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NO STAM REGEN While Blocking, this has got to be pulled before it goes live.

  • Anhedonie
    Anhedonie
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    ZOS, just edit Cyrodiil debuff, so it stops your stamina regeneration during blocking. Dunno if it's possible, maybe game coding is more complicated than I thought.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Sneak_Thief
    Sneak_Thief
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    Anhedonie wrote: »
    ZOS, just edit Cyrodiil debuff, so it stops your stamina regeneration during blocking. Dunno if it's possible, maybe game coding is more complicated than I thought.

    They can already do that, why they dont I don't know. So ill just raise hell until its a pvp thing only :)
  • Sneak_Thief
    Sneak_Thief
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    At this point I'm not just thinking about me and my abilities. I am quite confident in them. However what I see happening is the gap between casuals and elitist is widening further. Elitist shouldn't get their hard mode at a casuals exspense. I know it bothers my wife that she is unable to do alot of content as is, these are the 99%ers. ZOS please don't let that 1% of crazy good players who find the best builds and gear to exploit be he cause of so many nerfs, especially to PvE. Thats my wish.
  • grimsfield
    grimsfield
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    The whole Idea of continuing to nerf stamina regen, is just dumb, because it affects alot more than just pvpers who are trying to perma block. The real solution for that problem should have been a reduction to the effectiveness of blocking.

    Yes, blocking negates too much damage!

    That said, if you reduce the effectiveness of blocking, people will die alot more, so if you reduce the effectiveness of blocking, you must also reduce the damage that players/mobs/bosses/etc deal. Either that, or give people more health, and more effective healing. This way you can keep damage dealt the same but people won't die as easily.

    Do these changes and people will not block as much and they will not be basically immune to damage while blocking.

    I've always thought there were too many one-shot mechanics in this game as it is. So a solution as I describe above, I think would not be asking too much.
  • Personofsecrets
    Personofsecrets
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    grimsfield wrote: »
    The whole Idea of continuing to nerf stamina regen, is just dumb, because it affects alot more than just pvpers who are trying to perma block. The real solution for that problem should have been a reduction to the effectiveness of blocking.

    Yes, blocking negates too much damage!

    That said, if you reduce the effectiveness of blocking, people will die alot more, so if you reduce the effectiveness of blocking, you must also reduce the damage that players/mobs/bosses/etc deal. Either that, or give people more health, and more effective healing. This way you can keep damage dealt the same but people won't die as easily.

    Do these changes and people will not block as much and they will not be basically immune to damage while blocking.

    I've always thought there were too many one-shot mechanics in this game as it is. So a solution as I describe above, I think would not be asking too much.

    In some ways I think the nerf to stamina regeneration while blocking was due to the other changes happening in cyrodiil; those are decrease effectiveness of shields and decreased damage.

    The problem, if that is the case, is that it isn't an apples to apples change. Decreased damage deals with health, decreased shields deal with health, but decreased stamina regeneration for blockers deals in a different currency.

    Thinking about it that way means your proposed change makes a lot of sense.
  • Paradox
    Paradox
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    Reduction, sure. Make is 75%, test it, if it works -- good. If not, 50%... Test it, if it works -- good.

    100% reduction in stamina regeneration while blocking is NOT a good thing for anyone but stamina users. Magicka users get ***.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • J2JMC
    J2JMC
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    I love how all of a sudden the "hardcore" players are coming to the defense of the "casuals" after complaining that "casuals" are the reason the game is too easy. Guess admitting something is too hard for them is too much to bear on the ego. It'd be a lot more funny if it wasn't just sad. What the heck, i'll still laugh. LOL

    On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Personofsecrets
    Personofsecrets
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    J2JMC wrote: »
    On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?

    I'm really not sure.

    While tanking with 70 cp was a harder on the stats than tank is with 200, the stamina regeneration is such a tremendous change that I can't see champion points ever compensating for it.
  • Paradox
    Paradox
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    J2JMC wrote: »
    I love how all of a sudden the "hardcore" players are coming to the defense of the "casuals" after complaining that "casuals" are the reason the game is too easy. Guess admitting something is too hard for them is too much to bear on the ego. It'd be a lot more funny if it wasn't just sad. What the heck, i'll still laugh. LOL

    On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?

    Only idiots blame casual players for a game's issues. The game is too easy. End-game content isn't for casual players. I could care less about quests.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Rinmaethodain
    Rinmaethodain
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    Ubernerf to stamina regeneration is unjustfied and unfair.
    It was brought to game under false accusations and selfish intentions.

    PvP dpses cheer for it because now they can one shot tanks that are already harmless in pvp (i talk about TRUE tanks not "DPS with sword and board" who is recognised as tank by limited people).

    Among all the changes going along with "You will no longer regenerate stamina while blocking" the only thing ZOS added to "help" to balance this unnesesary nerf is to make serpent mundus stone give stamina regeneration.

    TOO BAD that still when blocking even serpent mundus stone will give absolute 0 of stamina.

