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Imperial Sewers - patrolling bosses' loot

Falhael
Falhael
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I don't know whether anybody else already created a topic about this but since I didn't find anything, I'm starting this one.

Each of the different parts of the Imperial Sewers are patrolled by one named boss carrying a big banner. They always seem to walk in a circle and if you're travelling the sewers alone you really wanna avoid them. They hit pretty hard and it's definitely a group effort to kill those guys.

8hjukgad.jpg

I have participated in killing several of them during the last few days and they are a big disappointment, fighting them is a lot of fun, you have to watch your feet and you really don't wanna run into them accidentally. As soon as they are finally dead however, the loot they drop is very disappointing. Maybe I am just unlucky but every single one of them only dropped 5 gold. Sure, they also drop a couple of Tel Var Stones, but it still feels like an extremely small reward for killing those guys. And every single time the other players involved in killing those bosses expressed their disappointment about their loot in chat.

The other named champions (the ones that stay in their rooms, like Wadracki in Harena Hypogeum) are a lot easier to kill but they drop way more stuff. It doesn't seem like a waste of time to kill them.

Did anyone ever drop something better than 5 gold and a couple of Tel Var Stones? If not, I really think that ZOS should consider adding some incentive to fight those bosses. I can get a lot more gold and stones by just killing normal monsters in the sewers, faster and without so much risk.
  • Ravos1986
    Ravos1986
    Soul Shriven
    Aye, same here. Killed different of these guys(~10) and the loot was always about a few gold and sometimes a crappy green item.
  • Olern
    Olern
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    Couldn't agree more. These things are hard to kill, and should give at least give something a little better than what's given out now.
  • AssaultLemming
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    Classic zos, they have never really understood Itemisation and reward.that being said I'm sure kills on these will be common, so the reward shouldn't be insane, maybe just a good amount of stones and some items to decon.
  • Glory
    Glory
    Class Representative
    I agree with this. Many of these bosses are bosses in difficulty but the rewards are anything but "boss."
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  • IxSTALKERxI
    IxSTALKERxI
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    I think the main purpose of those bosses was just to be an annoyance. Just so people couldn't go around mindlessly farming a heap of stones in record time on a dead campaign with no risk whatsoever.
    Edited by IxSTALKERxI on August 10, 2015 4:26AM
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  • Farorin
    Farorin
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    Hagebutte wrote: »
    I don't know whether anybody else already created a topic about this but since I didn't find anything, I'm starting this one.

    Each of the different parts of the Imperial Sewers are patrolled by one named boss carrying a big banner. They always seem to walk in a circle and if you're travelling the sewers alone you really wanna avoid them. They hit pretty hard and it's definitely a group effort to kill those guys.

    8hjukgad.jpg

    I have participated in killing several of them during the last few days and they are a big disappointment, fighting them is a lot of fun, you have to watch your feet and you really don't wanna run into them accidentally. As soon as they are finally dead however, the loot they drop is very disappointing. Maybe I am just unlucky but every single one of them only dropped 5 gold. Sure, they also drop a couple of Tel Var Stones, but it still feels like an extremely small reward for killing those guys. And every single time the other players involved in killing those bosses expressed their disappointment about their loot in chat.

    The other named champions (the ones that stay in their rooms, like Wadracki in Harena Hypogeum) are a lot easier to kill but they drop way more stuff. It doesn't seem like a waste of time to kill them.

    Did anyone ever drop something better than 5 gold and a couple of Tel Var Stones? If not, I really think that ZOS should consider adding some incentive to fight those bosses. I can get a lot more gold and stones by just killing normal monsters in the sewers, faster and without so much risk.

    I feel you, as I have the same experiance but with the bosses topside.

    With the sweeper bosses in the different districts in IC, I have killed a few, and each time the rewards are really anti climatic, especially considering the effort required to take one of those guys down, kinda makes you think that it is actually better not to take the risk of fighting one considering the rewards are so low.
  • Falhael
    Falhael
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    I think the main purpose of those bosses was just to be an annoyance. Just so people couldn't go around mindlessly farming a heap of stones in record time on a dead campaign with no risk whatsoever.

