becomes clear (clues: many crafting stations, some of the sub-plots about arms/armor supply) that at least in terms of crafting, Goblins are competitive with the other races of Tamriel.

    On a slightly less justifiable note, a while back I read a Harry Potter fanfic (stay with me it's relevant) where Severus Snape is chastising Hermoinie's assessment of house elves as "not too bright" because they don't speak British/English well. He points out that when they do speak it, the types of "errors" they make are internally consistent, implying that this is a second language for them - which means that they do have an initial language with grammatical and usage rules. I bring this up because the dialogue in Toothmaul Gully is consistent in the same 'stylistic' way (for that matter - Khajiit, anyone?). They also clearly are able to use skills from many classes: there are witches and shamans (which may equate to sorcerers and templars), they have domesticated beasts (Durzogs are often seen, and In Toothmaul we also see what appear to be domesticated giant bats).

    I do think that Goblins are eminently playable.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • KiraTsukasa
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    newtinmpls wrote: »
    Gidorick wrote: »
    I even get the feeling that the Imga and Goblins wouldn't work as playable races because they're not AS sentient / cultured / intelligent as the Men, Mer, and Beast races. .

    I disagree.

    When you go through Toothmaul gully it becomes clear (clues: many crafting stations, some of the sub-plots about arms/armor supply) that at least in terms of crafting, Goblins are competitive with the other races of Tamriel.

    On a slightly less justifiable note, a while back I read a Harry Potter fanfic (stay with me it's relevant) where Severus Snape is chastising Hermoinie's assessment of house elves as "not too bright" because they don't speak British/English well. He points out that when they do speak it, the types of "errors" they make are internally consistent, implying that this is a second language for them - which means that they do have an initial language with grammatical and usage rules. I bring this up because the dialogue in Toothmaul Gully is consistent in the same 'stylistic' way (for that matter - Khajiit, anyone?). They also clearly are able to use skills from many classes: there are witches and shamans (which may equate to sorcerers and templars), they have domesticated beasts (Durzogs are often seen, and In Toothmaul we also see what appear to be domesticated giant bats).

    I do think that Goblins are eminently playable.

    And as Qui-Gon Jinn once said, "The ability to speak does not make one intelligent."
  • newtinmpls
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    And as Qui-Gon Jinn once said, "The ability to speak does not make one intelligent."

    So you didn't read my whole post then...
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • rb2001
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    Dremora. Give them their own side to play on. Allow them to make raids and come down on our side and PK anywhere. Come on, people, every MUD ever does this and it works great, creating endless unplanned gameplay.
  • Giraffon
    Giraffon
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    Half giants?
    Giraffon - Beta Lizard - For the Pact!
  • The_Smilemeister
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    I personally believe that more classes are a more viable option than more races since none of the current classes focused on the use of stamina, but instead focused on magic.

    If races are to be added, then they should neither be elven or human. This is because both species have 4 options to choose from whilst there are only 2 beast races to choose (Bretons may be elf/human hybrids, but they're still recognised as humans. Orcs, although they don't look the part, are full blooded elves who, like the Dark Elves, we're transformed by the Daedric Prince Boethiah when he 'ate' the god Trinimac and turned him into Malacath). Since there are only 2 beast races to choose from, it makes more sense to add another so long as they're lore friendly. The Imga are a great choice since they have the appearance of a gorilla, they come from Valenwood and even during the 4th era, are still alive. Nagas may also be a viable option since they too, as far as I'm aware, are alive and are similar to Argonians, only more snake like.

    The only problem is that because the Imga live in Valenwood, Dominion territory and the Naga (If I'm not confusing them with another) live in Black Marsh, Pact territory, they may swear loyalty to the alliance their home province belongs to. If so, it means that the Daggerfall Covenant will be significantly outnumbered racially unless there's another sentient, civilised race living in their territory I don't know about. Whilst this may not affect the alliance in game, it does make them seem like the weakest and least popular alliance in terms of background lore.
  • TheShadowScout
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    Gidorick wrote: »
    I even get the feeling that the Imga and Goblins wouldn't work as playable races because they're not AS sentient / cultured / intelligent as the Men, Mer, and Beast races. Same with Centaurs and Minotaurs (which aren't even in ESO... Yet).
    Goblins are pretty primitive, true. But then, the argonians, reachmen and bosmer aren't all that much to write home about either in this regard...
    Goblins are sentient enough to talk, sentient enough to have their own crafting style, sentient enough to learn and cast magic, sentient enough to negotiate with even.
    I'd say, they have enough sentience and intelligence to be viable as player race. Culture... welll... its primitive, yeah. But hey, a couple thousand years ago the people here where I live were pretty primitive "barbarians" too...

    Can't really speak much on the Imga, but... well, we have primitive, uncultured and brutish wood orcs, and orcs are a playable race, so I'd say they might be viable as well...

    Centaurs and minotaurs... might be trouble, gear load, character mesh and animation wise, same as lamias ans their ilk. I'd doubt those will apppear as PC options...


    As for the bottom line - more race options are always a possiboility when a game goes cash shop. If it nets them more of a profit then they need to spend effort on... and evidently there are at least a couple people who might shell out some crowns to have some rare race options available to them for character recustomization, once they finish implementing the race change option they are working on...
  • randolphbenoit
    randolphbenoit
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    Dwemer
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
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