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ZOS....please make non-cp campaigns......and yes I know this has been said before

  • Slylok
    Slylok
    ✭✭✭
    When will it end? What is next.. Create a campaign that is just PvE?
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  • markt84
    markt84
    ✭✭✭
    When will it end? What is next.. Create a campaign that is just PvE?

    That exists already, it's everything not in cyridiil
  • k2blader
    k2blader
    ✭✭✭✭✭
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    Disabling the grass may improve performance.
  • Slylok
    Slylok
    ✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    It makes perfect sense. This is no different than those that do not like not being able playing in a huge map like Cyrodil because it is PvP than someone whining and crying about not wanting to play with someone with more CP than they have.

    Stop crying and play the game.
    Edited by Slylok on August 7, 2015 8:24PM
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    Twitter - SlylokYoutube

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  • Tolmos
    Tolmos
    ✭✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    I stopped worrying about CPs being a continuing problem when I realized that the vast majority, by far, of the arguments for keeping the system as it is were hurting that cause more than helping it. Some of the best MVPs of the "fix the CP system" side of the debate are actually people who don't want it changed at all. =D
  • markt84
    markt84
    ✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    It makes perfect sense. This is no different than those that do not like not being able playing in a huge map like Cyrodil because it is PvP than someone whining and crying about not wanting to play with someone with more CP than they have.

    Stop crying and play the game.

    I do play the game. And I'm bored at work I post on here ways to make the game better. But thanks for joining the discussion, very constructive
  • jkemmery
    jkemmery
    ✭✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    It makes perfect sense. This is no different than those that do not like not being able playing in a huge map like Cyrodil because it is PvP than someone whining and crying about not wanting to play with someone with more CP than they have.

    Stop crying and play the game.

    How is it whining and crying to point out the obvious imbalance?

    Oh, because you're one of the one's who benefit from it, yeah, so to you it's whining and crying.

    And I bet if you go to the non CP campaign, you will be accusing the newbies who wreck you of hacking.
  • k2blader
    k2blader
    ✭✭✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    It makes perfect sense. This is no different than those that do not like not being able playing in a huge map like Cyrodil because it is PvP than someone whining and crying about not wanting to play with someone with more CP than they have.

    Stop crying and play the game.

    Just stay on CP campaigns; what's the big deal for you? Or maybe you stop crying because you're too awful to play without your CPs. lol
    Disabling the grass may improve performance.
  • k2blader
    k2blader
    ✭✭✭✭✭
    Tolmos wrote: »
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    I stopped worrying about CPs being a continuing problem when I realized that the vast majority, by far, of the arguments for keeping the system as it is were hurting that cause more than helping it. Some of the best MVPs of the "fix the CP system" side of the debate are actually people who don't want it changed at all. =D

    Yep. I'm not so much worried about it-- I just want the PvP to be more fun again, and CPs get in the way of that.

    A lot of people hate the zerging in PvP-- some high CP people complain about it most-- when they don't understand that many folks who are under-leveled and/or under-CP'd naturally tend more in that direction when they know they're up against others with much higher damage and mitigation potential due to CPs.
    Disabling the grass may improve performance.
  • navyspeed
    navyspeed
    ✭✭✭
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign. Also just make everyone the same level with the same amount of health and magicka and stamina since everyone wants everything to be "balanced". Also remove any benefits others might enjoy over every other character. You realize how most of you sound right?
    Edited by navyspeed on August 7, 2015 8:41PM
  • k2blader
    k2blader
    ✭✭✭✭✭
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Disabling the grass may improve performance.
  • navyspeed
    navyspeed
    ✭✭✭
    k2blader wrote: »
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Also I only have like 12 CP. I am just saying complaining because you die is a very liberal thing to do.
  • Tolmos
    Tolmos
    ✭✭✭✭
    navyspeed wrote: »
    k2blader wrote: »
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Also I only have like 12 CP. I am just saying complaining because you die is a very liberal thing to do.

    There it is.
    Edited by Tolmos on August 7, 2015 8:53PM
  • markt84
    markt84
    ✭✭✭
    navyspeed wrote: »
    k2blader wrote: »
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Also I only have like 12 CP. I am just saying complaining because you die is a very liberal thing to do.

