Pyrocyborg wrote: »Hi!
Well, I could be wrong, as I never actually compared, but you're getting the Dolmen completion exp only once. You can do it again if you want, but you'll only get the mobs experience points.
Dekkameron wrote: »Dark Anchors are in a set position always, but they "spawn" every so on (not sure exactly of the time) and you can do them again for more potential loot, exp or a chance to kill one of the "generals" for the achievement.
Those are called "Dark Fissure" and they are NOT random but rather in preset spawning locations. They too have a cooldown timer before they can reappear.I do know they also have mini portals that will open up in random locations. It's probably not random, but you just hear the portal open and 2-3 mobs will come through. You kill them, and then a stronger mob will come through.
It all helps towards your Fighter's Guild skill line.
Those are called "Dark Fissure" and they are NOT random but rather in preset spawning locations. They too have a cooldown timer before they can reappear.
True, and there's nothing to mark them on your map. Actually, I don't even know of any add-ons that mark them on your map, even though there are ones that mark possible spawn locations for M'aiq, merchants you can rob, etc.Yeah, I figured they weren't really random, but there's a lot more locations of those than there are of anchors.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Those are called "Dark Fissure" and they are NOT random but rather in preset spawning locations. They too have a cooldown timer before they can reappear.
They also seem to repeatedly spawn if you ignore them. For example there is one on the way to Sanguine's Demesne from town. It will pop each every time I walk by it if I leave the Daedra Hanging.
Cool, thanks - I'll check it out!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I never ran into a Dark Fissure in Cyrodiil but the AddOn works just fine there so my guess would be, yes ...does it work in cyrodil?
Dekkameron wrote: »Dark Anchors are in a set position always, but they "spawn" every so on (not sure exactly of the time) and you can do them again for more potential loot, exp or a chance to kill one of the "generals" for the achievement.
Its about 5 to 10 minutes if you just missed it. However there is a mechanic if the Dolmen has not been up in a while, it will go up as you approach it. This is not reliable as you don't know how long it was since the last time it dropped.
Note, if you take out one dolmen, by the time you travel to the next one, it will be going up. If you picked the right one of the two that are left in the zone that is. Anyway, once you find the right pattern, you can run them almost continuously.
Those are called "Dark Fissure" and they are NOT random but rather in preset spawning locations. They too have a cooldown timer before they can reappear.
They also seem to repeatedly spawn if you ignore them. For example there is one on the way to Sanguine's Demesne from town. It will pop each every time I walk by it if I leave the Daedra Hanging.