newtinmpls wrote: »What about
"just like looting everything in sight prior to justice system, I know I was taking advantage and I'll accept the change with good grace"
newtinmpls wrote: »What about
"just like looting everything in sight prior to justice system, I know I was taking advantage and I'll accept the change with good grace"
newtinmpls wrote: »What about
"just like looting everything in sight prior to justice system, I know I was taking advantage and I'll accept the change with good grace"
newtinmpls wrote: »What about
"just like looting everything in sight prior to justice system, I know I was taking advantage and I'll accept the change with good grace"
Looting houses prior to the justice system was in no way taking advantage of anything. It was and to a large extent still is a necessity in order to find cooking ingredients, recipes and motifs. ZoS officially stated that farming containers was not in violation of the ToS. Farming containers is no different than grinding levels.
Gathering creature trophies and farming containers don't even really have much in common with each other.
Items looted from houses:
1. Some items have cash value. Either to other players or as vendor trash.
2. Most items are tradeable.
3. Can be done at any level.
Creature trophies:
1. Only good for personal use, no cash value not even to vendors.
2. Untradeable to anyone other than your own characters (for now).
5. Subject to the 5 levels or less rule.
Remember early provisioning and how much of a pain it was to gather recipes and ingredients as a high level character because of the level/region restriction? Remember how your only options to get what you needed if you leveled past it were to find it on an alt or buy it from other players?
Well it's essentially the same problem but with an untradeable object that randomly drops from specific creatures which may not be available in a high enough quantity to be considered feasible (and no, one or two mobs tucked away in an instanced area is in no way feasible), if they're available at all.
Unless an achievement actually gave me something useful/fun/good, I never really cared to do any achievements in any game really. I personally find the whole concept of achievements silly and a big waste of time. What good is some achievement that doesn't do anything? Bragging rights?
I'll just let the competitionists have their fun since that is their thing. Which is perfectly cool, more power to them. As for me? No thanks, I'll pass.
KiraTsukasa wrote: »It's been like that since I started playing in June or whatever. Why is it such a big deal now?
Looting houses prior to the justice system was in no way taking advantage of anything.
I refuse to vote in any poll that refers to my character as a toon.
newtinmpls wrote: »
Looting houses prior to the justice system was in no way taking advantage of anything.
Our opinions differ.
For me, it was a wrinkle (in a bad way) that went against my suspension of disbelief and made the world less real. Yes I can see looting camps or lairs - but to wander through a bank and check in every drawer? Unrealistic, but I was greedy enough to do it anyway. I was happy when it was removed from the world.
Same with trophies. I caught it on one character - trading it to another cheapens it, but I'm some greedy so I do it anyway. I'll be better off without it and the world will be a tich more real.
By removing the ability to bank trophies ZOS is effectively removing that choice and potentially compromising the ability for some players to complete the associated achievements. This is what I take issue with.
The reason given for making the change wasn't because of technical reasons, a change in policy or concerns about possible exploitation. Rather it was because of confusion on part of the user about how collectables work.
newtinmpls wrote: »Sounds like an unintended glitch which is being corrected.
newtinmpls wrote: »
Compromising - or making more difficult.
Eye of the beholder.
Trophies aren't registered until they're used. You can only use them once. There's no cheating or taking advantage, only grinding on character X instead of character Y. In the end only one of them ends up with the trophy. Do you know why it matters? Trophies are subject to the same rules as normal loot, so you can't get them if you outlevel the mob. This makes acquiring certain trophies very difficult or even practically impossible for some characters. Do you really want to grind DRAGONSTAR ARENA for kagouti and nix hounds when others can farm Stonefalls? In what universe is this fair?newtinmpls wrote: »
Technically all mobs are available. In practice, some monster pockets are so small it will be very difficult to farm their already rarely dropping trophy if you outlevel their primary spawn area. Some of them are locked in group dungeons and DSA. Flesh atronachs, nix hounds... Even netches, though I guess there's always Coldharbor.Umm... so wait... I'm a PS4 user here and i have no idea about any of this... am i understanding this correct? Every mob drops a trophy and and if you are 5 levels above or below it you can not get that trophy anymore? And are all these mobs available at every level or are there some that i'll never ever be able to get anymore if i over leveled? Why doesn't it ever get explained in the game as opposed to assuming everyone knows the mechanics of mob looting, i knew about XP but not about loot having the 5 level rule.
Sounds quite dumb if you ask me. "We made trophies to add a new set of achievements for you to do, but we won't inform you about it when you start, because 'surprise' is a feature when you learn you've permanently missed your chance to get it done!"
Do you really want to grind DRAGONSTAR ARENA for kagouti and nix hounds when others can farm Stonefalls? In what universe is this fair?