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Should ESO have mercenary hirelings?

Sadishist
Sadishist
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Like those followers in Skyrim. Say you pay a sum of gold to an NPC and they follow you and fight. If they die, you lost the gold and have to pay for another one. The more gold you have, the better the merc.
Edited by Sadishist on August 5, 2015 7:06AM
Xbox One - NA
Sadishe - VR10 DragonKnight - DC

Should ESO have mercenary hirelings? 110 votes

Yes
49%
Gidorickjnjdun_ESOpgorbas_ESOJasmineMoldoviaPistolera_ESOprestonjkingb14_ESOrbaker251b14_ESOMaggotForeverAnnrakoettyRebOlympiosH3Li0SNebthet78PaulhewhewriaMoonscythelouweezi2preub18_ESOZorrashiSuntzu1414AFrostWolf 54 votes
No
50%
VlorMasterFUNG_ESOThymosJHawkkNewBlacksmurfPsychobunnideruddb14_ESOForestd16b14_ESOSeliques0kr4t3slolo_01b16_ESOMalediktusGreatswordJD2013Goresnorttimborggrenlarsenb16_ESOFishBreathChuggernautAldmor13Nallenil 56 votes
  • KerinKor
    KerinKor
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    No
    It's a feature of Skyim I've never used and in an MMO I see even less use for it.

    I vote 'no' because it would take significant resources to implement it and there are far more important things missing from the game that IMO would add far more playable value. If it were a 'freebie' then I'd be fine, I don't have to use something I don't see a need for, but when said feature would take away resources from content I DO want then .. 'no'.
  • Azurulia
    Azurulia
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    No
    considering this is an MMO and there are actual players to group up with, an NPC follower is unnecessary.

    Solo'ers who don't want to group up with others? Well, you are probably playing the wrong genre if you are looking for lots solo player content.

    Group up with like minded people to accomplish stuff, don't rely on a mindless zombie when there are players to do the legwork for you. :tongue:
    Edited by Azurulia on August 5, 2015 9:14AM
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • Mojmir
    Mojmir
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    This isn't skyrim
    Edited by Mojmir on August 5, 2015 9:19AM
  • Sausage
    Sausage
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    No
    Not needed, theres enough players for that.
  • Seth_Black
    Seth_Black
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    Add option:

    'Should ZOS close forums to get rid of all stupid worthless ideas'
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Milktray
    Milktray
    ✭✭✭
    No
    OMG No .. the game would become even more solo than it is now
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • TheShadowScout
    TheShadowScout
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    No
    Want a mercenary hireling? Find a player, offer gold, crafted items or favors of a kind we can't mention here on the forums, have them tag along and kill stuff for you... ;)
  • Sozzy
    Sozzy
    No
    The game lags enough as it is when there's a lot of players in one area, they don't need hirelings to make it lag more.
    Erg- VR2 Orc DK DC Azura's Star
    Davesh- Level 26 Altmer Sorc DC Blackwater Blade
    PS4 EU
  • Gidorick
    Gidorick
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    Yes
    I'll be the voice of "Yes".

    Hirable NPC Companions would be a tool that would allow players to fill out their group to complete group content. In my personal experience, most players don't play at my pace. I like to stop, check things out. listen to all the dialogue. In a group I feel rushed. If I could hire 3 NPC mercs... I'd go at my own pace.

    Not to mention the fact that sometimes it takes FOREVER to find people who are around your same level that are wanting to run the content. Sometime I feel like I'm playing LFG Simulator and not ESO.

    The mechanic exists in game already. It wouldn't be a significant amount of resources that would have to be spent. Simply a way to hire them in multiple locations. My concept has more robust ideas for NPC companions (such as hiring your own Alt... which would be awesome!)

    To those of you who say things like "This isn't the game for you" or "find a group of friends" or "join a guild": Not all of us can or want to have those interactions. Offering another player gold? I personally don't like to be bothersome. If I can't find a group that is going to run the content anyway, I don't run the content. If I DO find a group, usually I'm always the guy that is holding everyone up because I'm looking through bookshelves or listening to dialogue. I don't want to bullet-run content. That is not fun to me. I do not enjoy that.

    ZOS needs to encourage players to PLAY and having group only content with no mechanism for a solo player to complete that content does a really good job of encouraging me to play... something else. And THAT is good for nobody in the context of the future of ESO.

