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The Covenant Has The Best Leaders NA

  • Crown
    Crown
    ✭✭✭✭✭
    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual

    You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?

    (I always laughed when the words hardcore and gamer came together)

    We're over.

    I still respect you. You have fought for DC since the beginning.
  • FluffiestOne
    FluffiestOne
    ✭✭✭✭
    I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual

    You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?

    (I always laughed when the words hardcore and gamer came together)

    We're over.

    I still respect you. You have fought for DC since the beginning.

    Let's imagine I don't have 2 v14 ADs
    Edited by FluffiestOne on August 6, 2015 3:50PM
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    I wish there were duels just so everyone in your own faction could kill you and tea bag you. Have a nice day casual

    You do know I actually am a casual right? I am assuming you are a HARDCORE gamer?

    (I always laughed when the words hardcore and gamer came together)

    We're over.

    I still respect you. You have fought for DC since the beginning.

    Let's imagine I don't have 2 v14 ADs

    AD is a joke. Those 2 chars of yours are a joke.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Ladies and gentlemen, we have hit 11K. I thank you all.

    No actual AD and EP were harmed in the making of this thread. Except for maybe their "gamer feelings". But we all know gamer feelings aren't real.
    Edited by Publius_Scipio on August 6, 2015 4:18PM
  • Crown
    Crown
    ✭✭✭✭✭
    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg"

    I'd like to read your definition of a zerg.

    Does the 50+ DC lag flipping emp keeps in Azuras almost every night count as zerging - or are exceptions made for your own faction?

    It's very easy to say *you* don't run in large groups, but it's quite hypocritical to call out people from other factions due to the actions of others within that faction. Are you delusional enough to believe that all of AD are perfectly coordinated and a call goes out for "every single AD lets get on right now and zerg the DC back to their gates" ? You should hang out in our zone chat or more notably guild of group leaders for an evening and watch how often most of the leaders tell others to eff off when one asks for help or to coordinate taking multiple objectives at the same time.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
    ✭✭✭✭✭
    And why disrespect DBZ?

    I don't know the acronym DBZ. Reference please? Googling it just points me to a cartoon..
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Crown wrote: »
    And why disrespect DBZ?

    I don't know the acronym DBZ. Reference please? Googling it just points me to a cartoon..

    That's because it is a cartoon, and where your beloved buddy took his name from.
  • Roselle
    Roselle
    ✭✭✭✭
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you
    This one was rekt by Zenimax
  • TBois
    TBois
    ✭✭✭✭✭
    Roselle wrote: »
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you

    1.Posts in this thread > This post > quoted posts
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Roselle
    Roselle
    ✭✭✭✭
    Roselle wrote: »
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you

    1.Posts in this thread > This post > quoted posts

    1. Everything before your post > your post
    This one was rekt by Zenimax
  • TBois
    TBois
    ✭✭✭✭✭
    Roselle wrote: »
    Roselle wrote: »
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you

    1.Posts in this thread > This post > quoted posts

    1. Everything before your post > your post

    Your most recent post = a your mom joke in response to a your mom joke
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Makkir
    Makkir
    ✭✭✭✭✭
    Yo Pubs...I have ZERO AD or EP alts and have been DC since Beta. Do I get respect?
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Roselle wrote: »
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you

    Who are you?
  • Roselle
    Roselle
    ✭✭✭✭
    Roselle wrote: »
    I like this post. My thoughts can be found highlighted in BOLD.

    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    So Fireshot taught you how to zerg.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    So basically you guys had builds that were OP compared to many you faced and laid waste to all of them.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Sounds like an angry man. Lots of spit on the screen flying from his mouth. Mechanics changed and he became Moon Pie.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    A drunkard who logged in and got strangers to follow him in the game.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    Could not compensate for his army of OP warriors leaving. Ended up a broken man.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Sounds like a man who has spent WAY too much time over thinking this game. Matrix of Leadership, Optimus Prime?

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Nice husband and wife team.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    A boy who can not sit still.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    Rage is a terrible human emotion. And why disrespect DBZ?

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    Basically "I am AD, I used to zerg under the command of the best zerg masters in the game. Now I command my own zerg".

    1. Luvboard > you
    2. Ashirok > Luvboard > you

    Who are you?

    No one because my biceps are no where near as adequate.
    This one was rekt by Zenimax
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Makkir wrote: »
    Yo Pubs...I have ZERO AD or EP alts and have been DC since Beta. Do I get respect?

    Nope, you don't believe in the values that the original DC leaders instilled way back when. Your abhorrence to the cause of The Covenant is a corrosive acid that eats away at the steel superstructure those like Egypt and Fluffykins fought to build rivet by rivet.
    Edited by Publius_Scipio on August 6, 2015 7:56PM
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    You speak in first person?
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    You speak in first person?

