KiraTsukasa wrote: »Even Runescape has a better trading system.
for a long time... avery long time.
runescape trading was going on their forum or going to world 2 and spamming falador chat with your wares.
it was cool though because the community as a whole sorta designated zones for different categories.
Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.
lordrichter wrote: »Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.
People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.
I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.
This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.
What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.
This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.
MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
lordrichter wrote: »Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.
People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.
I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.
This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.
What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.
This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.
lordrichter wrote: »Just like Runescape, implementing an auction house into ESO isn't going to destroy guild stores. Most likely, the guild stores will have cheaper prices, at the cost of a player's time looking for the store. The auction house would potentially drive prices up since they typically have a tax on sold items, so people increase the cost of items to make up for the loss.
People will sit in the central "amazon.com" site all day buying stuff so that they can post it at a higher price.
I've seen it before. This is how one plays the central auction house in other games. I know people who like to do this. I am certain that the lack of the "standard MMO auction house" is the entire reason why this type of player does not play ESO. All they do is play the auction house and there is no chance that they would tolerate a "primitive" game that did not have one. It is the sole purpose for being in the game. A global store with access to hundreds of thousands of players is exactly what they want because they know they can make millions. As much as the game will allow.
This is why I stopped using the global auction house in other games. As a person who was actually creating material for sale, I was nothing but a supplier to the people who were making the money. I did not have time to play the auction house and post new stock for sale. Eventually I was nothing more than a mule selling cheap supplies so they could be sold for twice what I was getting. That really is not very fun.
What made it worse is that I knew that if I picked up something from the auction house, unless it was something that was boring to the auction house players, I was paying a premium for it. I tried to get some of the low priced supply stock, but without an add-on to watch for it and buy for me, I had little chance. I eventually stopped using the global auction house.
This whole dynamic does not exist in ESO, and ESO is a better game for it. When I sell something in the guild store, I am usually selling it to someone who wants to use it. I am not normally selling to someone who just wants to sell it.
lordrichter wrote: »newtinmpls wrote: »Oh, I thought you meant player to player trading.....
I think slavery would be an excellent addition to the game...
KiraTsukasa wrote: »You sit there and say that people will stand around the auction house and buy stuff to sell it for a higher price, but what exactly is stopping them from doing the exact same thing with guild traders?
MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
It's noticeable how often defenders of the present system do so by ridiculing any lower level player who wants to engage in trading (such as claiming they'd only be selling crap) while emphasising how well the system works for higher level players (such as recommending areas lower level players can't access).
A decent and effective trading system allows all players to participate in it, regardless of level, faction, or other artificial barrier such as guild membership, use of addons, etc. It's high time this game had one.
But...but, didn't you know that lower level players have no need for any lower level items?
They say the current system keeps the "useless junk" out of the traders, which I suppose that means that anything you aren't looking to buy could be considered useless junk. If that's the case, then 90% of the kiosks have useless junk filling them.
The other argument that makes me laugh is that players are just lazy and want things handed to them. I have yet to get anything for free from the trader kiosks. I always pay, and I did have to grind for that gold.
Dandrayton wrote: »Would anyone else like to see something like this implemented?
PurifedBladez wrote: »With that being said.
Anyone on XBOX ONE NA want to buy.
Boots of the Morag Tong v14 - 40k
Pendant of the Morag Tong v14 x3 - 30k ea
Fortified Nirncrux - 35k