
I don't know whether anybody else already created a topic about this but since I didn't find anything, I'm starting this one.
Each of the different parts of the Imperial Sewers are patrolled by one named boss carrying a big banner. They always seem to walk in a circle and if you're travelling the sewers alone you really wanna avoid them. They hit pretty hard and it's definitely a group effort to kill those guys.
I have participated in killing several of them during the last few days and they are a big disappointment, fighting them is a lot of fun, you have to watch your feet and you really don't wanna run into them accidentally. As soon as they are finally dead however, the loot they drop is very disappointing. Maybe I am just unlucky but every single one of them only dropped 5 gold. Sure, they also drop a couple of Tel Var Stones, but it still feels like an extremely small reward for killing those guys. And every single time the other players involved in killing those bosses expressed their disappointment about their loot in chat.
The other named champions (the ones that stay in their rooms, like Wadracki in Harena Hypogeum) are a lot easier to kill but they drop way more stuff. It doesn't seem like a waste of time to kill them.
Did anyone ever drop something better than 5 gold and a couple of Tel Var Stones? If not, I really think that ZOS should consider adding some incentive to fight those bosses. I can get a lot more gold and stones by just killing normal monsters in the sewers, faster and without so much risk.
IxSTALKERxI wrote: »I think the main purpose of those bosses was just to be an annoyance. Just so people couldn't go around mindlessly farming a heap of stones in record time on a dead campaign with no risk whatsoever.
hammayolettuce wrote: »Pretty much the entire loot system inside of IC needs to be checked by devs imo. There is no reason bosses with millions of HP drop 5g or any actual named boss for that matter. The little amount of lootable content inside of IC is my actual only real issue with it.
ZOS_RichLambert wrote: »/lurk
hammayolettuce wrote: »Pretty much the entire loot system inside of IC needs to be checked by devs imo. There is no reason bosses with millions of HP drop 5g or any actual named boss for that matter. The little amount of lootable content inside of IC is my actual only real issue with it.
I totally agree with you, it's the same thing with those trophy vaults... It's quite a long grind to get 60 of one kind, then you open the vault and the contents are utterly disappointing. Being able to trade those trophies won't really change anything, imo. The crappy traits are just a slap in players' faces.
hammayolettuce wrote: »ZOS_RichLambert wrote: »/lurk
@ZOS_RichLambert I appreciate the /lurk ... a friend of mine who im certain at many times has more Tel Var stones on them at any given time than 99% of the IC player base has killed many many mobs while killing many players. He has yet to come across any loot that is even worth considering keeping to use.
None of the loot in IC or Cyrodiil for v1+ players should not have traits like training or exploration of well fitted etc. Once you are in the end game content you have no need for traits like these and they really take away from sets.
If I am not mistaken these guys have a rare chance to drop special items.
This is taken from the PTS patch notes for v2.1:
The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.
"Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.
I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.
The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.
If I am not mistaken these guys have a rare chance to drop special items.
This is taken from the PTS patch notes for v2.1:
The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.
"Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.
I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.
The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.
I feel like the RNG trait system is just not enjoyable for anyone involved. Four of the traits are simply noncompetitive, plain and simple (Sturdy, Well-Fitted, Training, Exploration), one of them isn't even on the list as far as I know (Nirnhoned), and the remaining four have more chance to fall far outside your build than on it. Like, oh yeah, gimme that Reinforced Light Belt, I think I got an extra 3 armor out of it, totally worth.
If I am not mistaken these guys have a rare chance to drop special items.
This is taken from the PTS patch notes for v2.1:
The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.
"Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.
I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.
The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.
I also don't want ZOS to add anything that would give people an incentive to grind them over and over, but since I never killed any of them with less than 5 players, the rewards just seems too low. And personnally I don't think I would be able to kill one of those guys alone or even in a group of two, I might just be a bad player but I really doubt that the majority of players is able to do that.
I will definitely give 2manning one of those a try with my husband as soon as our live characters are copied to the PTS but since we play our templars as tank and healer this will probably take ages (if we manage to do it).