    Thanks for gimping and crippling every tank in game just because some PVPers made false accusations that "tanks are OP in PVP". Thank you for ignoring whole community of PVE tanks and taking away their right to regenerate stamina while blocking.

    When are we expecting "no mana regeneration while casting spells and healing" and "no health regeneration while doing anything"?

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart.

    Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY"

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.


    Edited by Rinmaethodain on July 30, 2015 8:01AM
  • Mojmir
    Mojmir
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    Seriously
    Ubernerf to stamina regeneration is unjustfied and unfair.
    It was brought to game under false accusations and selfish intentions.

    PvP dpses cheer for it because now they can one shot tanks that are already harmless in pvp (i talk about TRUE tanks not "DPS with sword and board" who is recognised as tank by limited people).

    Among all the changes going along with "You will no longer regenerate stamina while blocking" the only thing ZOS added to "help" to balance this unnesesary nerf is to make serpent mundus stone give stamina regeneration.

    TOO BAD that still when blocking even serpent mundus stone will give absolute 0 of stamina.

    Thanks for gimping and crippling every tank in game just because some PVPers made false accusations that "tanks are OP in PVP". Thank you for ignoring whole community of PVE tanks and taking away their right to regenerate stamina while blocking.

    When are we expecting "no mana regeneration while casting spells and healing" and "no health regeneration while doing anything"?

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart.

    Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY"

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.

    Sorry there is no so much awesome button,but so true. If the point of you play style is too just commit morbid and accomplish everything in the game before anyone else than your playing mmos wrong.not saying you gotta dumb it down but it's not a race.realize some ppl aren't career gamers.
  • Mojmir
    Mojmir
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    Guys in another thread already beat one of the new dungeons,I guess we gonna get nerfed harder as punishment?
    Edited by Mojmir on July 30, 2015 8:11AM
  • P3ZZL3
    P3ZZL3
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    @MaximusDargus You do raise some good points.

    As far as I knew, one of the main reasons they were nerfing the regen was that heavyweight tanks were in pve content, holding down block, with very little issue against the boss'

    I agree with the pugs as well, first time I ever did darkshade was with a Pug. 2.5hrs to do it and a lot of pain and shaking of heads. Second time with Guild, 60 mins who were still new to Darkshade.

    As for the Serpent - I'm surprised. I thought that it WOULD regen whilst blocking. IT would be the counter balance of removing the Stam regen as a whole whilst blocking. The consequence of having that, is that you lose your Mundus stone for it. Would seem like a fair trade off imo.

    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • J2JMC
    J2JMC
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    J2JMC wrote: »
    On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?

    I'm really not sure.

    While tanking with 70 cp was a harder on the stats than tank is with 200, the stamina regeneration is such a tremendous change that I can't see champion points ever compensating for it.

    I agree, which is why I think if the cp system did not exist this change would not have come through. I'll even go a step further and say I think the roll dodge and streak changes are also a cause of the cp system. The sorc shield nerf as well.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Rinmaethodain
    Rinmaethodain
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    This is what happens when ZOS listen to 1% of blase elite, gross on CP and best gear who will advocate for changes to which "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.

    There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.

    But there is a BIG PROBLEM when ZOS decides to make all current content more difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds.

    Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.

    It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).
    And only justification they give is that "they want to make tanking more attactive"? Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads.
    And the statement that some specially assigned team of devs tested all content and declared its doable with "0 stam regen" is just silly.
  • RedTalon
    RedTalon
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    Play test it and give feedback on the pts forum and while on the pts /feedvacj us great
    Edited by RedTalon on July 31, 2015 8:36PM
  • corwinDA
    corwinDA
    My pal is my groups primary tank for PvE and loves PvP when he saw that stamina regen was going away while blocking he reacted much like the op did but since then he has turned around by looking at all they plan to do in the next dlc. There are a lot of exploits out there and any class right now has an op build in pvp so we really should stop our whining on that and as for PvE I agree with the post of taking in a balanced group. Right now if your geared right you can out dps all vet dungeons so those who rolled a healer are left in the wind till trials but what do you get by then? Healers that cant heal effectively because they never needed too. Yes, drop the max dps potions and learn that regen potions exist and have a use.
  • LEGENDARYYY
    LEGENDARYYY
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    adapt
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Rinmaethodain
    Rinmaethodain
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    adapt

    Said person playing for a year, who runs a pseudo tank (a dps with sword and board) build which is semi reason why PVP complaints influenced ZOS to ubernerf every eso real tank (instead of focusing on pseudo DPS+sword and board builds).
  • LEGENDARYYY
    LEGENDARYYY
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    adapt

    Said person playing for a year, who runs a pseudo tank (a dps with sword and board) build which is semi reason why PVP complaints influenced ZOS to ubernerf every eso real tank (instead of focusing on pseudo DPS+sword and board builds).

    uhm? I'm 5x heavy. Doing about 6k single dps, how is that dps?

    Anyways, tanks are OP atm, no wonder a nerf comes around.