    I agree with you, they probably want you to be on your guard all the time, but if you accidentally pull one of those guys you can usually outrun them, it's annoying and sometimes you're not fast enough but usually it will work. You just need to reach a door to another part of the sewers or your home base.

    I think they should at least drop something similar to the other named bosses in the sewers, maybe something around 50 gold, a soul gem and one random white or green item to decontruct. It's not like you can really farm them, since it does take quite some time till they respawn.
  • Enodoc
    Enodoc
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    I agree that the sweepers in both the districts and the sewers need to have better loot for their difficulty. 5 gold and the occasional green item is not appropriate reward for the effort of killing some of the hardest bosses* in the game.

    *Since they have 3 pips
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  • hammayolettuce
    hammayolettuce
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    Pretty much the entire loot system inside of IC needs to be checked by devs imo. There is no reason bosses with millions of HP drop 5g or any actual named boss for that matter. The little amount of lootable content inside of IC is my actual only real issue with it.

    Please just adjust the loot tables to bring them in line with how much danger is involved with fighting these mobs with so much hp and always waiting for that next enemy to ambush you at the worst time.
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  • Falhael
    Falhael
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    Pretty much the entire loot system inside of IC needs to be checked by devs imo. There is no reason bosses with millions of HP drop 5g or any actual named boss for that matter. The little amount of lootable content inside of IC is my actual only real issue with it.

    I totally agree with you, it's the same thing with those trophy vaults... It's quite a long grind to get 60 of one kind, then you open the vault and the contents are utterly disappointing. Being able to trade those trophies won't really change anything, imo. The crappy traits are just a slap in players' faces.
  • ZOS_RichLambert
    ZOS_RichLambert
    Game Director
    /lurk
    Rich Lambert
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  • hammayolettuce
    hammayolettuce
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    /lurk

    @ZOS_RichLambert I appreciate the /lurk ... a friend of mine who im certain at many times has more Tel Var stones on them at any given time than 99% of the IC player base has killed many many mobs while killing many players. He has yet to come across any loot that is even worth considering keeping to use.

    None of the loot in IC or Cyrodiil for v1+ players should not have traits like training or exploration of well fitted etc. Once you are in the end game content you have no need for traits like these and they really take away from sets.
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  • Recremen
    Recremen
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    Hagebutte wrote: »
    Pretty much the entire loot system inside of IC needs to be checked by devs imo. There is no reason bosses with millions of HP drop 5g or any actual named boss for that matter. The little amount of lootable content inside of IC is my actual only real issue with it.

    I totally agree with you, it's the same thing with those trophy vaults... It's quite a long grind to get 60 of one kind, then you open the vault and the contents are utterly disappointing. Being able to trade those trophies won't really change anything, imo. The crappy traits are just a slap in players' faces.

    I feel like the RNG trait system is just not enjoyable for anyone involved. Four of the traits are simply noncompetitive, plain and simple (Sturdy, Well-Fitted, Training, Exploration), one of them isn't even on the list as far as I know (Nirnhoned), and the remaining four have more chance to fall far outside your build than on it. Like, oh yeah, gimme that Reinforced Light Belt, I think I got an extra 3 armor out of it, totally worth.

    That, combined with what seems to be randomized racial styles for dropped gear, leads to some pretty lackluster results for a lot of playtime investment. Granted, I suppose I'd rather have people running around in a gaudy mishmash of styles and aesthetics then have everyone wear the same Breton ninja mask in slightly more unique and precious shades of black (looking at you, pre-1.6 pvp), but I digress. Point is, for a game that prides itself on customization, I'm not seeing the design continue in that direction, it's looking way more grindy instead, and I really hope they reverse that design momentum.
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  • WitchyWarrior
    WitchyWarrior
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    Absolutely agree.

    I gave up on PTS a few days ago. It takes me FOREVER to actually get to the sewers if I didn't log out from there so I would spend a few hours to try to make it worth my while once I do get in there.

    The bosses drop garbage.....It got to be such a let down & waste of time. Then I read about the vaults and what a disappointment they are. Makes me a bit sad :(

    I'll try again once a new patch drops in hopes they do something a little different with it.

