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DawnBreaker of Smiting

  • Maulkin
    Maulkin
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    But in all honesty, you are wrong with this, the tooltip states it deals x amount of damage to enemies in front of you and an additional 8616 damage over 4 seconds. IT DOES NOT specify if the damage happens once every 0.5 seconds, therefore the DoT happens instantly.
    It also deals 60% additional to daedra and undead (vampires).
    This skill also applies to the passives within fighters guild
    Slayer: Increases weapon and spell damage by 9% when attacking undead and daedra
    Skilled Tracker: Allows your fighters guild abilities that affect daedra and undead to also affect werewolves.

    NOTHING is broken just people unable to comprehend tooltips and passives.

    The skill is bugged.

    The first tick should not be applied instantly. No other skill behaves that way and when Fire Trebs behaved that way at the start of 1.6, they got hot fixed.

    It's not that the skill is not bugged. It's just that it's not bugged in the way the OP thinks it is.
    It doesn't state whether or not the damage is applied instantly or not. Therefore we can't say if it is bugged or not. My tooltip just says x magic damage over 4 seconds. No other tooltip is worded like that I believe. They are usually worded; Take x amount of damage every x second for x seconds.

    Incorrect.

    A small list of skills off the top of my head that don't explicitly say "every second":
    - Searing Strike
    - Fiery Breath
    - Sun Fire
    - Talons
    - Cripple

    There is no other skill in the game that has damage + dot and the first tick of the dot is applied instantly. In fact the other morph, Flawless Dawnbreaker, works correctly. The first tick happens after 1 sec. Only the Smite morph has the bug.
    Just because there is no other skill in the game that applies damage then a DoT at the same time doesn't mean it's bugged. Not able to do testing on those skills at the moment but I believe talons acts the same way?

    It's just poor wording on Zenimax's side as usual, don't trust their tooltips.

    Nope, Talons DoT starts after one second.

    I've said all that I had to say on the matter. I'm a 100% certain it's a bug that will get fixed. Like I said, they fixed it for trebs. Also, the previous 2 threads on the subject got shut down which is an obvious indication that they thing something is wrong and they don't want people to know.

    Anyhow, we'll see what they do. No point debating further about it. As long as people know what actually happens instead of spreading wild, untested theories.
    Edited by Maulkin on July 21, 2015 4:22PM
    EU | PC | AD
  • GNRNCSBLSS
    GNRNCSBLSS
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    This skill is supposed to hit you around 7k ish with the Animation of you lifting the sword in the air then bringing it down to the ground to do the damage, this then puts a DOT on the player for another 7k ish over 6 seconds

    What is happening with Animation cancelling is that the 7k ish damage is being instant on top of the DOT ticking straight away(the full damage) like the fire trebs were in the past. What this means is every Tom *** and Harry is now running this Ultimate and 1 shotting people for 20k

    This needs fixing

    Anyone actually have proof? Playing the devil's advocate here, you sound quite immature without posting anything legitimate about such a claim.
  • leepalmer95
    leepalmer95
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    GNRNCSBLSS wrote: »
    This skill is supposed to hit you around 7k ish with the Animation of you lifting the sword in the air then bringing it down to the ground to do the damage, this then puts a DOT on the player for another 7k ish over 6 seconds

    What is happening with Animation cancelling is that the 7k ish damage is being instant on top of the DOT ticking straight away(the full damage) like the fire trebs were in the past. What this means is every Tom *** and Harry is now running this Ultimate and 1 shotting people for 20k

    This needs fixing

    Anyone actually have proof? Playing the devil's advocate here, you sound quite immature without posting anything legitimate about such a claim.

    well yes people have been hit for dmg higher than what it should be with just the instant damage.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Hope499
    Hope499
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    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. :P

    lol, WHAT? How is that NOT a problem? Are you running this skill? Have you tried it??


    Nifty2g wrote: »
    BuggeX wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    If you are hit you take the dot damage tick, unless you're a sorc.

    Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.

    Simple solution in 2 easy steps
    Block it.
    Purge it.

