Bfish22090 wrote: »It is working as intended
It's one of the consequences of being a daedra or undead
So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
eventide03b14a_ESO wrote: »This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
MisterJimothy wrote: »So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
MisterJimothy wrote: »eventide03b14a_ESO wrote: »This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.
eventide03b14a_ESO wrote: »Bfish22090 wrote: »It is working as intended
It's one of the consequences of being a daedra or undead
A damage over time hitting you at once is not working at intended. Unless you redefine the phrase "over time".
eventide03b14a_ESO wrote: »MisterJimothy wrote: »eventide03b14a_ESO wrote: »This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.
Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.
Still he should be pushing for a fix to this. Even if he's not the one who can fix it directly it's effecting his "department" in a big way.MisterJimothy wrote: »eventide03b14a_ESO wrote: »MisterJimothy wrote: »eventide03b14a_ESO wrote: »This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.
Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.
That may be the problem, but Brian is only in charge of rules and the systems in Cryodill among other things. Now, his team does work with the combat team a lot, but still it's the combat team that is in charge of dealing with this, along with what I would assume be the animators as well.
MisterJimothy wrote: »So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P
MisterJimothy wrote: »So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P
It's especially bad for vampires and werewolves.MisterJimothy wrote: »So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P
Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS
I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.
eventide03b14a_ESO wrote: »Still he should be pushing for a fix to this. Even if he's not the one who can fix it directly it's effecting his "department" in a big way.MisterJimothy wrote: »eventide03b14a_ESO wrote: »MisterJimothy wrote: »eventide03b14a_ESO wrote: »This is ridiculous. Good job ZOS. Any word when this might be fixed @ZOS_BrianWheeler ?
Brian isn't the one in charge of combat/abilities. My guess that it would be Eric's team.
Maybe not, but I don't care if it's broken in PvE. It's getting hit with it in PvP that's the problem.
That may be the problem, but Brian is only in charge of rules and the systems in Cryodill among other things. Now, his team does work with the combat team a lot, but still it's the combat team that is in charge of dealing with this, along with what I would assume be the animators as well.
Shooting Star / Ice CometMost_Awesome wrote: »
I think you are mistaken.Shooting Star / Ice CometMost_Awesome wrote: »
If you are hit you take the dot damage tick, unless you're a sorc.Shooting Star / Ice CometMost_Awesome wrote: »
wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
eventide03b14a_ESO wrote: »It's especially bad for vampires and werewolves.MisterJimothy wrote: »So...you want the DoT to start 10 seconds after the initial damage? I'm not seeing the point of this thread...
No. What is happening that instead of the DoT ticking for X over 6 seconds, all 6 seconds of the DoT are being applied INSTANTLY when the ability hits. Meaning Ydmg from the attack + Xdmg*6secs. All at once. All with no animation.
I see now. Still, doesn't seem like so much of a problem. Everyone has damage shields some way or another that would easily block this and make it survivable, and considering the way things are with the current meta, any build who isn't using a defensive ability like that kind of deserves the 20k to the face :P
Most people don't run more than 25k HP in Cyrodiil for obvious reasons, and you think an instant 20k dmg animation cancel/abuse is not a problem? I think we might have found someone worse at balance than the current team at ZOS
I'd also like to point out that not every class has sorc shield meta available to them. NB have no class shields, and the DK/temp shield usually is about 5-6k. That's hardly enough to counter one of the few skills that makes it through the lag, and a skill that could be used from stealth. You can mitigate the issue somewhat if you run full nirn, but that in and of itself is a major balance problem with its current implementation. If you can get instagibbed in less time than it takes for a CC break animation, that's pretty bad gameplay imo. This particular ult abuse is just one more thing piling onto that problem.
If you are hit you take the dot damage tick, unless you're a sorc.Shooting Star / Ice CometMost_Awesome wrote: »
wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.
Simple solution in 2 easy steps
Block it.
Purge it.
gitgud?Most_Awesome wrote: »If you are hit you take the dot damage tick, unless you're a sorc.Shooting Star / Ice CometMost_Awesome wrote: »
wrong, shooting star and morphs does not have a dot. it is a single tareged spell with a detonation area witch affect more targets arround, andafter the detonation it puts a groundeffect on the ground and deals additional dmg every second if you dont move out.
Either way, OP needs to learn to block Dawnbreaker, it's never been a problem until recently because people decided to use it then you get the crowd of people QQing that they can't block or blame it on perma blocking.
Simple solution in 2 easy steps
Block it.
Purge it.
Are you for real.......how can you block something that you cant see IT IS A INSTANT 20K DAMAGE......It is the same as having a fully buffed Focus aim from stealth hitting you with no animation