

15 Seconds cooldown seems way too low given the Shield you AND your allies recieve
combined with whitestrakes set (depending on if there is jewelry for Imperium or not)
whitestrakes is already one of the most OP sets in game as it is safing ppls asses way too often
15 seconds is too short, both for whitestr and the new set.
MaximusDargus wrote: »Someone forgots that if player chooses a certain set. For example a whitestreake. He pays for the "shield that saves his ass many time" with not getting other set that would for example greatly increase his DPS.
But it seems that PVP DPS will have problem with EVERYTHING that can save someone even a little bit from one shot KO PVPers macro and if this happens we end up with topic like OPs.
#NBmasterrace #nerfeverything
whitestrakes is pretty bad now with the shield nerf... it only gives a 5k dmg shield which is like one attack haha.
MaximusDargus wrote: »Whitstreake is nothing near OP in Cyriodiil, after shield nerf of course, 5k shield is a joke (Fortunately its limited only to PVP).
Whistestreake anywhere outside of cyriodiil 10080 damage shield.
Whitestreake in cyriodiil 5040 damage shield.
Whitestreake in IC alliance base and sewers and districts 5040 damage shield.
Whitestreake in PVE new dungeons (prison and white gold tower) 10080 damage shield.
SO DEPENDING ON WHERE DID OP DISPLAYED THE SET OF IMPERIUM the stats will vary (damage shield sets tooltip do update according to if they are being reduced by "battle spirit buff"
If OP linked that item from screenshot while being inside of dungeon then the damage shield of 11340 will be reduced to half of it in any PVP area.
And form the look of very small screenshot OP provided i feel like he is linking it straight from the dungeon. This means that in PVP the Imperium set shield will be reduced to 5670.
MaximusDargus wrote: »The tooltip of imperium set is quite not precise.
Grand shield to nearby allies. How many allies? How close they have to be? Do they have to be in your group? Is there limit on how many allies will get the shield?
i don't really want to face a 24-man blob running this set on 10+ chars. sounds pretty OP on paper...
15 Seconds cooldown seems way too low given the Shield you AND your allies recieve
combined with whitestrakes set (depending on if there is jewelry for Imperium or not)
whitestrakes is already one of the most OP sets in game as it is safing ppls asses way too often
Agree, and does this set have weapon/shield parts? If no - it is not that good as Whitestrike and mostly for group play.mike.gaziotisb16_ESO wrote: »The block-holding tanking meta is dead. Long live the bubble tank
If it stays as OP as it is i do not give a freaking shizzle about my Weap dmg bc I will use that set, Weap dmg isnt really important as long as i have 100% Penetration lolololMaximusDargus wrote: »Someone forgots that if player chooses a certain set. For example a whitestreake. He pays for the "shield that saves his ass many time" with not getting other set that would for example greatly increase his DPS.
But it seems that PVP DPS will have problem with EVERYTHING that can save someone even a little bit from one shot KO PVPers macro and if this happens we end up with topic like OPs.
#NBmasterrace #nerfeverything
Emma_Eunjung wrote: »
LOL, in what universe would that be an IMPROVEMENT? Basically what I inferred from your OP is that you have no intention of wearing these sets yourself, so you think they should be nerfed for everyone else.
Did it occur to you that players other than yourself might be counting on these sets to survive tough boss encounters, especially considering the fact that blocking is going to be a luxury now instead of a core combat mechanic?