    Do...do you not understand? Do you need an adult?

    it hits you for FULL DMG right away, there is no block....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Tors
    Tors
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    Nifty2g wrote: »
    BuggeX wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit
    Shooting Star / Ice Comet

    wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
    If you are hit you take the dot damage tick, unless you're a sorc.

    Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.

    Simple solution in 2 easy steps
    Block it.
    Purge it.


    They are NOT blaming it on perma blocking, they are saying that they cant block it as there is no wind up, so would need to perma block it in order to do so

    Purge it? I do not believe you understand anything that anyone is writing here. Yes you can purge the damage over time effects, but not when they are instant rather than "over time" (as is the case)


    edit - never mind, I have just read some of your other responses, your just trolling. must be board I guess
    Edited by Tors on July 21, 2015 6:37PM
    Better late Than Pregnant....
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    EU PC - Azura's Star
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  • Valrien
    Valrien
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    Hope499 wrote: »
    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. :P

    lol, WHAT? How is that NOT a problem? Are you running this skill? Have you tried it??

    Yes, I do run this skill. Yes, it does kill people, it's a great finisher to seal the deal in a fight, but it can be prevented. I've blocked dawnbreakers with my damage shields and just blocking with a staff as well, and I've had others do the same with mine. It's not a big deal.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • DisgracefulMind
    DisgracefulMind
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    Mm I don't see how any of you are dying to Dawnbreaker.
    Then again, I always have shields up. l2useshields?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • BuggeX
    BuggeX
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    Yesterday i used DB without Animation Cancelling, it was a 22k Crit to a Vampir.
    My DB does 9000, with crit 13,500 to a Vamp additional 60% (8100) = 21,600

    This skill is not buged, its just a pain to all Vampires, thats all.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • xaraan
    xaraan
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    Many also button spam this ability in lag to multi-cast the dawnbreaker (it does work, it doesn't just look like it does - I have a screen cap of someone hitting me with it three times in a row on my recap in a lag fight and it's a player that knows they are taking advantage of lag).

    But they were supposed to fix the ticking on cast for this a while back, don't know why it hasn't been. They like to take their time though.
    -- @xaraan --
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    AD • NA • PC
  • JacksonCarter13
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    Reverb wrote: »
    Nifty2g wrote: »
    [snip]

    Block it.
    Purge it.

    For some reason, these words caused Daft Punk's Technologic to get stuck in my head. I want you all to suffer along with me. Hear the words, feel them, let them worm their way into your brain.

    Block it
    Purge it
    Spam it
    Root it
    Snipe it
    Pulse it
    Now Negate it


    My work here is done.

    Um Dont care about anything else in this thread anymore because THIS is amazing. Although its broken because in about 48 hours 3 times as many people are using this lol. Fix it with imp city and im a happy bee
  • Maulkin
    Maulkin
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    Tors wrote: »

    They are NOT blaming it on perma blocking, they are saying that they cant block it as there is no wind up, so would need to perma block it in order to do so

    Purge it? I do not believe you understand anything that anyone is writing here. Yes you can purge the damage over time effects, but not when they are instant rather than "over time" (as is the case)

    That is not the case. Read the blinking thread and do some blinking testing before posting rubbish.
    EU | PC | AD
  • Septimus_Magna
    Septimus_Magna
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    Mm I don't see how any of you are dying to Dawnbreaker.
    Then again, I always have shields up. l2useshields?

    Curse + cfrag when procced > Prox Deto > mages fury > Dawn. of Smiting.
    Thats a 40-50k burst on a high spell damage build, very effective if you manage to knock someone down so they dont block.

    Ive melded vamps and werewolfs in a few seconds with this combo, dawnbreaker after prox deto usually brings them below 20% health which triggers the mages fury explosion.
    Edited by Septimus_Magna on July 22, 2015 11:31AM
    PC - EU (AD)
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  • Kupoking
    Kupoking
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    Wierd. Never got one shotted by dawnbreaker of smiting on my stam build with 20k hp and no nirn...

