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im sorry, but the blanket 50% decrease is bad and you should feel bad :(

Wing
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things needed to change, time to kill was too fast, I agree, and support the longer time to kill, that's not the problem though.

from my point of view its seems that ESO is just being rushed and that the balance team might in fact just not have enough time to properly balance the game rather then simply being inept, I could be wrong, but that's how it seems.

for instance, 1.6 brought with it the removal of softcaps and the introduction of the champion point system, this led to the destruction of hybrids, created cookie cutter builds (everyone can name off exactly what pieces of armor you need for what role, no exception) and over tweaked mobility (dodge roll and bolt escape were not a problem when regen was in check)

however, instead of tweaking skills, adjusting ratios on how much the damage stat actually effects damage, or adjusting regen numbers, or balancing the champion system better, or altering skills "slighty" etc. what did we get? nothing, absolute silence from ZoS for about half a year, because consoles.

fine, whatever, we sat back and dealt with it, with no balance, no tweaks, and no news other then "consoles" and "we will at some point, maybe, down the road, reexamine our thoughts of possible, maybe, considering some changes. . .at a later date, to consider looking at this".

so we sat and waited, and consoles came, and left, then it was E3, then quake con. finally IC (that was announced a year ago mind you) is finally coming, and with it. . .

no tweaks, no adjustments, no balance

straight up butchering, ranging from anywhere from 50% to 100% effectiveness to entire blanket mechanics and effects. not tweaks, adjustments, balance, shifts in power or adjusting of effects, and not for one second taking into account specific skills, their roles, their secondary effects and how they get hit TWICE with the cuts, how skills interact with each other or specific content, nothing.

this is the most terrible form of inept balancing being poorly and hastily rammed down players throats and thrown onto live servers as quickly as possible.

ESO player since beta.
game got too disappointing.
  • Zsymon
    Zsymon
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    Developers have no time to play their own game, let alone have a character of each class.. so they have to rely on player opinion. The problem is that there is no proper system in place for the most experienced and objective voices to reach the dev team, so they're stuck listening to the wailing and screeching of nerf-humpers. As soon as they start screaming their death cries about something or other that is overpowered, ZOS goes into panic mode and makes sweeping changes.

    They need to put in a proper class master system where only the most experienced and objective players get listened to.
    Edited by Zsymon on August 4, 2015 6:56AM
  • srs121
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    I found that majority of players complain that their race or class is weak in comparison to another. Or that in Pvp this class destroys them.. In all reality the reason players have issues is they don't take he time to learn their characters morph their builds, etc.. Learn what everything does instead of complaining and trying to get your favorite move over powered or another under powered.

    Perhaps listening to the masses is not what they need to do but instead have their own set testers run through each class, stats, set items, builds etc and figure out each flaw and issue. However that costs tons of money. And time. The average player expects everything to be instant and to bend to each of their every wants and desires. It's their game and their vision..they are sharing this with us, for that we should be happy. Suggestions are welcomed in the gaming world.. But the average player needs to stop and remember that they are dealing with other people, and they want to create the best game possible for everyone. Give them time to do what they feel is best, we as the consumer can offer advice and ideas for them to use and morph into their own creation.

    Interested in joining a PvE focused clan? Feel free to contact me.

    Alliance : Aldmeri Dominion
    Platform : Playstation 4
    PSN : srs121
    Server : North American
  • Derra
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    Once ppl realize that a meta where nobody dies is even less fun than a meta with instantkills they are going to change something again.
    Edited by Derra on August 4, 2015 8:09AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soris
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    I know it sounds like a broken record, but seriously they just need to revert 1.5 and then make little fixes here and there like light armor tanking and stuffs like that. That was the best patch we had so far. Could have been improved much better instead of these update 6 and 7 nonsense.

    Yeah that's not gonna happen but one can only hope :smiley:
    Welkynd [Templar/AD/EU]
  • Turelus
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    Zsymon wrote: »
    Developers have no time to play their own game, let alone have a character of each class.. so they have to rely on player opinion. The problem is that there is no proper system in place for the most experienced and objective voices to reach the dev team, so they're stuck listening to the wailing and screeching of nerf-humpers. As soon as they start screaming their death cries about something or other that is overpowered, ZOS goes into panic mode and makes sweeping changes.

    They need to put in a proper class master system where only the most experienced and objective players get listened to.

    This isn't entirely true. They have even said that when they talk about making changes they have meetings with their teams tracking player statistics to see if the forums outcry is matching up to in game logs/stats.

    They also seem to follow the grounds of changing skills/mechanics which they feel lead the game away from their own vision, this can be seen with the block changes. Throughout the lead up to release they spoke about the tactics of blocking the right move when needed, now that will be more relevant again rather than perma-block.