    Who in here is saying boo hoo a v14 kill me last night, forget this game I'm out? We are just asking for more of a balanced PvP experience since part of the population had a 1 head start. And the game is turning into a rat race for CPs over actually playing the game. Then you add in the new players, they will no chance at all in 2 months. CPs are fine, cool keep them. Just saying give the people that want it a non-cp campaign and we will see how populated it gets, and make more or less accordingly. Like I've said many times vet ranks are on the way out, non-cp will eliminate the need for vet ranks tomorrow in PvP. PvE and gear wise, that's a different story
  • jkemmery
    jkemmery
    ✭✭✭✭
    navyspeed wrote: »
    k2blader wrote: »
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Also I only have like 12 CP. I am just saying complaining because you die is a very liberal thing to do.

    I suppose forming proper sentences is too.

  • dday3six
    dday3six
    ✭✭✭✭✭
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?



  • mrdaveqc
    mrdaveqc
    ✭✭✭
    They will never do that for this 1 simple reason they need you to have a need for grinding Cp so they can make sell over that scroll. It's that simple ( btw I want a non cp campaign too )
    Edited by mrdaveqc on August 7, 2015 9:20PM
    Ps4 NA DC
    Sorcerer vampire v16
    Templar v11
    Flawless Conqueror
  • markt84
    markt84
    ✭✭✭
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?



    Never said x star gives you 25% everything. Hence the grind for hundreds and thousands of them and not 30 of them.and of course there will always be an advantage to be had, no one is saying every player become all 1 class with 1 armor set with 1 set of skills. We are just asking to play without people with an extra 25% boost of everything over that. I mean how can you no see that? No one is saying you can't do this, you can't do that, just saying let us play with 0 CPs. It won't be 100%= but it will be MORE OF a balanced battlefield. No more 1v12 and winning. And if you do end up doing that you used a cold harbor. No more gods walking around the battlefield, just guys with marginal degrees of boosts, nothing that can't be over came with enough understand of the game and skill
  • jkemmery
    jkemmery
    ✭✭✭✭
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.
  • dday3six
    dday3six
    ✭✭✭✭✭
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.
  • k2blader
    k2blader
    ✭✭✭✭✭
    navyspeed wrote: »
    k2blader wrote: »
    navyspeed wrote: »
    Or everyone could just not complain every time someone kills them, but since that won't happen you could do this. Just remember people are going to want a non-vet-non-cp campaign also.

    Yet another nonsensical post from a keep-CPs-as-is person.


    Also I only have like 12 CP. I am just saying complaining because you die is a very liberal thing to do.

    Again, nonsensical. Moving on.


    Disabling the grass may improve performance.
  • markt84
    markt84
    ✭✭✭
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.

    To my understanding I never said 300 CPs =s this. CPs can give you a 25% boost of everything. So thank you for confirming what CPs can do
    Edited by markt84 on August 7, 2015 9:55PM
  • jkemmery
    jkemmery
    ✭✭✭✭
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.

    This is copied from another post.


    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    You're getting the most benefits up to 300-360 CP.
    All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:
  • markt84
    markt84
    ✭✭✭
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.

    This is copied from another post.


    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    You're getting the most benefits up to 300-360 CP.
    All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:

    Haha they know this as that's why they don't want a non-cp campaign. Tey know that will be the preferred place to PvP. They want us to be forced to run up against all their CPs. They don't want to be forced to fight people at their level, that would take far too much skill to win
  • dday3six
    dday3six
    ✭✭✭✭✭
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.

    To my understanding I never said 300 CPs =s this. CPs can give you a 25% boost of everything. So thank you for confirming what CPs can do

    You never said it, but I also was not repling to your statements in that instance.
  • dday3six
    dday3six
    ✭✭✭✭✭
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    markt84 wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind

    You are confused on how CP functions. There is nothing that will give a player 25% more resources. Points spent in green increase Stamina, blue Magicka, and red Health. There is no star that at 100 points assigned a player has a 25% increase to a resource. Also increases in damage and mitigation of damage are not from a single star. A player would need to be in the thousands of CP in order to get close to that point. There are very few players with that much CP.
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.

    See comments above as they are valid here as well. In summary CP does not work the way you think it does, and few players have the thousands needed to get the bonuses you are talking about.

