It's stronger overall if you dedicate to actually being a vampire and not cherrypicking bonuses.
It's weaker if you're just going after bonuses- you still get the stealth and undeath bonuses FWIW.
It and WW are both going to be weak in IC since everyone will be running Fighter's Guild skills. This is a bigger hit to incoming damage even taking the reduced fire damage into consideration.
I would actually be okay with them simply tying ALL bonuses AND negatives with having at least one skill on your bar. that would make it much more versatile especially with vampires and that fire damage, though im glad to see it reduced.
but overall I am okay with the new direction, everyone was a WW just for the stam regen whether or not the wanted to actually be a WW, and I am much more happy with the only people playing WW or Vamps are those that actually want to play em.
ESO player since beta.
game got too disappointing.
If you want to play a Vampire, things only got better.
With the abilities from Vampires ranging between alright, to utterly horrid, Vampire players have now a viable excuses to place a Vampire ability on their bar.
The insane fire damage extra taken being reduced to 25% is also a large improvement. Doing high end PVE, and PVP as a Vampire often was not enjoyable due to the extreme amounts of extra damage taken.
That all said, from purely a gameplay perspective I would ask you whether you are talking about PVE or PVP.
In PVP everyone runs about with passives that increase damage against you by 9% which is nasty, and with executes you won't see much benefit out of the passive that reduces damage by up to 33% while at low health.
Fighter guilds actives are also a pain, and combined with the extra fire damage, and the obligated skill slotted you could ask yourself if 10% regen and the ability to sneak a bit faster is worth it.
In PVE, I think it's fairly even, the 25% extra damage from is nasty, and 10% extra regeneration is not worth it. But you have some minor extra damage reduction on low health.
I would say its perfect for Nightblades because you will try to avoid behing hit anyways so the extra damage is not really relevant. But the extra regen and faster sneak are a big bonus that perfectly fit the nightblade overall gameplay in pvp.
Also since templars and dks dont have an escape you might want to be vamp due to mist form and clouding swarm. And then there is the buff to drain essence which is a decent skill to have on your bar now.
Bolt Escape costs such a gigantic amount of magicka now to recast, that even Sorcs might consider being a vampire for Elusive Mist. In the heat of the fight you'll have low magicka, so you're not going to be able to cast Bolt Escape enough to actually escape. But in group fights Elusive Mist is really good.
I actually cured vampirism on live due to the dawnbreaker meta. I'm actually enjoying being a black cat again. There are other good alternatives to batswarm, the sneak speed is a pain so I just cloak instead. I'm doing ok without the bit of extra regen. I think I'll stay a black cat for 2.1 as well.
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist |Stalker V AR 41 Warden |I Stalker I AR 42 NB |Stalkersaurus AR 31 Templar |Stalker Ill AR 31 Sorc |Nigel the Great of Blackwater
I picked up vampirism on the pts for now, but I need to test more without before deciding. Also, the fire weakness works additive with battles spirit from what I hear, so I would probably not use it if that does not get changed.
DAGON - ALTADOON - CHIM - GHARTOK The Covenant is broken. The Enemy has won...