    Last I am sure they read the constructive well made /bug, /feedback and forum posts more intently than "WAAA THIS SUCKS CHANGE IT!!!" however it's rare those are made even by the players who are not screaming for nerfs.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kulvar
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    IMO, some tracked data include:
    - Classes & Races balance (as control group)
    - Skill morph balance
    - PvP kills/deaths per class
    - PvP equipped weapons & skills per kills/deaths
    - PvE equipped weapons & skills per boss kills/boss deaths
    - PvP captures races & classes balances
    - PvP emperors races & classes balances
    Coward Argonian scholar of the Ebonheart Pact
  • actosh
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    If u spec for dps the TTK is fine. At least for me.

    @ZOS_BrianWheeler I WANT A STAM MORPH FOR THAT FLARE THINGY!
    No logic to be forced to use a magicka build :)
  • technohic
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    It's balance moves like this that cause me to lose faith. It already was dumb in 1.6 when they did it for shields and it was worthless at hitting the real issue, so let's double down on that. In fact, let's double down 3 times this time. I realize they do it hoping to not hurt PVE for PVP but if they work at it, they could do better for sorcs in PVE with trade offs to keep pvp in line as well as more for templar with trade offs to offset how they'd have to adjust them in PVE where they excel.
  • Armitas
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    Exactly. The 25% Global nerf came about in the middle of the last PTS as a last ditch effort to cram it through. The problems of last PTS that required that Gnerf were never fixed. Now were making changes on that last broken foundation and putting band-aids on band-aids because they will not, or can not, do what is necessary.
    Edited by Armitas on August 4, 2015 10:51AM
    Retired.
    Nord mDK
  • Sacadon
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    Too much time between change windows combined with too many changes at once.

    It's a miracle ZOS hasn't caused more problems with this approach.

    I wish ZOS would try separating balance changes from content and major system releases... and do smaller balance changes every 30 days.

    I suspect the internal complexity and cost this would translate to is why they've not done so.

  • Sacadon
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    Zsymon wrote: »
    Developers have no time to play their own game, let alone have a character of each class.. so they have to rely on player opinion. The problem is that there is no proper system in place for the most experienced and objective voices to reach the dev team, so they're stuck listening to the wailing and screeching of nerf-humpers. As soon as they start screaming their death cries about something or other that is overpowered, ZOS goes into panic mode and makes sweeping changes.

    They need to put in a proper class master system where only the most experienced and objective players get listened to.

    Also they watch twitch streams and form their basis from them.

    Both of these are scary.

    Edit: I do like that they've recently been willing to go against the vision of the past (Sage). I don't think they mindlessly take action on forum whiners. I do think that a more structured approach to using the player base as source to help/augment theirs would work better for us. And again, too much change packed into a single release.
    Edited by Sacadon on August 4, 2015 11:41AM
  • Zanen
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    Just in case anyone at ZOS is reading this, IMO in addition to fixing the way shields and jabs and so on calculate the pvp debuff and making shields crittable the pvp damage/shield/heal debuff should be reduced to 40%.

    Also really need the shield overflow bug to be fixed to get shielding mechanics into balance. If it's necessary to allow shields to benefit from mitigation to fix the overflow problem then shields should not prevent procs or dots from landing.

    When all that happens we could get a better idea of where we actually are balance wise and tune sheild strength if necessary.

    I've been saying this all through 1.6 too but we can't get a legit balance pass until the broken stuff is fixed.

    Completely agree bug fixes and balance changes should be going in every patch rather than all at once with updates, if that's at all possible going forward, but right now we need to deal with where we are and that's going to require some rapid iteration to have a successful release of IC.
    Edited by Zanen on August 4, 2015 1:54PM
  • Francescolg
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    They did too much for PvE and not enough for PvP.
    The consequence is that they now CUT the "overdone PvE" values for the PvP-system with fatal consequences, as PvE has not been brought in line with PvP! (buffing of stamina-builds, removal of caps, etc. etc.) The general 50% decrease is drastic and it shows, that sth. already went very wrong and they don't know how to fix it.

    Next thing they'll do.., is to f... off the hardcore PvE-b...es, as they will nurf CP points. By doing so, they'll bash the PvE-addicts, the real profiteers of the CP system, who, unfortunately, are also their best customers.

    Edited by Francescolg on August 4, 2015 2:25PM
  • Wing
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    im actually curious why the did not increase health for everyone in cyro and tweak from there, as this is effectively what happens on blackwater and people have fun there. . .or just balance things better in the first place but whatever.
    ESO player since beta.
    game got too disappointing.
  • Francescolg
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    Wing wrote: »
    im actually curious why the did not increase health for everyone in cyro and tweak from there, as this is effectively what happens on blackwater and people have fun there. . .or just balance things better in the first place but whatever.

    Because it would be too easy!
    Imo, the culprit is Mr. Wroebel and the other guy, you know from the interviewd. Listen closely do their rhetoric, intonation and their humor, his way to laugh.. I can not openly express what I think.. *censure*
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