I actually hate the term nerf and have had discussions with other game developers over the interesting fact that the mere act of reducing anything within a game even if it is for the sake of balance has a derogatory term associated with it.
this time however it deserves it so I will do my best to explain why this is an ill thought out change and inept balancing tactic. to the best of my ability anyway, ZoS never gave specific reasons for the change, has avoided any and all topics on the subject, and only ever presented the change with vague and unspecific terminology that is personal in nature rather mechanical / statistical such as "not fun" and "problem".
-first I would like to point out that this change is not targeting and does nothing to stop block casting, you will still have more then enough capability to block cast when you need to and continue to do full damage, that was not the intent of this change as its specifically going after *long term* blocking. there are many ways to attack blocking and this change specifically targets its longevity, nothing else.
-second is that this change is specifically because of PvP, anyone that says otherwise is just trying to kid you or themselves. this entire update is overall very PvP centric and that's obvious, if it was as much of a problem as people claim they would have done anything in the past oh I don't know, half a year, to change it. but with the reduced damage in PvP blocking would reduce the damage too far below acceptable levels.
-third is that anyone in support of this idea does not actually support this idea and has ulterior motives behind supporting it. why can I say this? because it was not a power shift, power shifts take power from one source and add it somewhere else to better support intended gameplay. this was simply gutting, nothing but removal of a mechanic with no compensation, and I can tell you for a fact no human being likes to simply loose something without gaining anything in return, its just the way people are.
so why is this such garbage and so inept?
-well for one ZoS is sending mixed messages on the subject, the claim blocking is such a problem and that this particular tactic is not fun, then add in a new set in the from of black rose that tries to maintain said tactic that is apparently such a problem. . .BWAH? this is at best confusing and at worst a money grab (remove essential mechanic and put means to get said mechanic back behind a pay wall.
-next we have that for some reason stamina regen is now pretty useless on tanks. magicka users get more out of pumping stamina regen then tanks do. because if a tank ever blocks (even on accident) they loose all stamina regen for 2 seconds, meaning you get nothing from any bonuses you added to your stamina regen, be that racial bonuses, set bonuses, armor bonuses, passives, drinks, etc. all if it does nothing and has no benefit at all.
-and finally the fact that players are clever and people are like water, we will always find the path of least resistance and if something is made to hard we will break it or simply go around it, humans are clever like that. already we are seeing builds pop up that simply ignore stamina regen and use other skills or concepts to bypass or negate the gutting of stamina regen altogether. people are not working with the new mechanic, they are simply going around it (as they should cause its stupid)
a proper shift in power would have caused people to WANT to use whatever new mechanics were in place and be happy about it, it would have given something back somewhere else that changed the way you play for the better and made the overall experience more enjoyable for everyone.
a garbage straight up gutting of a mechanic that gives nothing back and comes only with the response of "deal with it" is simply bad and a sign of an inept balance team.
ESO player since beta.
game got too disappointing.