    In my concept, you hire the NPC Companion for a period of time. They aren't ALWAYS with you. They're a tool to assist in group content. playing with one friend? Cool... Hire 2 mercs to fill out your group.

    Anyway.... my concept is below:
    http://forums.elderscrollsonline.com/en/discussion/146133/hirable-npc-companion-concept/p1
    Edited by Gidorick on August 5, 2015 12:00PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Milktray
    Milktray
    ✭✭✭
    No
    If you don't want interactions with others in an online game .. best bet is don't get an online game
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Dekkameron
    Dekkameron
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    Yes
    I vote yes, but only if we can dress them up ourselves and then battle them like pokemon if we wanted to.

    Because that would be awesome!
    - Veteran Combat Librarian -
  • MakeUcrazY
    MakeUcrazY
    ✭✭✭
    Yes
    I had to vote yes on this for one reason; This is an MMORPG. most people forget the 'RPG' part and just say MMO but it is still a Role Playing Game. Some people want to explore.

    Comments like, "I'm playing an MMO and I want to run through a dungeon as quick as possible and pwn the boss. If you cant keep up then maybe you don't need to play an MMO" drive me crazy.

    For comments like those I suggest instead you play a game like Halo or CoD to fulfill your "charge in, hack and slash, skip all content" play-style.

    My wife and I play the game regularly, and occasionally my son will jump in a group with us. We are completionists and want to hit every single bookcase, barrel, crate and the mic occasionally echoes with "BACKPACK! BACKPACK!" Staying in groups is extremely difficult because, 5 minutes in, the rest of the group is gone and we have just given up trying to catch them.

    I have been playing the ES series since Arena and, when Morrowind came for xbox, my wife got into the series and we had wished for years, through Oblivion and Skyrim, that they would add some kind of multiplayer to the series so we could play together.

    Having an extra NPC with you to fill the group outside of PVP areas I think should be fine.
  • Milktray
    Milktray
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    No
    They then have to balance mobs, abilities etc with the hireling/s in thought as well

    I love exploring and don't like rushers .. still can't see reason for hirelings, RPG .. play the role/class you chose and take necessary precautions.
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Wily_Wizard
    Wily_Wizard
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    Yes
    Yes.
    • Everyone has different reasons for playing
    • Each situation is unique
    • Someone else's companion choice doesn't affect me
  • Gidorick
    Gidorick
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    Yes
    Milktray wrote: »
    They then have to balance mobs, abilities etc with the hireling/s in thought as well

    I love exploring and don't like rushers .. still can't see reason for hirelings, RPG .. play the role/class you chose and take necessary precautions.

    No they wouldn't. They don't balance Mobs for groups everywhere, just in group instances... all this would do is allow players to "Group" with NPCs.
    Edited by Gidorick on August 5, 2015 12:54PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Audigy
    Audigy
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    Yes
    To have NPC´s assisting you, is not a question of ESO being an MMO, but if it would fit the type of game we play.

    Looking back in time, MMO´s used to have a very strong reputation system, - where we players could, depending on our standing with them, hire what we needed. It could be a merchant who stood in our shop, a dragon knight who went to battle with us, or a collector who assisted us in acquiring specific type of resources.

    SWTOR has a very similar system in place and it works flawlessly. WOW started with it as well and in my opinion its the best thing Blizzard did in over 8 years or so. While both systems are different, they could be implemented in one way or another also here at ESO.

    The question however is, would ZOS be ready to actually implement a full reputation system, as this would be required for such a system. To just go into a town hall and hire someone seems pretty boring to me. What hireling systems require is a story for those NPC´s, so that a player can get attached to them.

    We can pick them up while we play, find them in a dungeon or get them gifted to us for saving someone (slavery is bad).

    These NPCs could then run our player shops, send us the money we earned by other players shopping in our store, they could take care of our house and garden, they could assist us in battle like at Craglorn or simply just be there providing us with new quests and stories.


    As for the dungeon part, to have an NPC assist us in group dungeons can be tricky, SWTOR only succeeded partly in this. While you an do some dungeons with your NPCs, you tend to only have access to a single one and they might not act that smart, which is why so many followers in games tend to have an "essential setting" so that they can not die.

