Haderus or Azuras unfortunately are the only options and they have lots of zergs
I believe that campaign is called PvE ...Best Non-zerg Campaign for DC(NA PC)?
I believe that campaign is called PvE ...Best Non-zerg Campaign for DC(NA PC)?
Zergs are a reality in every campaign. Trying to blame that on a specific faction is cute, but false.
There are just as many zerg balls on the DC side as there are on the other two factions.
As mentioned above, Haderus has a strong DC presence but be prepared to load into a map that is all yellow or all red or all blue depending on the time of the day. The map flips on a daily basis.
I believe that campaign is called PvE ...Best Non-zerg Campaign for DC(NA PC)?
Zergs are a reality in every campaign. Trying to blame that on a specific faction is cute, but false.
There are just as many zerg balls on the DC side as there are on the other two factions.
As mentioned above, Haderus has a strong DC presence but be prepared to load into a map that is all yellow or all red or all blue depending on the time of the day. The map flips on a daily basis.
Sounds the same as Chillrend with just more zerg and lag.
The only saving grace of Chill is I almost never experience lag. I know zergs are a reality almost anywhere but you used to be able to find solo or 3-4 man groups running around by avoiding the major zerg clashing points. That type of combat appears to be nearly nonexistent these days.
This is the main reason I refuse to run in large groups any more, it is slowly but surely killing the game. 10 people chasing 2 people for 5-10 minutes is just ridiculous. How is that even enjoyable to anyone?
Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Are there any competitive non-zerg campaigns left where DC aren't completely zerged down any time they step out of their gates?
...
Short of cracked wood cave there are no fights that doesn't involve 10 AD/EP zerging you down anywhere on the map. Having to spend 3/4s of your time running back to the action only get zerged down by garbage again the moment you show yourself isn't particularly enjoyable.
DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
DisgracefulMind wrote: »DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
I still cannot fathom why ZoS seems to be so against small groups in Cyrodiil. They literally do everything they can to punish us for that playstyle, while rewarding the massive zerging that is literally ruining PvP. They want a healthy PvP environment, want to find ways to reduce lag, want players to spread out, yet all the incentives in Cyrodiil seem to be directed at massive raids. It's just ridiculous. And the sad thing is, most players putting out videos and promoting their PvP are solo/small group players, go figure!
I've been recording a lot lately, and plan on putting together a video of how vicious such zerging is on the servers, and on other players. I just want cool, small fights again. They're so rare these days :c
DisgracefulMind wrote: »DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
I still cannot fathom why ZoS seems to be so against small groups in Cyrodiil. They literally do everything they can to punish us for that playstyle, while rewarding the massive zerging that is literally ruining PvP. They want a healthy PvP environment, want to find ways to reduce lag, want players to spread out, yet all the incentives in Cyrodiil seem to be directed at massive raids. It's just ridiculous. And the sad thing is, most players putting out videos and promoting their PvP are solo/small group players, go figure!
I've been recording a lot lately, and plan on putting together a video of how vicious such zerging is on the servers, and on other players. I just want cool, small fights again. They're so rare these days :c
Another player from LoM and I tonight at Brindle Mine (after the deciblob speed capped the keep) had a rather epic 2v12 on the resource, and had won the fight. You dont see that happen much anymore but...
Then the whole goddamned zerg came and wiped us all out. The icing on the cake were a few of these 30 odd AD actually teabagging us after.
I mean what the hell? The two of us just OBLITERATED 12, and you have the audacity to be cocky smartasses when you come back with literally 15 times our numbers?
I just dont get AD, I had several small engagements, even a 1vX out front of Roebeck front door, that I dominated in or did very very well, but it seems like AD cant do a damn thing but bring more and more numbers to a fight regardless of how many are even present. The best part was the Roebeck fight where I was already fighting FOUR GUYS (3AD and an EP) down near the guards, had a guard on me, and some jackass up on the wall actually started shooting SIEGE ON ME. Seriously? Siege? When one guy is fighting 4+? The hell.
Its starting to make me sick what Cyrodiil has become.
