Every body cries foul " play how you want to play" was zenimax's rope in for the game, and that at times it isnt , you read it in most qq threads of some sort or another.LandedEagle wrote: »Here's an idea, let's make the TANK hit just as hard as a mage or nb. oh why not give the TANK access to mad heals aswell. Because his 20 k armour 20 k spell resist aren't enough. Oh and let's make it so he has some shields and mad reflect damage spells. Oh and let's give the craziest Cc you can get. Wtf are you thinking? He should be a sponge yes, but he should hit like a wet noodle, and should need a healer to heal.
Next broken point the mage. Let's give him several stackable shields and make him able to tank. Wtf. He should hit hard yes, but should be squishy as a worm.
While we point out broken things let's make it so the nb cannot stack the dodge abilities. And let's make it so when he hits somebody, he cannot stealth! The hit person can run and stealth but stupid nb will be visible for 5mins. And the actual ability to go invisible will cost you magic and then u will be hit out of stealth mynahs. Yep kool idea. Stupid.
And then there is a templar.... Give him the JESUS beam and CC. Lol ok mate, so he is a healer but hits as hard as a damaged. Yep makes sense.
My sorc wrecks everyone, my DK also wrecks everyone. I think it just comes down to the player, because my nb and Templar also wreck everyone
LandedEagle wrote: »Here's an idea, let's make the TANK hit just as hard as a mage or nb. oh why not give the TANK access to mad heals aswell. Because his 20 k armour 20 k spell resist aren't enough. Oh and let's make it so he has some shields and mad reflect damage spells. Oh and let's give the craziest Cc you can get. Wtf are you thinking? He should be a sponge yes, but he should hit like a wet noodle, and should need a healer to heal.
Next broken point the mage. Let's give him several stackable shields and make him able to tank. Wtf. He should hit hard yes, but should be squishy as a worm.
While we point out broken things let's make it so the nb cannot stack the dodge abilities. And let's make it so when he hits somebody, he cannot stealth! The hit person can run and stealth but stupid nb will be visible for 5mins. And the actual ability to go invisible will cost you magic and then u will be hit out of stealth mynahs. Yep kool idea. Stupid.
And then there is a templar.... Give him the JESUS beam and CC. Lol ok mate, so he is a healer but hits as hard as a damaged. Yep makes sense.
LandedEagle wrote: »My templar owns. Just JESUS beam and throw a javelinvthrough their heart lol and my nb is fine except it doesn't do what it should. Go invisible. The difference between a dk and nb is insane. Dk is broke because it can do everything. Nb is broke because we'll it's broke lol it has invisible/stealth that doesn't work. Stupid. Why bother when I can just go a dk and with no skill own everyone.
Do that, reroll as a DK. They're not as "faceroll easy win" as you think (anymore), they've been nerfed several times.
And I think I speak for many when I say that we don't need more NBs running around. Reroll dk, do it.
leepalmer95 wrote: »Well this is new a nb complaining about a dk... what?
Yout actually serious xD
[quote="
Do that, reroll as a DK. They're not as "faceroll easy win" as you think (anymore), they've been nerfed several times.
And I think I speak for many when I say that we don't need more NBs running around. Reroll dk, do it.
A player who plays a nightblade is complaining about every other class ... that's a good one!
Nightblades are responsible for over 1/3 of the kills on my DK in Cyrodiil, while other DKs account for almost 1/3 of the players I kill, while NB's less than 1/5th. I kill more sorcs than templars, but more templars kill me than sorcs but only by a slim margin.
Based on this, I'd say at the moment NBs have a clearly superior class to DKs, and really just about everyone else.
Try not to think of the ESO classes in terms of the traditional RPG roles, i.e. DK=Tank, Sorc=Damage Dealer, NB=Thief, Templar=Healer, but rather think of the ESO classes as distinct forms of martial arts, which can be applied to various roles.
All classes have some powerful abilities, that if used correctly can be potent, but can also be countered.
LandedEagle wrote: »Here's an idea, let's make the TANK hit just as hard as a mage or nb. oh why not give the TANK access to mad heals aswell. Because his 20 k armour 20 k spell resist aren't enough. Oh and let's make it so he has some shields and mad reflect damage spells. Oh and let's give the craziest Cc you can get. Wtf are you thinking? He should be a sponge yes, but he should hit like a wet noodle, and should need a healer to heal.
Next broken point the mage. Let's give him several stackable shields and make him able to tank. Wtf. He should hit hard yes, but should be squishy as a worm.
While we point out broken things let's make it so the nb cannot stack the dodge abilities. And let's make it so when he hits somebody, he cannot stealth! The hit person can run and stealth but stupid nb will be visible for 5mins. And the actual ability to go invisible will cost you magic and then u will be hit out of stealth mynahs. Yep kool idea. Stupid.
And then there is a templar.... Give him the JESUS beam and CC. Lol ok mate, so he is a healer but hits as hard as a damaged. Yep makes sense.
Lol.
"I can't 1-shot everybody and then disappear into the shadows! Please ZOS fix it so I can play the way my class was designed! Nerf shields, nerf heals, nerf block, nerf damage healing, nerf detect potions, nerf dots, buff my favourite races, buff my cloak, buff my regen, make a DLC where I can steal every token to players I gank! Do this and I will finally be able to play my class as intended!"
Congratulations, dear crying NB army, you succeded. Beware, everybody will soon have a nightblade as main character, you won't be able to say "nerf players's skills".
The OP is a joke; explain why everybody is rerolling nightblades if other classes are so OP.