KiraTsukasa wrote: »Are there items with unique appearances? Because everything I've gotten thus far are just normal weapons with a unique name and regular traits and enchants applied to them.
Just have a purple upgrade material that you can use to increase an item's level by one.
WhiskeyRiver.AZub17_ESO wrote: »The one item I ish they had was the Daedric Arc.My favorite sword in Morrowind.I used to change the stats and enchant the hell out of it.You can even use two for dual action. They are beautiful weapons. :}
Blackhorne wrote: »No, you shouldn't be able to upgrade the item.
What they should do is give you a chance (based on your skill in the relevant profession) to learn how to make one. As with any trait learning, the item is destroyed in the process, succeed or fail.
This solves the material problem: you can't upgrade that iron item past it's normal levels, but you can make a steel one, then a dwarven one, etc, right up to VR16. It also makes you treat this object with the care such a unique item deserves -- you won't want to mess with it until you're fairly certain you'll be able to learn it.
As a unique item, you can only craft one at a time, and it's character-bound so you can't sell, trade, or shift it to other toons.
This solves the rarity problem: You can't dual-wield two of a "unique" dagger, you can't flood the market with these "unique" items, you can't twink out your low-level toons with this stuff.
KiraTsukasa wrote: »Are there items with unique appearances? Because everything I've gotten thus far are just normal weapons with a unique name and regular traits and enchants applied to them.
Fight world bosses and dungeon bosses. You pick unique blue items from them, and it says they're unique as well in its description.
I'm kind of torn on this issue, i've got a full Silks of the Sun set and full Warlock set between the levels 19-25 and with this I could (even if it would be expensive... possibly more expensive than buying a set at V12/14) upgrade them to Vet levels, this would be useful, but would also eliminate some reason to grind end level dungeons.