DisgracefulMind wrote: »DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
I still cannot fathom why ZoS seems to be so against small groups in Cyrodiil. They literally do everything they can to punish us for that playstyle, while rewarding the massive zerging that is literally ruining PvP. They want a healthy PvP environment, want to find ways to reduce lag, want players to spread out, yet all the incentives in Cyrodiil seem to be directed at massive raids. It's just ridiculous. And the sad thing is, most players putting out videos and promoting their PvP are solo/small group players, go figure!
I've been recording a lot lately, and plan on putting together a video of how vicious such zerging is on the servers, and on other players. I just want cool, small fights again. They're so rare these days :c
Another player from LoM and I tonight at Brindle Mine (after the deciblob speed capped the keep) had a rather epic 2v12 on the resource, and had won the fight. You dont see that happen much anymore but...
Then the whole goddamned zerg came and wiped us all out. The icing on the cake were a few of these 30 odd AD actually teabagging us after.
I mean what the hell? The two of us just OBLITERATED 12, and you have the audacity to be cocky smartasses when you come back with literally 15 times our numbers?
I just dont get AD, I had several small engagements, even a 1vX out front of Roebeck front door, that I dominated in or did very very well, but it seems like AD cant do a damn thing but bring more and more numbers to a fight regardless of how many are even present. The best part was the Roebeck fight where I was already fighting FOUR GUYS (3AD and an EP) down near the guards, had a guard on me, and some jackass up on the wall actually started shooting SIEGE ON ME. Seriously? Siege? When one guy is fighting 4+? The hell.
Its starting to make me sick what Cyrodiil has become.
I am assuming you were saying it was a different group than deci right lol?
DisgracefulMind wrote: »DisgracefulMind wrote: »Cinnamon_Spider wrote: »The scrolls being exploited is exactly when the campaign died. I wish ZOS would just reset the map when this kind of bs happens.
It would be awesome if some non zergy DC would move to Chill. The AD and EP groups have only been successful because they never step away from their blob and have no real competition.
I'll start wandering in there, maybe I'll come across you guys :P
I'm so tired of being zerged >.<
Yeah I never thought I'd say this but I find myself wishing more and more for an ESO Arena. I used to love the random encounters of open world PvP but now it is mainly just random encounters with a zerg. When enough bad players band together they can take down the best player in the game and that seems to be the mentality that people have these days.
The real issue is ZoS rewards crappy behavior with more buffs, more AP, and more experience while punishing behavior that contributes to the overall health of PvP (small group combat and even fights).
I still cannot fathom why ZoS seems to be so against small groups in Cyrodiil. They literally do everything they can to punish us for that playstyle, while rewarding the massive zerging that is literally ruining PvP. They want a healthy PvP environment, want to find ways to reduce lag, want players to spread out, yet all the incentives in Cyrodiil seem to be directed at massive raids. It's just ridiculous. And the sad thing is, most players putting out videos and promoting their PvP are solo/small group players, go figure!
I've been recording a lot lately, and plan on putting together a video of how vicious such zerging is on the servers, and on other players. I just want cool, small fights again. They're so rare these days :c
Another player from LoM and I tonight at Brindle Mine (after the deciblob speed capped the keep) had a rather epic 2v12 on the resource, and had won the fight. You dont see that happen much anymore but...
Then the whole goddamned zerg came and wiped us all out. The icing on the cake were a few of these 30 odd AD actually teabagging us after.
I mean what the hell? The two of us just OBLITERATED 12, and you have the audacity to be cocky smartasses when you come back with literally 15 times our numbers?
I just dont get AD, I had several small engagements, even a 1vX out front of Roebeck front door, that I dominated in or did very very well, but it seems like AD cant do a damn thing but bring more and more numbers to a fight regardless of how many are even present. The best part was the Roebeck fight where I was already fighting FOUR GUYS (3AD and an EP) down near the guards, had a guard on me, and some jackass up on the wall actually started shooting SIEGE ON ME. Seriously? Siege? When one guy is fighting 4+? The hell.