    Off topic, but I do like the amount of drops for the glass armor shards(i can't spell the name, so I won't even try), and glass motif frags.



  • KriHavok
    KriHavok
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    I don't know why you got a "couple of stones", but I seem to get a very reasonable amount of stones after killing them, but I guess it depends how large your group is, or if you dare to go solo.
    UESP Staffer & Wiki Editor
  • asteldian
    asteldian
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    /lurk

    @ZOS_RichLambert I appreciate the /lurk ... a friend of mine who im certain at many times has more Tel Var stones on them at any given time than 99% of the IC player base has killed many many mobs while killing many players. He has yet to come across any loot that is even worth considering keeping to use.

    None of the loot in IC or Cyrodiil for v1+ players should not have traits like training or exploration of well fitted etc. Once you are in the end game content you have no need for traits like these and they really take away from sets.

    Ideally traits get a rework to all be of some use, but until then I agree that the useless ones should not be on end game loot.
    Course, I also think the fancy vaults you can open should have a legendary item crafters can use to change a trait on items to one they know (and have a stone for) and it would work similar to FFXIV system when a crafter could imbue oher people's gear even when bound because a trade like window opens but theorem never leaves your possession (which also prevents scamming)

    Sadly none of this can be implemented now, but in the long term hopefully such things could be done
  • Ravos1986
    Ravos1986
    Soul Shriven
    Well, last time I killed one of these guys we were 5 ppl and it was less than 40 stones for each of us.
    Most treasure chests grant u more. Of course fight would be faster and easier without template chars but anyway I just think the loot is not adequate to the fight.

    And solo them^^ srsly....what will u get ~100 stones for >10min work
    yeah probably possible to solo them, with enough cp, but like solo Hiath in vdsa its still a pain in the ass and something u do cause of the challenge itself not for the reward. ;)
  • Saturn
    Saturn
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    If I am not mistaken these guys have a rare chance to drop special items.

    This is taken from the PTS patch notes for v2.1:
    The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.

    "Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.

    I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.

    The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • hammayolettuce
    hammayolettuce
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    Saturn wrote: »
    If I am not mistaken these guys have a rare chance to drop special items.

    This is taken from the PTS patch notes for v2.1:
    The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.

    "Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.

    I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.

    The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.

    Not saying to make them targets as a they do a great job at killing players and deterring them from the immediate area. However, their loot table does need to re-evaluated as it currently stands they serve no purpose to actually kill them other than giving some extra time to camp an area without them being around.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
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    DARFAL COVANT
  • Falhael
    Falhael
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    Saturn wrote: »
    If I am not mistaken these guys have a rare chance to drop special items.

    This is taken from the PTS patch notes for v2.1:
    The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.

    "Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.

    I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.

    The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.

    I also don't want ZOS to add anything that would give people an incentive to grind them over and over, but since I never killed any of them with less than 5 players, the rewards just seems too low. And personnally I don't think I would be able to kill one of those guys alone or even in a group of two, I might just be a bad player but I really doubt that the majority of players is able to do that.
    I will definitely give 2manning one of those a try with my husband as soon as our live characters are copied to the PTS but since we play our templars as tank and healer this will probably take ages (if we manage to do it).
    Edited by Falhael on August 10, 2015 7:07PM
  • baratron
    baratron
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    Recremen wrote: »
    I feel like the RNG trait system is just not enjoyable for anyone involved. Four of the traits are simply noncompetitive, plain and simple (Sturdy, Well-Fitted, Training, Exploration), one of them isn't even on the list as far as I know (Nirnhoned), and the remaining four have more chance to fall far outside your build than on it. Like, oh yeah, gimme that Reinforced Light Belt, I think I got an extra 3 armor out of it, totally worth.

    Agree. So much agree.

    Exploration is completely pointless for Veterans past v10 or so. Training is almost completely pointless, unless you happen to be changing your build and picking up a new weapon or armour type. Sturdy is a waste of a trait because Veterans have enough money to fix their armour, and there are several other traits that are better. Well-fitted is not completely awful but nor do I know anyone who uses it, except for farming nodes.

