Uuughh Rally is still much much much better than Critical Surge in PVP. It isn't even close. I'm walking around IC with 67% crit chance and using Critical Rush too and my healing is like 1/4 of what Rally gives me.
I can't honestly think of ANY good reason why ZOS won't make ALL class skills scale off of what ever stat you have chosen.... A stamina based DW sorc should be able to rock a crystal frag that hits just as hard as a magicka staff wielder. Our weapon choices simply define our preferred playstyle, and since we are stuck choosing a "Class" instead of having all trees available, we should be able to use ALL of those class skills affectively.
infracanisub17_ESO wrote: »Dark Exchange gives a lot less resources back on the PTS compared to Live. You don't get the resources until after the animation cool down so it ends up being ~1.7 secs before resources are returned.
Plus the ability scales from Max health and stamina so gear doesn't improve the value versus live where it scales from total magicka and total max stamina.
Thundering Presence could give Minor Berzerk for the 8% increased damage. It also should tick the DoT every 0.5 sec for increased chances to Disintegrate.
I think the whole idea of needing a magicka dump is better though. Unless ZOS addresses more of the issues raised in these threads, Stamina Spec will be worse off in 1.7 than it is in Live currently. Sad.
Hmm thundering presence with a beserk buff might have unintended consequences, in that it gets used by magicka sorcerers in PvP to become even stronger. Maybe a protection buff or an endurance buff would be better - making it good for tanks and survivability?
Hmm thundering presence with a beserk buff might have unintended consequences, in that it gets used by magicka sorcerers in PvP to become even stronger. Maybe a protection buff or an endurance buff would be better - making it good for tanks and survivability?
How funny would it be if stamina sorcs end up using the magic morph for the speed while magicka sorcs end up using the stamina morph for the damage
Hmm thundering presence with a beserk buff might have unintended consequences, in that it gets used by magicka sorcerers in PvP to become even stronger. Maybe a protection buff or an endurance buff would be better - making it good for tanks and survivability?
From a PVP perspective, it has been nice that basically every Wrecking Blow crit is a heal. It was very frustrating on live to have a 12k Wrecking Blow crit and only get 400 healing instead of 7k heal because a Boundless Storm crits with 10% total spell crit. Things like that are a random occurrence but happens often enough to be very frustrating. I'd like to see how well Surge healed with dots working and the new 0.1 second cooldown (down from 0.25s). The only way Surge is overpowered is if it had no cooldown at all so AOE effects could bring back crazy burst heals the more targets you had. They should lower the cooldown as low as the engine can recognize so that all crit dmg besides AOEs heal.
It will also help surge when shields can be critted, but until zos work out a way to prevent multiple simultaneous heals from aoe skills we will be stuck with a cooldown. However zos could at least let us test the lower cool down with DoT crit heals.
Stalwart385 wrote: »Since stam sorcs dont want thundering presence can I have it back and give them the speed morph please?