If they change CP tree like that, nobody will ever play stamina again.
Why should a magicka class get unlimited mana for utility spells + the same damage as a stamina class?
there will be literally no point in playing stamina again, where you have to sacrifce your magicka pool (less utility spells) for your damage.
I agree that they have to fix sharpened mace ASAP
If they change CP tree like that, nobody will ever play stamina again.
Why should a magicka class get unlimited mana for utility spells + the same damage as a stamina class?
there will be literally no point in playing stamina again, where you have to sacrifce your magicka pool (less utility spells) for your damage.
I agree that they have to fix sharpened mace ASAP
mike.gaziotisb16_ESO wrote: »
But as the stamina utility spells increase in quantity and quality and while meidum armor has 3 times the mitigation of light that argument holds less and less.
mike.gaziotisb16_ESO wrote: »
But as the stamina utility spells increase in quantity and quality and while meidum armor has 3 times the mitigation of light that argument holds less and less.
They buffed light armor physical mitigation. I am sitting on buffed 12k physical resists with 7/7 light armor. 5 Medium + 1 + 1 has 17k resists buffed.
monkeymystic wrote: »Are you seeing some high physical dmg numbers? Well it's not the abilities that are screwed, but it's because people are running around with 100% armor penetration with no effort what so ever.
The mace passive seems to be bugged, which gives a whole different number than it should. ZOS should also look into the sharpened trait and how it affects armor penetration...
IMPORTANT PART:
The abilities with physical dmg in itself are the doing the SAME damage as magicka abilities on paper, the difference is just that the CP system needs a way to reduce physical damage the same way it is for magic/flame/lightning/frost/disease etc.
ZOS also needs to address this armor penetration bug, because it gives physical dmg even MORE insane numbers.
If these two are addressed, then physical damage would be very balanced again.
SeptimusDova wrote: »What has zos said about this ?
monkeymystic wrote: »
If these two are addressed, then physical damage would be very balanced again.
[/b]
Stalwart385 wrote: »There is an issue with armor mitigation. If I'm wearing full heavy I shouldn't be hit like I'm wearing full light.
Nothing needs to be changed they just need to fix an apparent math bug with armor penetration.
Forestd16b14_ESO wrote: »Thing is physical attacks normaly need you to use you know a sword or mace which means you have to be right there next to the guy to deal any damage so they are at a much higher risk of dieing than magical users casting there spells on say a balcony or rock away from the bad guy.
Stalwart385 wrote: »There is an issue with armor mitigation. If I'm wearing full heavy I shouldn't be hit like I'm wearing full light.
Nothing needs to be changed they just need to fix an apparent math bug with armor penetration.
With 32K Spell Resistance I was still 1-shotted by a soul assault last night. 26K damage. Armor isn't the only thing being fully penetrated right now.
Stalwart385 wrote: »There is an issue with armor mitigation. If I'm wearing full heavy I shouldn't be hit like I'm wearing full light.
Nothing needs to be changed they just need to fix an apparent math bug with armor penetration.
With 32K Spell Resistance I was still 1-shotted by a soul assault last night. 26K damage. Armor isn't the only thing being fully penetrated right now.
Well you don´t have to fully penetrate anything to do that kind of dmg with soulassault. The ability tooltip on builds with high spelldmg and magica is anywhere between 40 to 45k with every tick having the possibility to crit.
Comparing magica penetration to sharpened maces is just shady at best - especially with using soulassault as an example. You don´t want me to come back with dmg values of ferocious leap.
Stalwart385 wrote: »There is an issue with armor mitigation. If I'm wearing full heavy I shouldn't be hit like I'm wearing full light.
Nothing needs to be changed they just need to fix an apparent math bug with armor penetration.
With 32K Spell Resistance I was still 1-shotted by a soul assault last night. 26K damage. Armor isn't the only thing being fully penetrated right now.
Well you don´t have to fully penetrate anything to do that kind of dmg with soulassault. The ability tooltip on builds with high spelldmg and magica is anywhere between 40 to 45k with every tick having the possibility to crit.
Comparing magica penetration to sharpened maces is just shady at best - especially with using soulassault as an example. You don´t want me to come back with dmg values of ferocious leap.
Highest Wrecking blow I've crit with my sharpened mace is in the 17K range and that is with executioner and empowered proc and 2800 weapon damage.
I get instagib from 40% health 15K Radiant destructions on my deathcaps all the time as well. Just saying all penetration is broken right now, not just armor penetration.
Stalwart385 wrote: »There is an issue with armor mitigation. If I'm wearing full heavy I shouldn't be hit like I'm wearing full light.
Nothing needs to be changed they just need to fix an apparent math bug with armor penetration.
With 32K Spell Resistance I was still 1-shotted by a soul assault last night. 26K damage. Armor isn't the only thing being fully penetrated right now.
Well you don´t have to fully penetrate anything to do that kind of dmg with soulassault. The ability tooltip on builds with high spelldmg and magica is anywhere between 40 to 45k with every tick having the possibility to crit.
Comparing magica penetration to sharpened maces is just shady at best - especially with using soulassault as an example. You don´t want me to come back with dmg values of ferocious leap.
Highest Wrecking blow I've crit with my sharpened mace is in the 17K range and that is with executioner and empowered proc and 2800 weapon damage.
I get instagib from 40% health 15K Radiant destructions on my deathcaps all the time as well. Just saying all penetration is broken right now, not just armor penetration.
Radiant destruction is also not an ability i would exactly count as exemplary for magica dmg.
How much is your tooltip dmg on wrecking blow when empowered exactly - most likely in the 9.5k range. With sharpened you´re able to hit any target for capdmg + 25%cp which is not figured in the tooltip creating hits that are actually larger than the tooltip dmg might ever suggest.
In comparison - my highest fragment crits are about 17k at the moment when fully buffed. The tooltip for a fullbuffed fragment is ~13k. If spellpen would work anywhere close to physical penetration i would be seeing fragments in the range of 22 to 25k dmg.
mike.gaziotisb16_ESO wrote: »Did you miss the last 7 months?
100-times-told suggestion: Move the elemental resistance under the magic/poison resistance passive (Hardy), change Elemental Defender to something that gives mitigation to physical attacks.
Another suggestion: Use the Thick Skinned (Reduce dot damage) passive. Because elemental DoTs are already very, very heavily punished. You can mitigate them with spell resistance and Spell Shield passive, with Elemental Defender passive and Thick Skinned passive. When players get enough CPs to stack them all, elemental DoTs will do no damage whatsoever when you consider the Battle Spirit nerf too.
monkeymystic wrote: »
Zos, it's about time that you fix armor/spell penetration already, it is currently way too OP and buggy still.
ZOS_RichLambert wrote: »......
As an aside... we also fixed the armor penetration issue with the sharpened and piercing traits.
Philonious1 wrote: »I know this was fixed in a patch so that the Armor Penetration is now Additive instead of Multiplicative. Can someone give me an example of the difference between the two as it pertains to the Armor Penetration formula ?