newtinmpls wrote: »Oh, I thought you meant player to player trading.....
lordrichter wrote: »newtinmpls wrote: »Oh, I thought you meant player to player trading.....
I think slavery would be an excellent addition to the game...
Psychobunni wrote: »Sometimes when I look at the prices of things on console, I'm telling you....the sellers really shouldn't want people to have better access to information LOL. It's a farmers paradise it appears. (from the outside looking in at least)
MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
KiraTsukasa wrote: »The system that is in place is bad. You can only sell things if you're in a guild. Anyone that doesn't want to join a guild gets shafted. Guild vendors are limited, meaning only guilds that have high amounts of money can use them. This means that smaller guilds get shafted and people who can't get into bigger guilds or aren't allowed into bigger guilds for whatever reason get shafted. Not only that, but it gives guilds incentive to charge people for membership.MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
You dont need to be in guild, theres lots of guild auction houses everywhere. For example, Craglorn go over the bridge in Belkarth, theres 6 Guild Auction House. Theres so much crap, and good items are something no-one is willing to sell.
MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
KiraTsukasa wrote: »MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
No.
The system that is in place is bad. You can only sell things if you're in a guild. Anyone that doesn't want to join a guild gets shafted. Guild vendors are limited, meaning only guilds that have high amounts of money can use them. This means that smaller guilds get shafted and people who can't get into bigger guilds or aren't allowed into bigger guilds for whatever reason get shafted. Not only that, but it gives guilds incentive to charge people for membership.
Furthermore, people are not stupid. If they some item is put into an auction house and it's too expensive, they won't buy it. If an auction item remains long enough unsold, the seller will deduce that it is not worth the price and reduce it, or they'll never get anything out of it. You clearly lack any concept of supply and demand.
Also, I have yet to see a "level 5 sword with a cool name". I have seen equipment with traits that I'm certain people would buy from any level, just for research purposes. Once again, the buyer determines what price they're willing to pay. And if you determine that the auction house will be filled with "99% useless crap", what is preventing guild traders from doing the EXACT same thing? Because I've seen guild traders trying to sell level 1 provisioning recipes for over 10,000.
I suspect that the only people that would be opposed to an auction house are the ones trying to scam other players in their guild stores. What is more detrimental to their attempts than an open market where their prices can be easily challenged?
MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
It's noticeable how often defenders of the present system do so by ridiculing any lower level player who wants to engage in trading (such as claiming they'd only be selling crap) while emphasising how well the system works for higher level players (such as recommending areas lower level players can't access).
A decent and effective trading system allows all players to participate in it, regardless of level, faction, or other artificial barrier such as guild membership, use of addons, etc. It's high time this game had one.
MaximusDargus wrote: »KiraTsukasa wrote: »MaximusDargus wrote: »The trading system is great. I love it. No need to change anything, maybe just take the least visited merchants and put them in more attractive locations?
The current trading systems is great because there is no centralised market. This gives some prices some fluctuations. Adds spice to it, lets do some micro merchanting, like finding goods at lower price and resell them in more visited locations at higher price.
Also current system prevents guild kiosks to be flooded with usless crap, just because someone can.
If there would be an global auction house, in 99% it would be filled with useless crap put on by people who just started playing game ( trying to sell a lvl5 sword of some cool name for 1500g because something with such cool name must be worth a lot), full of basic goods available at every corner that noone will ever buy and the rest 1% will be actual offers put on by people who know how to tie two ends together.
For lazy people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
No.
The system that is in place is bad. You can only sell things if you're in a guild. Anyone that doesn't want to join a guild gets shafted. Guild vendors are limited, meaning only guilds that have high amounts of money can use them. This means that smaller guilds get shafted and people who can't get into bigger guilds or aren't allowed into bigger guilds for whatever reason get shafted. Not only that, but it gives guilds incentive to charge people for membership.
Furthermore, people are not stupid. If they some item is put into an auction house and it's too expensive, they won't buy it. If an auction item remains long enough unsold, the seller will deduce that it is not worth the price and reduce it, or they'll never get anything out of it. You clearly lack any concept of supply and demand.
Also, I have yet to see a "level 5 sword with a cool name". I have seen equipment with traits that I'm certain people would buy from any level, just for research purposes. Once again, the buyer determines what price they're willing to pay. And if you determine that the auction house will be filled with "99% useless crap", what is preventing guild traders from doing the EXACT same thing? Because I've seen guild traders trying to sell level 1 provisioning recipes for over 10,000.
I suspect that the only people that would be opposed to an auction house are the ones trying to scam other players in their guild stores. What is more detrimental to their attempts than an open market where their prices can be easily challenged?
"Anyone that doesn't want to join a guild gets shafted." Maybe acknowledge that trading is part of guild system, and if you CHOOSE to opt out of it, you lose the benefit of trading? Oh wait, i forgot you can advertise your goods on chats and trade in person with other people looking for items.
"Furthermore, people are not stupid." I loled.
"I suspect that the only people that would be opposed to an auction house are the ones trying to scam other players in their guild stores." Yes, tell me how 8 guilds each with 500 people in it are banding together to scam everyone in a guild store hub where there are 8 guild kiosks one to next other. Tell me how all those 4000 players have made a conspiracy to scam everyone who will come to that crowded trading hub.
"what is preventing guild traders from doing the EXACT same thing?" Its being prevented by the fact, that only people who actually have something to sale, get access to it. Guild traders cost money. You need to have successfully sales in order to maintain a guild trader. This forces people to think twice before put things up to sale and think if it really gonna sell.
Oh and i forgot.
A guild, doesn't need a trader for selling things. You can put up things in guild store without having a trader. Every guild member can buy items from its own guild.
"Guild vendors are limited, meaning only guilds that have high amounts of money can use them." this is also false. Im in one casual and friendly guild where little people care for money and they just want to have fun. Still we manage to somehow get a trader (of course away from trading hub) for several weeks straight and even if its not in the most crowded place, we still sell items from it and get to keep it.
MaximusDargus wrote: »For ... people who want everything to be given to them, we already have big trading hubs like in Rawlkha, Grathwood, any other capital city of each faction where we will have 5 to 8 traders at same place. Plenty to choose from.
KiraTsukasa wrote: »I shouldn't be forced to do something I don't want to do in order to participate in another part of the game.
I don't understand how you are so adamantly opposed to an obviously better system.
KiraTsukasa wrote: »Even Runescape has a better trading system.
KiraTsukasa wrote: »Even Runescape has a better trading system.
for a long time... avery long time.
runescape trading was going on their forum or going to world 2 and spamming falador chat with your wares.
it was cool though because the community as a whole sorta designated zones for different categories.
Dandrayton wrote: »I realise guild traders are a money sink in eso, so is buying inventory space, but come on, it's so bloody disorganized, it should be just one big trading hub where you can auction and actually SEARCH the name of the item you want, and come up with a list of all the sellers, like the Grand Exchange system in Runescape. It's honestly so hard to get people to buy simple crap for good prices. Would anyone else like to see something like this implemented?
[Moderator Note: Title edited per our rules on Bashing]
Dandrayton wrote: »And I'm glad you took your time to edit my post title, ZOS Mod Rachael, obviously you were too busy to leave your input on the actual topic.