    Did you even lift today publius?
  • JDar
    JDar
    ✭✭✭✭✭
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    None of that has anything to do with the topic of discussion.
    Edited by JDar on August 6, 2015 8:53PM
  • FluffiestOne
    FluffiestOne
    ✭✭✭✭
    FENGRUSH wrote: »
    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    yup
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • FluffiestOne
    FluffiestOne
    ✭✭✭✭
    FENGRUSH wrote: »
    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    yup
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Akinos
    Akinos
    ✭✭✭✭✭
    JDar wrote: »
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    None of that has anything to do with the topic of discussion.

    On topic or not, it's all basically true and it was a good read. Unlike most of the posts in this thread.
    Edited by Akinos on August 6, 2015 11:23PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    You mean when TKO was BDG and actually had a handful of decent players that could accomplish something outside of requiring someone to tell them what to do?

    I remember those days, when I racked up my 4-0 Fengrush kill streak and my forum warrior days were born

    Seems so long ago now. That guild has fallen to Brandonzerg levels of bad, most if not all of their good members quit the game entirely and those that remained joined other guilds or even other factions.

    Hell half the playerbase full stop has switched sides now. We have blue stalwarts running yellow, yellows running red, a while red guild went blue last month.

    The playerbase has tried to adapt, but the game itself is so flawed at its core, the whole blobofdoom mentality so ingrained and EFFECTIVE because of how the game is set up, that this was the inevitable outcome of the design model.

    Until something extraordinary changes, I dont see it becoming anything different anytime soon. And it sickens me.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • JDar
    JDar
    ✭✭✭✭✭
    Akinos wrote: »
    JDar wrote: »
    FENGRUSH wrote: »
    From my experience PvPing, AD has mostly been composed of larger zerg guilds with less skill that mass together. EP has smaller groups with more effective players that have the ability to fight alone as well which counts for a lot in situations where things are close and didnt devolve into simple numbers. With AOE caps - this matters less, like most team games, initiation is the most important element.

    Exceptions include early days with Alacrity, used to see those players going out and soloing when a large group wasnt online with them as well. There still is of course great players out there with them - but there are countless AD players with higher PVP ranks (colonel+) and literally dont have the first clue how to handle themselves solo, they simple flood heals on themselves moving in a general direction or attempt to flee in the general direction of their group, no matter how far it may be. Sometimes they fight and realize what PvP is like without multiple BoLs and healing wards going off in the area around them. The fact that I fought an AD emp and didnt realize he was a sorc for over a month or so on the campaign because he never used another skill other than healing springs was one of the most laughable discoveries PvPing these zerg groups. What a waste - what an embarrassment and misrepresentation of what an emperor should be. Its not meant to be insulting - its to show how bad zerging is and how extreme it is in dumbing down PVP.

    Every faction has its days zerging, DC was spent more time underpopulated than others. No offense to the AD guilds or good players out there, theres plenty of them. Remember the early days of TKO walking around with 24+ guys sneaking to ambush FENGRUSH bomb groups of 4 players. Then still losing?

    Its a shame @ZOS_BrianWheeler has put kept AOE caps in place to keep the most extreme crutches in the game in place for casuals while sacrificing performance for it and talking about solutions to symptoms of the problem rather than addressing the problem itself. FENGRUSH could lead the mightiest of warriors into combat if larger scale PvP was more interesting - but unfortunately, it is overly simplified and if you want a challenge, you should probably reduce your group size under 8. Also - youre killing PvP performance for the sake of winning, but hopefully the victories are very satisfying when the server catches up to figure out who won.

    None of that has anything to do with the topic of discussion.

    On topic or not, it's all basically true and it was a good read. Unlike most of the posts in this thread.

    I respectfully decline to "Agree" your post.
  • Vis
    Vis
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    I hope one day a study will be done explaining the correlation between those who roll DC and their inexplicably obsessive self-promotion and grandstanding. One day...

    2015_08_06_20_49_21.png
    Edited by Vis on August 7, 2015 2:52AM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Lunamarie
    Lunamarie
    ✭✭✭
    Vis wrote: »
    I hope one day a study will be done explaining the correlation between those who roll DC and their inexplicably obsessive self-promotion and grandstanding. One day...

    2015_08_06_20_49_21.png

    It's just the current wheel turning. Every faction has had it's time as the most populated / dominant faction for significant periods of time. Usually with internal faction disputes and a lack of challenge will see people switch factions again later down the track.
  • Lunamarie
    Lunamarie
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    Makkir wrote: »
    Yo Pubs...I have ZERO AD or EP alts and have been DC since Beta. Do I get respect?

    Nope, you don't believe in the values that the original DC leaders instilled way back when. Your abhorrence to the cause of The Covenant is a corrosive acid that eats away at the steel superstructure those like Egypt and Fluffykins fought to build rivet by rivet.

    Well if he believes in bow ganking, then he is a true son of the Daggerfall Covenant. Wouldn't be surprised if you heathens had secret cults that worship your prophets like Asian Mayhem in your basements somewhere =P.
  • IKilled007
    IKilled007
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    I heard a rumor.
    The only substitute for victory is overkill.
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