    If most players did the right thing at the right time, it would not be commonplace to see downed players scattered along ground at any keep siege.

    CP is not the only thing which provides a statistical advantage. Level, gear, racial passives, food/drinks, and skill points all do as well. Unless a player is level capped, wearing gear with the highest possible stats. Using the highest stat boosting food/drink while playing the race with the best passives for their build, with enough skill points to purchase all stat increases. There will always be some other player running around with higher stats. Are those stats response for winning or is it only the stats provided by CP?

    Obviously some builds will be more optimal than others. I also think you need to go and read one or more of the MANY websites that outline the Champion System before you claim what I say is not possible, because it is, in fact, the case that at around 350-400 cp you do in fact have that advantage of roughly 20% increase over someone who has none. Trust me, I know what I'm talking about. Go look it up.

    And sure, you will see lots of dead people laying around after a battle. All of them did the wrong thing? No, not really. It's a battle, characters die, even good ones.

    Yes, gear makes a huge difference too. Obviously. No one is asking for all players to be perfectly equal. All we are saying is that, at this point, the players who grind out cp, day-in, day-out, are the one's who are dominating in PvP. If you don't know this you must not talk to many other players. Are you even a member of a guild? Without a means to catch up, or level the playing field, newer players will have no chance against them until they max it out themselves.

    Ok, you said...
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    That is not something a player can do with 350-400 skill points. It takes 100 in a single star to get the max of 25%.

    This is copied from another post.


    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    You're getting the most benefits up to 300-360 CP.
    All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:
    jkemmery wrote: »
    ...due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools...

    This is your previous statement. Nothing in your next example demonstrates how the stats from your previous statement can be achieved with 350-400 CP.
  • ItsMeToo
    ItsMeToo
    ✭✭✭✭✭
    markt84 wrote: »
    Spend less time on the forums and more time exping. ++ CPs

    I'm at work, it's a place I go 5 days a week and I receive money in return my time

    Then get back to work!!!
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    k2blader wrote: »
    When will it end? What is next.. Create a campaign that is just PvE?

    You know your post makes no sense, right?

    It makes perfect sense. This is no different than those that do not like not being able playing in a huge map like Cyrodil because it is PvP than someone whining and crying about not wanting to play with someone with more CP than they have.

    Stop crying and play the game.

    Dude, me and others have more than 400CPs , when I play my alt in a non-vet campaign guess what happens to new players that are joining the current non-vet campaign? You gonna tell them stop crying?

    Our Vet characters did all the work to get CPs that can be spend on our alts.
    New players can only skip the non-vet campaigns to grind a couple month on Vets for catching up with CPs.
    Great, so whats the point of having a non-Vet Campaign when its all about Vets anyway?

    Silly.
    Edited by Bromburak on August 8, 2015 6:31AM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Im all for non-CP campaign. Maybe this will stop those stupid myths and rumors spreading out that CP turn players into some kind of demigod. One day player is 0, suddenly he wakes up he is given 300 CP and he is a demigod.
    People ignore fact that someone has to work consistently to gain CP and he earns them one by one.

    Not to mention it has been proven with numbers that the results of CP investment are diminishing past the point of 300 or something? Which is very small amount of CP. Anyone can reach that, the point is some people dont want to, yet they complain about those who decided to invest their own time in earning CP.
  • k2blader
    k2blader
    ✭✭✭✭✭
    Im all for non-CP campaign. Maybe this will stop those stupid myths and rumors spreading out that CP turn players into some kind of demigod. One day player is 0, suddenly he wakes up he is given 300 CP and he is a demigod.
    People ignore fact that someone has to work consistently to gain CP and he earns them one by one.

    Not to mention it has been proven with numbers that the results of CP investment are diminishing past the point of 300 or something? Which is very small amount of CP. Anyone can reach that, the point is some people dont want to, yet they complain about those who decided to invest their own time in earning CP.

    You don't get it.

    Grind all the CPs you want, and play on CP campaigns. No one's stopping you.

    However, there are people who don't need to grind CPs, and would like to play in a non-CP campaign. It doesn't hurt you at all; so it's odd to see your knee-jerk reaction.

    Disabling the grass may improve performance.
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