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Trading in ESO.

  • KiraTsukasa
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    usrevenge wrote: »
    Even Runescape has a better trading system.

    for a long time... avery long time.

    runescape trading was going on their forum or going to world 2 and spamming falador chat with your wares.

    it was cool though because the community as a whole sorta designated zones for different categories.

    The last time I played Runescape was maybe six or seven years ago, and people still gathered in locations to sell their stuff outside of the GE auctions. Except they moved from the Falador square to the GE plaza. The implementation of the GE didn't destroy individual sales, but rather cleaned up the clutter and made everything easier to access to help save people time. And honestly, ESO has enough time sinks in researching, veteran ranks, and fishing that it doesn't need another one in trading. Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.

    I'll also point out that the mods here don't allow item trading and selling on the forums, which is really strange given the nature of the game. A centralized auction house would help lower the rate of people looking for trades on the forums since people will have the option of saving time to find/sell what they need in-game rather than try outside it. This benefits everybody, players buying, players selling, the mods patrolling the forums. Everyone wins.
  • Elsonso
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    Azurulia wrote: »
    Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.

    People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.

    I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.

    This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.

    What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.

    This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.
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  • markt84
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    Azurulia wrote: »
    Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.

    People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.

    I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.

    This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.

    What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.

    This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.

    I've never though of it like that. Personally I never had a real issue with teleporting places to find the things I was looking for. But could understand that people wanted a auction house......you change my view. I really like eso guild trader system now
  • Milktray
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    The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?

    The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.

    Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
    If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.

    For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.

    ^^ This
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Xeroxed
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    I honestly think it's a bit more realistic, because if this world were real and you lived in it you wouldn't have the equivalent of a price comparison app to help make buying decisions - you'd have to travel around comparing prices yourself or rely on word of mouth. Being an RPer I can appreciate that.
    Edited by Xeroxed on August 9, 2015 4:22PM
    More of me on the 'Net: Julia Grammer
  • KiraTsukasa
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    Azurulia wrote: »
    Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.

    People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.

    I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.

    This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.

    What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.

    This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.

    Look, this isn't hard. The buyers control the market. If they think the prices are too high, they won't buy it. Then the seller will have to decide whether to lower their prices, or be stuck with an item they can't sell. It's not that hard of a concept, Economics 101 really.

    You sit there and say that people will stand around the auction house and buy stuff to sell it for a higher price, but what exactly is stopping them from doing the exact same thing with guild traders? Only with guild traders it's much harder to determine when that's going on because you can't see the prices going higher and higher.

    The only detriment that an auction house has is that it's harder for people to disguise their scamming. Wait, that's not a detriment at all.
  • QuadroTony
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    Dandrayton wrote: »
    actually SEARCH the name of the item

    already done by addons

  • Psychobunni
    Psychobunni
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    Azurulia wrote: »
    Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.

    People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.

    I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.

    This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.

    What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.

    This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.

    Yeah....I didn't see this problem in LOTRO. Granted, I didn't "play" the AH game, I simply bought supplies, crafted my goods and sold them for a bit more than I paid. Didn't get rich, but nothing I needed was out of reach....and it was all from one location.

    I think some people's "horror stories" of the AH, are really only scary for those that make a LOT of money off this system and the ways it fails the average "not merchant" bulk of the players.

    The good thing is that we don't truly need an AH, we just need some improvements to the current system. :)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Ljungstroem
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    The trading system is terrible to the point there is almost no reason to be part of any guilds.

    You can't search for the items you are looking for and you can spend several hours going from wayshrine to wayshrine ending up with no luck.

    The fact that ZOS has not even said anything about updating the trading system seems like they don't give a flying fack about us players. This angers me so much actually so I'll just cut it here.
  • Sithisvoid
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    newtinmpls wrote: »
    Oh, I thought you meant player to player trading.....

    I think slavery would be an excellent addition to the game... :smile:

    I could see myself running a skooma plantation. Lot's of lizard men around to work the fields. Or i could round up some filthy skyrimittes I hear nords can work a field very well.
    Edited by Sithisvoid on August 9, 2015 4:56PM
  • Elsonso
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    You sit there and say that people will stand around the auction house and buy stuff to sell it for a higher price, but what exactly is stopping them from doing the exact same thing with guild traders?

    Nothing, and I am sure it happens. The difference is in scope. It is much easier for an auction house player to sit at a single location where all commerce for the entire game flows than it is to try and monitor a trader.

    There is nothing that says someone cannot go from trader to trader looking for deals, buying them, and selling the stuff for a higher price. The Master Merchant add-on lets you do just that. At any given instant, this player can see only a fraction of the total commerce in the game. This limits what any single person can do and greatly extends the amount of time and effort it takes.




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  • Mojmir
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    although against the TOS, in UO we had bots walking around pricing everything for us,then we would just check a website. wonder if this would be viable in ESO?
  • Tholian1
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    Tandor wrote: »
    The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?

    The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.

    Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
    If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.

    For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.

    It's noticeable how often defenders of the present system do so by ridiculing any lower level player who wants to engage in trading (such as claiming they'd only be selling crap) while emphasising how well the system works for higher level players (such as recommending areas lower level players can't access).

    A decent and effective trading system allows all players to participate in it, regardless of level, faction, or other artificial barrier such as guild membership, use of addons, etc. It's high time this game had one.

    But...but, didn't you know that lower level players have no need for any lower level items?

    They say the current system keeps the "useless junk" out of the traders, which I suppose that means that anything you aren't looking to buy could be considered useless junk. If that's the case, then 90% of the kiosks have useless junk filling them.

    The other argument that makes me laugh is that players are just lazy and want things handed to them. I have yet to get anything for free from the trader kiosks. I always pay, and I did have to grind for that gold.
    Edited by Tholian1 on August 10, 2015 1:49AM
    PS4 Pro NA
  • Elsonso
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    Tholian1 wrote: »
    But...but, didn't you know that lower level players have no need for any lower level items?

    They say the current system keeps the "useless junk" out of the traders, which I suppose that means that anything you aren't looking to buy could be considered useless junk. If that's the case, then 90% of the kiosks have useless junk filling them.

    The other argument that makes me laugh is that players are just lazy and want things handed to them. I have yet to get anything for free from the trader kiosks. I always pay, and I did have to grind for that gold.

    I am not sure who "they" are.

    Selling raw crafting materials is an easy way to get some extra gold. It requires no character skill and needs only a couple inventory slots. This makes it ideal for new players and low level characters. It is not necessary to invest in the crafting skill lines for the materials being gathered, but putting one point into Keen Eye can help.

    The first step for any new or low level player is to find and join a guild that has a trader. It is not necessary to find a top trader and they are really looking for a small guild that has a trader. Look in the guild section of the forum, or find a trader in the game and note the name of the guild. Pick smaller traders in more out of the way places. It is necessary to ask in the forum to find out who runs a guild.

    NOTE: ZOS did not provide a way to find out who the guild master is for a guild. This is something that they need to address.

    The second step is to just collect materials as part of normal play. See an Iron node? Get it. See Jute? Get it. See some wood on the ground? Get it. Skip enchanting, alchemy, and provisioning materials. Inventory space is limited and it is easier to just focus on a couple things and blacksmithing, woodworking, and clothing are limited in variety. Collect these selected materials whenever you see them, until a good sized stack has been collected. Materials stack to 200, but it is not necessary to go all the way to 200. A stack of 50 will be OK.

    When there is enough to sell, head to the guild store, or any guild store, and look to see what other people are selling that material for. Note or figure out the unit price being used in the store by others. Multiply that by the stack size being sold. Post the items. If the item is not found in order to help set a price, use the price of a similar item as a guide. Check UESP for a list of all the crafting materials to see what is similar.

    Materials that I recommend for people starting the game collect and sell include: Iron ore and High Iron ore, Jute or Flax or Cotton, and Maple and Oak wood.

    When low level characters collect and sell materials as they play, it makes it easier for others to buy these materials when they need them.

    As the character advances through levels, new materials can be collected. The prices do not necessarily go up, since all materials are common through the leveling zones, but it is still worth it to collect during play and sell what is found.
    Edited by Elsonso on August 10, 2015 2:36AM
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  • Dandrayton
    Dandrayton
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    QuadroTony wrote: »
    Dandrayton wrote: »
    actually SEARCH the name of the item

    already done by addons

    This is a console argument, we don't have addons.

    If I'm not allowed images in my signature I'll add one to the end of every post.
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  • Austacker
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    Dandrayton wrote: »
    Would anyone else like to see something like this implemented?

    Yes I would, but I don't see it happening.

    But for the devs who are reading these forums, the Guild AH model is one of the reasons why I'm losing interest in this game.

    Conceptually it's a 'cool idea' but practically, it's absolutely abysmal and even worse on console where the layout is really bad, the filtering worse and lack of mod options a nail in the coffin.

    Yeah, we get up to 5 guilds to be part of and I make full use of all 5 slots. But I feel like I constantly have to hop between these guilds JUST to be able to sell product each week and that's beyond dumb as far as models go.

    It's bad. Really, really, REALLY bad.

    I'm finding as a console player a lot of the 'issues' people have had with the PC version have become 'less' of an issue simply because of MOD support which has covered up a lot of the problems with ESO design.

    This is one of those things.
    Edited by Austacker on August 10, 2015 3:51AM
  • starkerealm
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    With that being said.


    Anyone on XBOX ONE NA want to buy.

    Boots of the Morag Tong v14 - 40k

    Pendant of the Morag Tong v14 x3 - 30k ea

    Fortified Nirncrux - 35k

    Man, when people said XB1 was messed up, I had no idea.

    Nirncrux is worth maybe 15k these days, while the Morag Tong set is worth far more than that. :p
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