    To sum this up,

    yes a follower, mercenary system would be nice to have at ESO, especially if we consider that it might solve a few problems that ESO currently has. (Guild only trading, lots of group content outside of dungeons where people have issues getting like minded people, very time consuming crafting system...). Its also far from not suited for MMO´s, Ultima, SWTOR or WOW have them to just name the most popular games here.
    That said, first we would need some type of rep system so that we can actually unlock NPC´s by playing the game, similar to Skyrim or SWTOR.

    I am against just buying an NPC in a bar and once he or she is dead, I pick it up again. It needs to be meaningful content, big enough to fill a DLC, similar to housing. Don't just put it in for the sake of putting it in, it needs to serve a purpose.
  • Hope499
    Hope499
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    No
    All it will do is encourage even more solo play....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Oberon45
    Oberon45
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    No
    I vote no only because, at least in Skyrim anyway, the AI for the hirelings was terrible. If you played an archer they got directly into your line of fire, if you played a thief type, they constantly gave you away. The only thing that would make me madder in a public dungeon than my hireling getting into my archers line of fire would be someone else's hireling getting getting in the way!
  • Chuggernaut
    Chuggernaut
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    No
    I voted no b/c in DDO it started as 1 hireling, and then it turned into a whole party of NPCs. I get some people only like to --play with people they know, but still think hirelings are a bad idea.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • phairdon
    phairdon
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    Unsure whether to say yes or no on this subject.

    It would be kind of fun to be able to buy a mercenary for a certain fee, choose its class & level it just as we do with our own characters. Mercenaries could be purchased from the fighters guild. Although they'd need to be slightly smarter than what we had in Skyrim.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Williamxx
    Williamxx
    Yes
    I vote yes because I like the concept for sure.

    For the people who are saying "don't play online games if you solo heheheeh" there is more than that. I like to solo for sure, and think I should be able to work my way to have good gear and loot. Albeit not going to be be best, but I can live with that.

    MMO's get content updated regularly, the option to group up and be social is there, trading, PvP, etc. Single player games do not have these things. So an idea of an open world game that is always growing, getting new content and evolving is only for people who want to be in groups? Sorry we all don't have 3 friends available at all time to group with like some people seem to have.

    I really liked what EQ1 did with hired help. However, that game was def more of a grind and really needed it. I'm only Vet 7 about to hit 8 but I've been able to solo most zones and group delves without too much hassle.
  • Psychobunni
    Psychobunni
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    No
    I think that ESO already works harder to discourage grouping than any MMO I've tried/played.

    The last thing they need is another solo game aspect. The game has mercenaries to help you...they are called "other players"
    Edited by Psychobunni on August 5, 2015 3:10PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Thymos
    Thymos
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    No
    If they did this, they'd have to rebalance the game difficulty. The PvE content is practically balanced around you being solo.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • NewBlacksmurf
    NewBlacksmurf
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    No
    Because its an online only game....not because its an MMO, there are many opportunities to partner or group up with other players.


    EDIT: And I believe a similar idea was asked prior to the VR zones being reduced in difficulty. We didn't see merc's but we saw a change in difficulty.
    Edited by NewBlacksmurf on August 5, 2015 4:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lightninvash
    Lightninvash
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    Yes
    Dekkameron wrote: »
    I vote yes, but only if we can dress them up ourselves and then battle them like pokemon if we wanted to.

    Because that would be awesome!

    epic
  • Sadishist
    Sadishist
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    Yes
    Keep in mind that it wouldn't take significant resources to program NPC's to follow you because it's already in the game when you have temporary quest followers. Suggestion is just to make them a bit more permanent.
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • Rex-Umbra
    Rex-Umbra
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    Yes
    I said yes but only if they were for solo PvE areas no Cyrodiil or Dungeons. I would rather summon skeletons as a necromancer though.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Suntzu1414
    Suntzu1414
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    Yes
    in the "good ole days" of ESO.

    there were mage / fighter contracts you could buy.
    I think i still have two...

    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • ItsRejectz
    ItsRejectz
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    No
    No! They were in eso at launch and taken out for a reason, they totally broke the game
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No
    In case no one was around about a year ago AvA did have mercenary hirelings but they were completely broken and OP that all any one had to do to defend a empty keep was place 4 or 5 and they will be able to defend a empty keep from attackers.

    So I have no bloody idea why an wants to bring that back.
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