Enemy-of-Coldharbour wrote: »No thanks.
MMO's are already chock full of Resource Management mechanics. Not sure this game could use another one.
Besides, unless everyone has a hunger mechanic, then balance would be difficult to achieve. It could be fun for PvE or RP purposes, but this really suits a single player game more so than an MMO.
lolo_01b16_ESO wrote: »This one has one Mojito each hour. When this one runs out of Mojito, he becomes weak and fights like a human.
It would make the provisionING skill line a must have too. And you would really need to stock pile on suppliez. The more I think about it I am loving it more.
Dang and you would need to cut off supply lines to the enemy as well. Then you can have some nightblade stealth in and steal a bunch of supplies, or have them torch the enemies supplies.
i like the idea to be honest, but thats for someone like me to likes a little bit of a realistic side to things...especially in PvP and people who like to "camp" lol
if a game had that, i would be like "ohh thats cool! something to make this game more realistic and to offer another challenge"
but to others its like "ugh one more thing to worry about thats pretty pointless and non-existent in most video games, this is stupid why do i need to worry about my characters hunger, he's not even real all i want to do is quest and level, not sit in a town and feed my character"
i know you said it's optional, but to be honest, i dont see much people even putting it up, even if you got a buff from it.
there has to be some kind of reward, better than a buff that will make the extra challenge worth it.
one im trying to say is...when i have a goal in the game (lets say reaching level 20 and im two levels away) i get tunnel vision. and when i get tunnel vision, i dont want anything bothering me, or having to worry about anything in the game, such as my guy getting hunger and having to stop and find a place to hide while my guy eats...that would be kind of annoying for me. Even if it buffed him...id rather deal with no buff at all. At least thats for most quests...
On the flipside though, maybe people will end up seeing light in it. I was just thinking if i did a challenging fight, and i keep dying, maybe if i let my guy eat to gain a buff...he would gain this eating buff to help him win a fight....
errrr.....i just wanna clarify something? You realize that food does give buffs? I'm assuming you mean an additional buff along with the food buff right? And also if you're guy is starving he will probably suffer loss in magika, health, and stamina?
regardless i think its interesting.
If not in a PvE concept for the buff...definitely in a PvP construct...I will be 100% in to this as a PvP construct, to me its a construct of an indirect combat mechanic...so lets say you're a healer right, but you kind of departed from your group some how (idk maybe you wanted to pick a flower) maybe instead of doing direct combat like your allies, you decide "hey i can never fight them on my own, and without a healer my allies may be dead...maybe I can lure them away or distract them and help my team by stealing one of their vital resources, food." i know the example is kind of bad and makes the player sound imcompetent (and probably should of tried and stayed and heal his group) but point is it just adds a way for players to fight...so yeah i like it a lot actually as a PvP concept.
I would personally be against this. I play the game for the enjoyment of it, not for whether or not it does the best job of simulating the real world. I know there are those who enjoy these types of things. Count me among those who don't. Being hungry is unpleasant, and when I am in this world, I eat to relieve it. Simple. Let's extend this out a bit. What about the possibility of getting blisters on your sword hand yeilding 25% less power and speed from your attacks until the blister heals. That's pretty realistic. Or the possibility blisters on your feet from running around that give you 25% less movement speed and the inability to sprint until they are healed. How about the possibility of catching an illness, say, the plague, where your movement speed, weapon power, weapon speed and health, magica and stamina regeneration are all 40% less until you are healed. That's pretty realisitic for a medieval world like ESO, right? Yeah, not fun for me, I wouldn't play. Same goes for hunger. The game is meant to be an escape.
I would personally be against this. I play the game for the enjoyment of it, not for whether or not it does the best job of simulating the real world. I know there are those who enjoy these types of things. Count me among those who don't. Being hungry is unpleasant, and when I am in this world, I eat to relieve it. Simple. Let's extend this out a bit. What about the possibility of getting blisters on your sword hand yeilding 25% less power and speed from your attacks until the blister heals. That's pretty realistic. Or the possibility blisters on your feet from running around that give you 25% less movement speed and the inability to sprint until they are healed. How about the possibility of catching an illness, say, the plague, where your movement speed, weapon power, weapon speed and health, magica and stamina regeneration are all 40% less until you are healed. That's pretty realisitic for a medieval world like ESO, right? Yeah, not fun for me, I wouldn't play. Same goes for hunger. The game is meant to be an escape.
I would love to see both hunger and exhaustion added to ESO as a game mechanic. Adding the need to sleep and eat would interesting to say the least.
I think they would have to be mechanics that give the benefits players for being well fed and rested, not mechanics that punish the player for being tired and hungry.
I have a Rested Bonus Concept that was posted a while back that covers the need to rest. I think the mechanic would be similar for hunger or thirst.
Reward players who decide to manage these resources but don't punish those who do not.
mrskinskull wrote: »I would personally be against this. I play the game for the enjoyment of it, not for whether or not it does the best job of simulating the real world. I know there are those who enjoy these types of things. Count me among those who don't. Being hungry is unpleasant, and when I am in this world, I eat to relieve it. Simple. Let's extend this out a bit. What about the possibility of getting blisters on your sword hand yeilding 25% less power and speed from your attacks until the blister heals. That's pretty realistic. Or the possibility blisters on your feet from running around that give you 25% less movement speed and the inability to sprint until they are healed. How about the possibility of catching an illness, say, the plague, where your movement speed, weapon power, weapon speed and health, magica and stamina regeneration are all 40% less until you are healed. That's pretty realisitic for a medieval world like ESO, right? Yeah, not fun for me, I wouldn't play. Same goes for hunger. The game is meant to be an escape.
Have you played a vampire character yet?
Its not really a huge deal to feed.
Also your stats are constantly being buffed or rebuffed from abilities or attacks, hunger would just add a some extra flavor.
starkerealm wrote: »I don't usually say this, but I really feel that something like Skyrim's Realistic Needs and Diseases would suit you better.
When I could play uninterrupted, I might have agreed with you, but, the fact is, these days, I might get called away from the keyboard at any moment, so having the game actively punish me for, well, having a life, is a big part of why I never finished State of Decay. An MMO that actually punishes me for my cat deciding now is the best time to chew on those cables over there is not one I'm particularly interested in playing.
TheShadowScout wrote: »It could be doable, as an optional mechanic for those who like more realism... then they'd have to include thirst as well, and make all the rivers and village wells drinkable, as well as the alchemy waters...
All in all, I suspect it might take too much coding work for no gain from their side for them to ever consider it.
(But I'd love it if one could cook potions into meals... and give them to other players... fear the epic ravage health sweetroll!)