It should have been this way from day 1. With all the nerds to block and dodge roll this is yet another essential skill for NB's especially stamina builds. Good job ZOS, please don't change it.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
They had made it instant cast. This however does not change the fact that the skill can't even begin to justify a spot from the limited slot space. For pve it is only worth it something for flavor solo builds which it already did. For pvp it looks like it can be used to annoy people much more efficiently but not effective enough to justify itself. Simply put, almost everything else is a better option than this skill.
I don't really have any hope for this skill. I would have it replaced with a placeable circular AOE with a small snare since NBs are the only class that doesn't have one.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
They had made it instant cast. This however does not change the fact that the skill can't even begin to justify a spot from the limited slot space. For pve it is only worth it something for flavor solo builds which it already did. For pvp it looks like it can be used to annoy people much more efficiently but not effective enough to justify itself. Simply put, almost everything else is a better option than this skill.
I don't really have any hope for this skill. I would have it replaced with a placeable circular AOE with a small snare since NBs are the only class that doesn't have one.
Oh I dunno, it can now be as annoying as Fossilize.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
At least you can get it off now though. The dot and the explosion are really weak though.
ztyhurstub17_ESO wrote: »So it is actually good now? I always thought the name fit its usage... agony.
Took too long to cast, cc not strong enough, and dot was barely noticeable.
They had made it instant cast. This however does not change the fact that the skill can't even begin to justify a spot from the limited slot space. For pve it is only worth it something for flavor solo builds which it already did. For pvp it looks like it can be used to annoy people much more efficiently but not effective enough to justify itself. Simply put, almost everything else is a better option than this skill.
I don't really have any hope for this skill. I would have it replaced with a placeable circular AOE with a small snare since NBs are the only class that doesn't have one.
Oh I dunno, it can now be as annoying as Fossilize.
Close but this is still worse since target can't take any damage and there is no root when effect ends.
I was wondering what people and devs think of possibly adjusting Agony and morphs to instead of building the strength of the damage the longer they are stunned (which promotes almost immediate breaking free to reduce damage and sitting there doing nothing), to instead have the damage ramp DOWN the longer they are stunned from a higher initial value.
This would now make the person think whether to take more damage or sit there doing nothing. It could even ramp down to zero damage if waiting out the whole stun.
I.E. Break within 1 sec causes 100% damage value, break after 15 sec causes 50%, etc.
This in my mind would be a true agony, and could be an interesting dynamic in pvp
Thoughts?