Since we know that the DB will be coming to the game in 2016, why not also add in with this the player justice system with a twist. Since there are all these murders/serial killers out there, why not create Dark Brotherhood quests to take out these Tamriel murders.... Instead of just doing a "bounty" quest, make it a DB Assassination quest as well as a bounty. Achievements could be put in for certain types of kills based on different weapons, from stealth, etc.
Once a player has completed the murder achievement they could be "flagged" or "branded" somehow to allow people to either track them or see they have an assassination quest on them. The tracking could work similar to those "tracking" quests where you crouch down and can see the green plants they've been by recently. It would be tough to do but well worth it.
Of course, if you chose not to participate in this, it could be attached to the "Don't harm the innocents" setting, BUT not if you've already amassed a huge bounty for murders. Then you can only turn off the ability once you've been "taken" care of and your bounty reset to 0. Thieving bounties would create a "capture" quest allowing you to be able to drag the player back to town in cuffs to be turned over to the guards.
This could be a lot of fun tracking down and taking care of these people.....mwahahahahahahahahahahaha
nathanthehawkerb16_ESO wrote: »You'd just get idiots hanging around crates in say Davon's Watch waiting for some poor sucker to come along and attempt to steal them so they can kill on sight
nathanthehawkerb16_ESO wrote: »You'd just get idiots hanging around crates in say Davon's Watch waiting for some poor sucker to come along and attempt to steal them so they can kill on sight
And how is that different than pretty much every ganker in Cyrodil soon to be in IC.....
nathanthehawkerb16_ESO wrote: »nathanthehawkerb16_ESO wrote: »You'd just get idiots hanging around crates in say Davon's Watch waiting for some poor sucker to come along and attempt to steal them so they can kill on sight
And how is that different than pretty much every ganker in Cyrodil soon to be in IC.....
It's different because Cyrodiil is the designated PvP zone, Davon's Watch is a PvE area.
nathanthehawkerb16_ESO wrote: »You'd just get idiots hanging around crates in say Davon's Watch waiting for some poor sucker to come along and attempt to steal them so they can kill on sight
And how is that different than pretty much every ganker in Cyrodil soon to be in IC.....
You're all forgetting that people would be flagged for PvP only after acquiring a large enough bounty. If you don't want to be attacked, don't commit crimes - or do it smartly and stealthily. No ganking unless you choose to opt in.
I just don't know how they can solve the problem of level disparity between players.
Forestd16b14_ESO wrote: »Just know the enforcers will be there stopping you...
nathanthehawkerb16_ESO wrote: »nathanthehawkerb16_ESO wrote: »You'd just get idiots hanging around crates in say Davon's Watch waiting for some poor sucker to come along and attempt to steal them so they can kill on sight
And how is that different than pretty much every ganker in Cyrodil soon to be in IC.....
It's different because Cyrodiil is the designated PvP zone, Davon's Watch is a PvE area.
You could always opt out of the justice system....Just stop stealing!