And this is exactly the problem with MMOs. Unless you have a life where you can dedicate an inordinate amount of hours to these things, you will always be hopelessly behind. I enjoy ESO, but I learned a long, long time ago (okay a month ago), that I will never be able to compete in PvP - ever. I simply do not have the time in my life to dedicate to all the farming, grinding, huge time-suck, etc... that is required to get to the high VR levels, let along the CP system. At best I'll make VR1 perhaps by the end of the year and VR14 by 2019.DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
It's sad, but, it's the truth. All I can do is keep plugging along and hope that, someday I'll be able to compete, but, until then, I'll settle for the scraps I can get and enjoy the game for what it is.
Now, if they'd add text chat, maybe I could join some groups and not constantly *** them off because I can't "chat" with them. I'll just keep on trying and healing and dealing out damage when needed (and probably when it's not) and hope I've done the right thing.
I salute all you high level VR's and all you massive CP pointload folks, but I'll just have to look at Mount Olympus from the ground and worship the ground you walk on up there in the stratosphere!
so how would you feel if at your place of employment, someone in highschool got the same job/salary as you. After you spent years working for it all because he felt entitled to it?
DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
Character Power vs CP invested:
The initial statements were:
- Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
- Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
- Therefore additional CP above 300-360CP threshold are not really that important
I. Blue Trees - DPS output:
For purpose of this test we're maxing:
1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
3) Spell Erosion afterwards for additional damage bonus (abv.)
(Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)
Funnel Health with Staff-weaving output:
Full DPS rotation with Staff-weaving output:
II. Red Trees - Damage Mitigation and Utility:
For purpose of this test we're maxing:
1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).
(Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)
III. Green Trees - Cost Reduction and Regeneration:
For purpose of this test we're maxing:
1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)
(Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)
IV. Conclusion:
- You're getting the most benefits up to 300-360 CP.
- All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.
V. Additional comments related to discussion:Thank you for your time!
- Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
- Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
- Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
- Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
Character Power vs CP invested:
The initial statements were:
- Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
- Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
- Therefore additional CP above 300-360CP threshold are not really that important
I. Blue Trees - DPS output:
For purpose of this test we're maxing:
1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
3) Spell Erosion afterwards for additional damage bonus (abv.)
(Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)
Funnel Health with Staff-weaving output:
Full DPS rotation with Staff-weaving output:
II. Red Trees - Damage Mitigation and Utility:
For purpose of this test we're maxing:
1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).
(Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)
III. Green Trees - Cost Reduction and Regeneration:
For purpose of this test we're maxing:
1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)
(Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)
IV. Conclusion:
- You're getting the most benefits up to 300-360 CP.
- All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.
V. Additional comments related to discussion:Thank you for your time!
- Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
- Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
- Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
- Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
Meh. Doesn't matter. As long as I'm happy and comfortable, I could care less if little Mr. HS got it. Sure it might hurt, but, meh. It doesn't really matter to me. I'm not competitive by nature. Of course, if the got rid of me and put little Mr. HS in my place, I can pretty much guarantee that Little Mr. HS wouldn't make it to the end of the week. If you think I'm kidding, you really, really better not cross me. In 50 years, there are always a few bodies in the basement.
Math math math
so how would you feel if at your place of employment, someone in highschool got the same job/salary as you. After you spent years working for it all because he felt entitled to it?
so how would you feel if at your place of employment, someone in highschool got the same job/salary as you. After you spent years working for it all because he felt entitled to it?
First of all, that happens everywhere, every day. You can be the janitor of a court house for 40 years and the new grad lawyer fresh out of law school is going to make more money than you. No other people in the world think they deserve more simply because they have been there longer besides MMORPG players.
The current chess world champion is Magnus Carlsen, he's 24. He beat Viswanathan Anand, 45, for the title. Anand had been playing chess when Carlsen was still crapping in his hands and wiping in on his face.
Usain Bolt holds the world record in the 100m sprints, there are most definitely runners that have been running a lot longer than he has that can not beat his record.
The Grammy doesn't go to the singer who's been around the longest.

And this is exactly the problem with MMOs. Unless you have a life where you can dedicate an inordinate amount of hours to these things, you will always be hopelessly behind. I enjoy ESO, but I learned a long, long time ago (okay a month ago), that I will never be able to compete in PvP - ever. I simply do not have the time in my life to dedicate to all the farming, grinding, huge time-suck, etc... that is required to get to the high VR levels, let along the CP system. At best I'll make VR1 perhaps by the end of the year and VR14 by 2019.DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
It's sad, but, it's the truth. All I can do is keep plugging along and hope that, someday I'll be able to compete, but, until then, I'll settle for the scraps I can get and enjoy the game for what it is.
Now, if they'd add text chat, maybe I could join some groups and not constantly *** them off because I can't "chat" with them. I'll just keep on trying and healing and dealing out damage when needed (and probably when it's not) and hope I've done the right thing.
I salute all you high level VR's and all you massive CP pointload folks, but I'll just have to look at Mount Olympus from the ground and worship the ground you walk on up there in the stratosphere!
so how would you feel if at your place of employment, someone in highschool got the same job/salary as you. After you spent years working for it all because he felt entitled to it?
And this is exactly the problem with MMOs. Unless you have a life where you can dedicate an inordinate amount of hours to these things, you will always be hopelessly behind. I enjoy ESO, but I learned a long, long time ago (okay a month ago), that I will never be able to compete in PvP - ever. I simply do not have the time in my life to dedicate to all the farming, grinding, huge time-suck, etc... that is required to get to the high VR levels, let along the CP system. At best I'll make VR1 perhaps by the end of the year and VR14 by 2019.DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
It's sad, but, it's the truth. All I can do is keep plugging along and hope that, someday I'll be able to compete, but, until then, I'll settle for the scraps I can get and enjoy the game for what it is.
Now, if they'd add text chat, maybe I could join some groups and not constantly *** them off because I can't "chat" with them. I'll just keep on trying and healing and dealing out damage when needed (and probably when it's not) and hope I've done the right thing.
I salute all you high level VR's and all you massive CP pointload folks, but I'll just have to look at Mount Olympus from the ground and worship the ground you walk on up there in the stratosphere!
so how would you feel if at your place of employment, someone in highschool got the same job/salary as you. After you spent years working for it all because he felt entitled to it?
MaximusDargus wrote: »There is no fix for CP because its not broken.
Players mentality is broken since they expect their character to be as good at first time of playing game as someone who was playing the game for over a year.
There are other things that need to be fixed, like finally adding PVP campaign without CP (because even if apparently everyone wants a challenge, PVPers will still cry when they fail and get killed by a "challenging opponent")
Mr.Turtlesworth wrote: »DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
I'm a long time mmo player and i've never seen an mmo with a system this broken. It needs to have a cap. It isn't fair to new/returning players as they will never be as good as anyone that has been playing longer than them.
DragonxTortoise wrote: »Sorry but it's an MMO. MMOS require lots of time. Why should people who have put in more time be penalised because you don't want to invest time into the game.
To be honest I think something like the The Witcher or DragonAge would suit you better if you don't want people to be stronger than you.
Running around killing mobs like junkie is NOT PLAYING THE GAME it's BS!!!!!
I ll stay in game as long as i have plus acc No i won't become CP zombie like the most do