    Can you imagine if the Undaunted monster helm sets had a chance of dropping with Nirnhoned on? That would be awesome in some cases. Forget farming the dungeons to get Infused or Divines, people would start farming them for Nirnhoned...
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  • byrom101b16_ESO
    byrom101b16_ESO
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    You are a worthless drone being milked for money and forced to grind as a reward.

    Welcome to the new meta...
  • timidobserver
    timidobserver
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    It is probably a little late in the game for it, but they sweepers should have items similar to the undaunted monster helms that drop from them. You get the helm off of the sweeper and the shoulder from somewhere else.
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  • Stikato
    Stikato
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    The loot in this game has always been notably bad. My small group of friends and I, who have been playing these games for years together, find it such a disappointment to work hard to kill a tough mob, only to find it drop 4g and an Exploration-traited green.

    At the very least, there could be a small chance for the tougher mobs to drop x10 or even x50 of their normal TV stones. Then there would be an added sense of possibility for a special reward.
    Mordimus - Stam Sorc
  • Saturn
    Saturn
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    Hagebutte wrote: »
    Saturn wrote: »
    If I am not mistaken these guys have a rare chance to drop special items.

    This is taken from the PTS patch notes for v2.1:
    The Soul Shriven skin and the Stonefire Scamp Pet can rarely be obtained by defeating the elite Daedric forces and their master in the darkest depths of the Imperial Sewers.

    "Elite Forces" I do believe is what these guys are called in the achievements you get for killing them. I also remember hearing that some players had gotten special items from killing one.

    I have twice now 2manned these "Sweepers" (as we have taken to calling them), and while I have not personally gotten any special items from them I have gotten a lot of Tel Var stones, they drop 400 at the 1x multiplier if you solo it, half if you 2man, which means that when you have the 3x multiplier you would received 1200 for soloing one, 600 for 2manning, etc.

    The way I see it, these "sweepers" do not have the purpose of being grindable like some of the lesser bosses, but rather serve as an obstacle / constant danger, as they patrol the sewers you frequent. I might have had a hand in killing a few of these guys, but I cannot tell you how many times I have died or have had to flee from one. I personally like them as they are, I don't think making them targets for groups to grind is a good idea, but that's just me.

    I also don't want ZOS to add anything that would give people an incentive to grind them over and over, but since I never killed any of them with less than 5 players, the rewards just seems too low. And personnally I don't think I would be able to kill one of those guys alone or even in a group of two, I might just be a bad player but I really doubt that the majority of players is able to do that.
    I will definitely give 2manning one of those a try with my husband as soon as our live characters are copied to the PTS but since we play our templars as tank and healer this will probably take ages (if we manage to do it).

    The trick is to find the ones called "soulgorger" or "something something .. of souls", anything with souls in the name seems to only ever heal whenever they kill players, making them apt for small groups with less damage as you don't need to burst through heavy healing that some sweepers are equipped with. Good luck ^_^!
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Slylok
    Slylok
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    I always felt like these guys were there to throw a wrench into possibly PvP battles and not really for loot. That should be apparent went other stationary bosses drop more stuff than these. However the amount of gold and TV stones should be increased IMO. Dropping little gear loot makes no difference to me.
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  • Merlin13KAGL
    Merlin13KAGL
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    They are intended to prevent safe camping withing the sewers, though the predictable routes defeat the purpose more often than not.

    They also count towards the achieve for killing the "Elite Xivikin"
    Edited by Merlin13KAGL on August 11, 2015 4:05PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Rioht
    Rioht
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    The itemization in ESO is overall pretty sad. Really hoping the lurkers ;) are able to take some of the suggestions from this thread and make some noticeable improvements.

    From my experience, 99% of the loot I get in this game is vendor fodder and I never even bother to look at what I pickup.

    If its not from a chest in cyro or a end of campaign mail, I vendor it mindlessly.

    I know that the rewards for the worthy from PvP have been revamped, which I am very happy about. However, it may be a good system to implement rare items/sets that can drop from ANY mob in ESO. Regardless of whether your doing quests with friends or soloing a delve, it would be a huge bonus IMO to have that feeling like you always have a chance to find something valuable.
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