    I love how you say "REAL" tank, but.. wait.. what does that even mean?
    Edited by LEGENDARYYY on July 31, 2015 8:57PM
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Personofsecrets
    Personofsecrets
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    adapt

    Said person playing for a year, who runs a pseudo tank (a dps with sword and board) build which is semi reason why PVP complaints influenced ZOS to ubernerf every eso real tank (instead of focusing on pseudo DPS+sword and board builds).

    uhm? I'm 5x heavy. Doing about 6k single dps, how is that dps?

    Anyways, tanks are OP atm, no wonder a nerf comes around.

    I love how you say "REAL" tank, but.. wait.. what does that even mean?

    >6k DPS
    >OP

    I feel like we have to chose one of those, not both.
  • Rinmaethodain
    Rinmaethodain
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    Did you know that you can use /feedback function on PTS to provide comments about new features?

    Because apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.

    Its almost like they dont bother to check PTS forum feedback about this issue, and they have only IC related threads bookmarked.
    And while that, apparently PVPers who will benefit from this unjustified nerf, common trolls and people who dont have anything to do with tanking are sending false-positive feedback while in game on PTS with /feedback function to mislead ZOS or give them excuse to keep this change.

    (because apparently ZOS thinks that only people who log in to PTS are allowed to have any feedback, and they ignore the fact that anyone who can use their brain and think on their own aka smart person will know that ubernerfing something to 0 is just plain sick).

    So due to above circumstances, anyone who cares for PVE tanking and not just his own a** (not the top elite of pver who "ran vdsa 100 times and think game is boring" that can only think about themselfs and are supporting this change to keep monopoly over ALL content in ESO since they will adapt to any crap that ZOS will pull off) should get into PTS and use /feedback function to provide his opinion about "0 stamina regen while blocking"
  • Skwor
    Skwor
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    The stamina changes are the best thing to date. There should be no regen while blocking. Enough already with the limitless pool for stamina builds.

    The current meta is obviously OP and I for one am very happy with the current status of the changes.
  • Tolmos
    Tolmos
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    I'm probably the only tank looking forward to the change. lol

    That said, I haven't tried it on PTS so I won't vote.
  • Malediktus
    Malediktus
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    Nothing good comes out of balance actions which affect PvE and PvP at the same time. Balance of both should be strictly split.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Wing
    Wing
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    Did you know that you can use /feedback function on PTS to provide comments about new features?

    Because apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.

    probably lawl, and as long as one person says its good technically they are "getting positive feedback" they are simply ignoring the boatloads of negative feedback (as is evidence by the already mentioned boatloads of negative feedback and no dev acknowledgement or response in any way shape or form)

    in all my years of gaming I have never wanted to smack a game dev in the mouth, until now, and they couldn't block it either because. . .they have no stam regen (HA!)

    they never gave a mechanical reason for it either, just vague unspecific terms. and the elite 1% that advocate the change claim its because "tanking got too easy in 1.6". . .EVERYTHING got too easy at 1.6, that's what happens when you remove softcaps and introduce a giant power spike system like the CP system.

    so where are the healing and dps nerfs because they are "too easy" a "problem" and "not fun"?

    HMMMMMMMM?

    im waiting?
    Edited by Wing on August 3, 2015 9:21PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Skwor
    Skwor
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    Wing wrote: »
    Did you know that you can use /feedback function on PTS to provide comments about new features?

    Because apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.

    probably lawl, and as long as one person says its good technically they are "getting positive feedback" they are simply ignoring the boatloads of negative feedback (as is evidence by the already mentioned boatloads of negative feedback and no dev acknowledgement or response in any way shape or form)

    in all my years of gaming I have never wanted to smack a game dev in the mouth, until now, and they couldn't block it either because. . .they have no stam regen (HA!)

    they never gave a mechanical reason for it either, just vague unspecific terms. and the elite 1% that advocate the change claim its because "tanking got too easy in 1.6". . .EVERYTHING got too easy at 1.6, that's what happens when you remove softcaps and introduce a giant power spike system like the CP system.

    so where are the healing and dps nerfs because they are "too easy" a "problem" and "not fun"?

    HMMMMMMMM?

    im waiting?

    I see a lot of people posting here that these are good changes. Those of us who see this as needed and good are hardly a small minority.
  • Dreddnawt
    Dreddnawt
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    They are removing all defenses so this game will degenerate into a massive masochistic death fest. When this goes live we can all thank ZOS for murdering the TES franchise we all USED TO love so much.
    Dreddnawt - Orsimer Aedric Crusader
    Alexstrasza Drogon - Imperial Infernal Dragon
    Daggerfall Covenant

    TESO / PC / NA Server
  • RinOkumara
    RinOkumara
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    Honestly, the no stam regen while blocking is not that bad. Maybe instead of whining on the forums you could be practicing with the new changes.(:
  • codybrewer78b14_ESO
    I agree with anything that makes this game more challenging. I think if you find this game easy you are not "the greatest player ever" you are average at best. If people find it too hard then they should go back to lower level areas and dungeons and learn how to fight. Problem is people race to VR14 and never learn how to play the game!
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