This is my first time (attempting to) starting a discussion, but an idea just came to my mind while rolling out a new character and assigning the CP's I've gained on my V8 main, regarding the CP system. So I don't actually have any problem with this system myself, but I have read multiple threads consisting of complaints of how unfair it is in non-vet campaigns for those who wish to stay at 49, or for those who feel they'll never catch up to those with (as they over exaggerate) thousands upon thousands of CP already. Just for some perspective, I started playing ESO when it released for consoles and have been a dedicated PvPer from the very beginning,so I do have some experience with the CP system and PvP.
ANYWAYS, my idea is this: Allow players to gain CP from the very start, and remove the shared CP system (CP gained is shared throughout all characters).
My logic with this proposal is that the feelings of unfairness for new players will lessen since they too will have the ability to gain CP. And also this will give new players a little boost to catch up to those who have played longer and have reached Vet and have had more time to gain CP.
The flaws: there are many, I know, but this is just an idea and rough proposal that I came up with and I have not seen any other idea such as this, so I thought I'd just throw it out there.
This isn't meant to be an argument or whatever, simply an idea I came up with that I thought I'd share. Quite honestly I couldn't care less what they do with the CP system in the future, when I started playing during console release I hopped right into haderus as I hit lvl 10. Of course I died here and there, easy picking for higher ups and stuff but that was only to be expected in my opinion. I just played the game and on my journey to getting the skills I wanted for my build I hit inevitably hit V8, I had fun the whole time, 70% in PvP.
Please discuss nicely and feel free to point out the flaws lol, that's what makes it a constructive discussion.