Its starting to make me sick what Cyrodiil has become.
since the AD Empress exploited our scrolls from behind our gates
the entire DC population pretty much gave up and switched to Azura's
We need to have more good players reroll DC or something
since the AD Empress exploited our scrolls from behind our gates
I've not heard about this.. Was it a case of a group of AD stealthing and waiting for the gates to close then grabbing the scroll, or was there an actual exploit used?the entire DC population pretty much gave up and switched to Azura's
For the past month and a half we (AD) have been dealing with 50+ DC at a time lag-flipping emp keeps every night. It's one thing to say that *you* and *your group* don't zerg, though your faction as a whole is just as guilty (if not more so recently) as EP or AD. We all know the AD guild who runs two to three full groups of 24. Most of the rest of us who run 6 to 16 person groups try to stay far, far away from them - to the point that we often swap campaigns or go to pledges and the like when they're zerging their hardest.We need to have more good players reroll DC or something
One of the better EP guilds all rerolled DC. A lot of AD players have as well.
After the last reset, all of the AD guilds split to different campaigns. On Azuras now, there's only one major guild running at a time, and there is very little coordination between other groups, so DC have AD at a severe disadvantage with the grand majority of them running simultaneously on that one campaign. It's the opposite of Azuras 2/3/4 months ago where all of the AD guilds were homed there and dominated the server.
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@DisgracefulMind @Rylana @RinaldoGandolphi and the rest of the solo / tiny group players, I don't believe that there will ever be a solo vs 16+ option for you in this game. I go duo ganking or 1vX'ing for a few hours a week, and while it can be fun, I find the 2 second kills rather boring after a while. There's no real challenge to me as a NB in using four or five skills to get in, burst insanely, and get out killing one opponent at a time, or to sit at range and spam flying blade with 8-9k hits.
We all have different perspectives on what is fun, and you may find that to be best for you, though others have different personal definitions of fun. For me, I enjoy an 8-12 person group most, working out the best group composition to be able to deal with 2-3 times our numbers, making the split second strategic decisions on what to do, where to move, who to focus, and skills to use so that my group can definitively defeat our opposition with the odds against us. Depending on the opposing groups, we can usually deal with twice our numbers, and sometimes three times - which is why the group grows up to 16. Beyond 16 people I find my groups' performance drops significantly, as people get lazy thinking that others will carry them. I may not have the most skilled players with me, but I believe that you have to admit that fighting more than twice your numbers and winning is an achievement worthy of feeling good about yourself.
In IC on PTS, I still run into groups of 30+ DC at a time with my 4-6 person groups, so the zerg thing isn't changing - it's just less laggy at times. EP seem to run in groups of 10 ish the past few days in there. It will be interesting to see what happens when it goes live.
since the AD Empress exploited our scrolls from behind our gates
I've not heard about this.. Was it a case of a group of AD stealthing and waiting for the gates to close then grabbing the scroll, or was there an actual exploit used?the entire DC population pretty much gave up and switched to Azura's
For the past month and a half we (AD) have been dealing with 50+ DC at a time lag-flipping emp keeps every night. It's one thing to say that *you* and *your group* don't zerg, though your faction as a whole is just as guilty (if not more so recently) as EP or AD. We all know the AD guild who runs two to three full groups of 24. Most of the rest of us who run 6 to 16 person groups try to stay far, far away from them - to the point that we often swap campaigns or go to pledges and the like when they're zerging their hardest.We need to have more good players reroll DC or something
@DisgracefulMind @Rylana @RinaldoGandolphi and the rest of the solo / tiny group players, I don't believe that there will ever be a solo vs 16+ option for you in this game. I go duo ganking or 1vX'ing for a few hours a week, and while it can be fun, I find the 2 second kills rather boring after a while. There's no real challenge to me as a NB in using four or five skills to get in, burst insanely, and get out killing one opponent at a time, or to sit at range and spam flying blade with 8-9k hits.
We all have different perspectives on what is fun, and you may find that to be best for you, though others have different personal definitions of fun. For me, I enjoy an 8-12 person group most, working out the best group composition to be able to deal with 2-3 times our numbers, making the split second strategic decisions on what to do, where to move, who to focus, and skills to use so that my group can definitively defeat our opposition with the odds against us. Depending on the opposing groups, we can usually deal with twice our numbers, and sometimes three times - which is why the group grows up to 16. Beyond 16 people I find my groups' performance drops significantly, as people get lazy thinking that others will carry them. I may not have the most skilled players with me, but I believe that you have to admit that fighting more than twice your numbers and winning is an achievement worthy of feeling good about yourself.