    But on my magika templar I often use this ult in pair with prox det for high burst. Rarely one shot though.
  • Gilliamtherogue
    Gilliamtherogue
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    Many moons ago, back in the days of terrible combat of locked abilities and bars, Dawnbreaker used to do exactly what you are all crying for it to do. The damage wasn't instant, you had to wait for your character to thrust their hand in the air and let loose a bloodcurdling scream before they slammed Dawnbreaker into the ground for damage. People cried for this ultimate to be viable as a cast and not just a passive weapon damage boost. So what did Zenimax do? They listened, and they made it's damage instant and all was well. Now not half a year later, PvPer's have come along with their constant whining calling for nerfs. Nerf this, nerf that! I don't know how to combat things, therefore they must be nerfed!

    Please. Dawnbreaker doing humungous damage to undead/werewolves (in form)/vampires is INTENDED. You come into Cyrodiil with your sickly affliction spamming bats and mist form. There's something called risk reward, and your risk for having access to some of the most obnoxious PvP abilities in game is that you will be annihilated by Fighter's Guild abilities. Deal with it. Block casting, shield stacking, nirnhoned traits abound, and champion system passive all exist and counter these things. Use them. Stop crying for nerfs and instead invest some time investigating things you can actively do to prevent this from happening. It's called getting good, and I suggest you do it.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Beesting
    Beesting
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    xaraan wrote: »
    Many also button spam this ability in lag to multi-cast the dawnbreaker (it does work, it doesn't just look like it does - I have a screen cap of someone hitting me with it three times in a row on my recap in a lag fight and it's a player that knows they are taking advantage of lag).

    But they were supposed to fix the ticking on cast for this a while back, don't know why it hasn't been. They like to take their time though.

    Small warning to all the would be lagspammers:

    The first time i spammed dawnbreaker (unmorphed at the time) last week during lag i could spam it like 12 times

    So i was very happy and thought omg this is so much better than meteor because nobody will reflect it and kill me

    But then the screen first went black for 5 seconds and then completely white for another 15 seconds

    so that cured my spam spam spam delight pretty quickly :smiley:
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
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  • Mrevilsmiles
    Mrevilsmiles
    Soul Shriven
    Nifty2g wrote: »
    Wait what? Are you crying cause you got killed by a dawnbreaker? Bruh, there are many skills in this game that works like this.
    Also maybe if you block an ultimate it wont hit you for 20k?

    Please name me one other skill that does a Damage over Time effect all in 1 hit


    VELOCIOUS CURSE Daedric Curse Shattering Prison
  •  Jules
    Jules
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    Zheg wrote: »
    Valrien wrote: »
    Valrien wrote: »
    So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...

    No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.

    I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P

    Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS :)

    I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.

    Zheg. Da Closer. I'm just gonna follow you around the forums and be your hype man.
    Boom Bap *spirit fingers*
    JULES | PC NA | ADAMANT

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  •  Jules
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    This isn't even a discussion. Anyone who understands what a DOT is will understand that it isn't working as intended. Why? Because a DOT is a DAMAGE OVER TIME effect. OVER as in to cross OVER a gap of time. To go OVER the river and through the woods to Grandma's house. A dot is intended to tick each second, not be instant damage. If it were intended to be all of that initial upfront damage, it would just say "does x damage immediately."

    It's supposed to be powerful, yes. It's supposed to really hurt vampires. But it's also supposed to have a decent counter. Yes, blocking is viable in most cases. Even so, this still doesn't change the fact that the DOT aspect of the ulti is not working according to the tooltip.
    JULES | PC NA | ADAMANT

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  • Kronosphere
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    while we are at it. and this is a useless bug but you can animation cancel ambush (the nb gapcloser) and still do damage to target without actually teleporting. your left standing there for 2 seconds but still kinda funny
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Kammakazi
    Kammakazi
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    Is this fixed yet?
  • notimetocare
    notimetocare
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    Kammakazi wrote: »
    Is this fixed yet?

    Nope, still does stupid damage. Funny seeing the comment "you are a vamipre risk versus reward" When DB is stronger against a vamp than Batswarm is against others. I say leave Dawnbreaker the same and make Batswarm do double damage against mortals.
  • SeptimusDova
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    The bats should be able to drop Guano Bombs! Has Zos made any comment on this ultimate?
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