FluffiestOne wrote: »Publius_Scipio wrote: »JacksonCarter13 wrote: »I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual
You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?
(I always laughed when the words hardcore and gamer came together)
We're over.
Publius_Scipio wrote: »FluffiestOne wrote: »Publius_Scipio wrote: »JacksonCarter13 wrote: »I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual
You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?
(I always laughed when the words hardcore and gamer came together)
We're over.
I still respect you. You have fought for DC since the beginning.
FluffiestOne wrote: »Publius_Scipio wrote: »FluffiestOne wrote: »Publius_Scipio wrote: »JacksonCarter13 wrote: »I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual
You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?
(I always laughed when the words hardcore and gamer came together)
We're over.
I still respect you. You have fought for DC since the beginning.
Let's imagine I don't have 2 v14 ADs
Publius_Scipio wrote: »Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg"
Publius_Scipio wrote: »And why disrespect DBZ?
Publius_Scipio wrote: »And why disrespect DBZ?
I don't know the acronym DBZ. Reference please? Googling it just points me to a cartoon..
Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
1. Luvboard > you
2. Ashirok > Luvboard > you
sixuponthelot wrote: »Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
1. Luvboard > you
2. Ashirok > Luvboard > you
1.Posts in this thread > This post > quoted posts
sixuponthelot wrote: »Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
1. Luvboard > you
2. Ashirok > Luvboard > you
1.Posts in this thread > This post > quoted posts
1. Everything before your post > your post
Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
1. Luvboard > you
2. Ashirok > Luvboard > you
Publius_Scipio wrote: »Publius_Scipio wrote: »I like this post. My thoughts can be found highlighted in BOLD.
Here are my thoughts about AD's significant leaders of history and what I've learned from them:
Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.
So Fireshot taught you how to zerg.
Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.
So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.
Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.
Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.
Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.
A drunkard who logged in and got strangers to follow him in the game.
Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.
Could not compensate for his army of OP warriors leaving. Ended up a broken man.
W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.
Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?
Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.
Nice husband and wife team.
Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.
A boy who can not sit still.
Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.
Rage is a terrible human emotion. And why disrespect DBZ?
There are others that I've not thought of at present..
I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
1. Luvboard > you
2. Ashirok > Luvboard > you
Who are you?
Yo Pubs...I have ZERO AD or EP alts and have been DC since Beta. Do I get respect?
From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
Publius_Scipio wrote: »From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
You speak in first person?
From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
None of that has anything to do with the topic of discussion.
From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.
Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.
Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?
Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
None of that has anything to do with the topic of discussion.
On topic or not, it's all basically true and it was a good read. Unlike most of the posts in this thread.

I hope one day a study will be done explaining the correlation between those who roll DC and their inexplicably obsessive self-promotion and grandstanding. One day...
Publius_Scipio wrote: »Yo Pubs...I have ZERO AD or EP alts and have been DC since Beta. Do I get respect?
Nope, you don't believe in the values that the original DC leaders instilled way back when. Your abhorrence to the cause of The Covenant is a corrosive acid that eats away at the steel superstructure those like Egypt and Fluffykins fought to build rivet by rivet.