ChiefofCereal wrote: »
i heardthey were supposed to be reducing the fire damage and posion damabge the vampire and werewolf takes
I really don't know where you heard that, but with the newest patch on the PTS there's no changes to either so I'm going to assume that they changes you heard about won't be coming anytime soon.
Allyhoo811 wrote: »ChiefofCereal wrote: »
i heardthey were supposed to be reducing the fire damage and posion damabge the vampire and werewolf takes
I really don't know where you heard that, but with the newest patch on the PTS there's no changes to either so I'm going to assume that they changes you heard about won't be coming anytime soon.
From the PTS Patch Notes v2.1:
•Werewolf
•You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
•Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
•Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
•Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
•Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
•You can no longer fish or use the dye station while in werewolf form.
•Devour: This ability can no longer target a destroyed Aura of Protection totem.
•Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
•Savage Strength (passive): This passive will no longer will be removed when your character is killed.
•Vampire
•Reduced the fire damage you receive to 25% from 40%.
•Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
•Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
You can use jewelry glyphs that increase fire resistance.
To make them you need an invert potency run (e.g. Jode for level 1-10). Jode translates to Reduce.
The second is Rakeipa (fire). So combining them results in "reduce fire". the last rune is the aspect rune that determines the amount of the deduction. The rune name is ....glyph of fire resist (where the ... is determined by the invert potency rune, and the quality (white, blu, yellow) is determined by the aspect rune
Allyhoo811 wrote: »ChiefofCereal wrote: »
i heardthey were supposed to be reducing the fire damage and posion damabge the vampire and werewolf takes
I really don't know where you heard that, but with the newest patch on the PTS there's no changes to either so I'm going to assume that they changes you heard about won't be coming anytime soon.
From the PTS Patch Notes v2.1:
•Werewolf
•You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
•Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
•Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
•Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
•Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
•You can no longer fish or use the dye station while in werewolf form.
•Devour: This ability can no longer target a destroyed Aura of Protection totem.
•Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
•Savage Strength (passive): This passive will no longer will be removed when your character is killed.
•Vampire
•Reduced the fire damage you receive to 25% from 40%.
•Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
•Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
Allyhoo811 wrote: »ChiefofCereal wrote: »
i heardthey were supposed to be reducing the fire damage and posion damabge the vampire and werewolf takes
I really don't know where you heard that, but with the newest patch on the PTS there's no changes to either so I'm going to assume that they changes you heard about won't be coming anytime soon.
From the PTS Patch Notes v2.1:
•Werewolf
•You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
•Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
•Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
•Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
•Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
•You can no longer fish or use the dye station while in werewolf form.
•Devour: This ability can no longer target a destroyed Aura of Protection totem.
•Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
•Savage Strength (passive): This passive will no longer will be removed when your character is killed.
•Vampire
•Reduced the fire damage you receive to 25% from 40%.
•Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
•Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
The reduced fire and poison is already there then?
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
Also thanksForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
You can use jewelry glyphs that increase fire resistance.
To make them you need an invert potency run (e.g. Jode for level 1-10). Jode translates to Reduce.
The second is Rakeipa (fire). So combining them results in "reduce fire". the last rune is the aspect rune that determines the amount of the deduction. The rune name is ....glyph of fire resist (where the ... is determined by the invert potency rune, and the quality (white, blu, yellow) is determined by the aspect rune
Sounds very tedious.. there is o place to buy runes or fire resistance pieces?
Allyhoo811 wrote: »ChiefofCereal wrote: »
i heardthey were supposed to be reducing the fire damage and posion damabge the vampire and werewolf takes
I really don't know where you heard that, but with the newest patch on the PTS there's no changes to either so I'm going to assume that they changes you heard about won't be coming anytime soon.
From the PTS Patch Notes v2.1:
•Werewolf
•You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
•Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
•Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
•Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
•Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
•You can no longer fish or use the dye station while in werewolf form.
•Devour: This ability can no longer target a destroyed Aura of Protection totem.
•Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
•Savage Strength (passive): This passive will no longer will be removed when your character is killed.
•Vampire
•Reduced the fire damage you receive to 25% from 40%.
•Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
•Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.
The reduced fire and poison is already there then?
not live yet .. thats PTS
ForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
Also thanksForgottenHeretic wrote: »Try enchanting, anyway the fire damage is going down so it wont be nearly as much of a problem as it is, if you want to be a vampire don't let it dissuade you
Enchanting what?
You can use jewelry glyphs that increase fire resistance.
To make them you need an invert potency run (e.g. Jode for level 1-10). Jode translates to Reduce.
The second is Rakeipa (fire). So combining them results in "reduce fire". the last rune is the aspect rune that determines the amount of the deduction. The rune name is ....glyph of fire resist (where the ... is determined by the invert potency rune, and the quality (white, blu, yellow) is determined by the aspect rune
Sounds very tedious.. there is o place to buy runes or fire resistance pieces?
Guild store ... or players who can craft them
idk what pts means
can u craft them ? also do u think i should wait to become vampire or werewolf then ? since i dont have any fire resistant stuff?
Allyhoo811 wrote: »idk what pts means
PTS stands for Public Test Server. It is a server where the developers put upcoming new content and planned changes for major updates so that real players can test them before they go live. The purpose is to squash bugs and fix unintended consequences before the update is released on the real servers. Of course, things never go exactly as planned lol
All PC/Mac players are eligible to download the PTS servers, test the new game content (for major updates), and provide feedback to the developers.can u craft them ? also do u think i should wait to become vampire or werewolf then ? since i dont have any fire resistant stuff?
Yes, you can craft the fire resist enchantments, but you have to devote skill points and time to leveling enchanting (unless you are looking to craft for very low levels).
You could always just try vampire or werewolf and see if you like it. If you don't, you can always pay for the cure (it's only a small fee). Just make sure to respec any skill points you spent on testing it out before curing the disease, otherwise they get stuck in the werewolf/vamp trees and become unusable (until you become a wolf/vamp again).
how do i respect the points? like do i get back a specific amount of points i put in the vamp tree?
how do i respect the points? like do i get back a specific amount of points i put in the vamp tree?[/quote]Allyhoo811 wrote: »
how do i respect the points? like do i get back a specific amount of points i put in the vamp tree?[/quote]Allyhoo811 wrote: »
also how do i feed? i press the y and b button but nothing happens
also how do i feed? i press the y and b button but nothing happens
You need to press the y and b button when the message that you feed pops up.
To feed you need to...
1: go in stealth.
2: approach from the back while staying hidden
3: when you are close enough the message pops up and press the two buttons.