
If this game is going to have any future past 2016, they are going to have to do both a 64 Bit version as well as DX12 compatible. This would also allow PC and consoles to play on the same servers.
It will be done at some point.
I am not a Developer, but coding the game for DX11 on Xbox, DX12 on PC and the "Open GL - Sony´s secret" API on PS4 sounds like a massive job, so they will probably just wait for the Xbox release.
jcodbf2b14_ESO wrote: »Going to 64bit and using DX12 would be HUGE performance boosts. .
That's the pointjcodbf2b14_ESO wrote: »Going to 64bit and using DX12 would be HUGE performance boosts. .
Best performance, best FPS, best PVP paly!
Update any software and always welcome !
ZOS should look fondly to update the core, and use the best technologies. ( even if it costs a few years of development) !
If this game is going to have any future past 2016, they are going to have to do both a 64 Bit version as well as DX12 compatible. This would also allow PC and consoles to play on the same servers.
It will be done at some point.
Scyantific wrote: »If this game is going to have any future past 2016, they are going to have to do both a 64 Bit version as well as DX12 compatible. This would also allow PC and consoles to play on the same servers.
It will be done at some point.
lol you think console peasants and PC players can play on the same level
spoiler: they can't
Currently, the DX11 renderer is said to be a DX11 wrapper around DX10.1 calls, or something along those lines, and so, if DX11 isn't being truly used, there's no reason to expect DX12 to be.
Anyway, it wouldn't "do anything", but allow pushing more resources on screen while keeping performance reasonable.
All this said, I would LOVE an update that was a graphics only update. HD textures, new lighting options, more anisotropic filtering from the in game menu, parallax texture mapping, etc. would be amazing.
ESO actually looks pretty darned good, but it's the texture resolution that holds it back. Muddy, muddy textures. Great art direction and aesthetics, but the texture sizes are simply too poor.
So many of us with even 8 year old machines could run twice the texture resolution, and there is nothing wrong with adding more graphics options.
ESO actually looks pretty darned good, but it's the texture resolution that holds it back. Muddy, muddy textures. Great art direction and aesthetics, but the texture sizes are simply too poor.
So many of us with even 8 year old machines could run twice the texture resolution, and there is nothing wrong with adding more graphics options.