grimsfield wrote: »The whole Idea of continuing to nerf stamina regen, is just dumb, because it affects alot more than just pvpers who are trying to perma block. The real solution for that problem should have been a reduction to the effectiveness of blocking.
Yes, blocking negates too much damage!
That said, if you reduce the effectiveness of blocking, people will die alot more, so if you reduce the effectiveness of blocking, you must also reduce the damage that players/mobs/bosses/etc deal. Either that, or give people more health, and more effective healing. This way you can keep damage dealt the same but people won't die as easily.
Do these changes and people will not block as much and they will not be basically immune to damage while blocking.
I've always thought there were too many one-shot mechanics in this game as it is. So a solution as I describe above, I think would not be asking too much.
On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?
I love how all of a sudden the "hardcore" players are coming to the defense of the "casuals" after complaining that "casuals" are the reason the game is too easy. Guess admitting something is too hard for them is too much to bear on the ego. It'd be a lot more funny if it wasn't just sad. What the heck, i'll still laugh. LOL
On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?
Sorry there is no so much awesome button,but so true. If the point of you play style is too just commit morbid and accomplish everything in the game before anyone else than your playing mmos wrong.not saying you gotta dumb it down but it's not a race.realize some ppl aren't career gamers.MaximusDargus wrote: »Ubernerf to stamina regeneration is unjustfied and unfair.
It was brought to game under false accusations and selfish intentions.
PvP dpses cheer for it because now they can one shot tanks that are already harmless in pvp (i talk about TRUE tanks not "DPS with sword and board" who is recognised as tank by limited people).
Among all the changes going along with "You will no longer regenerate stamina while blocking" the only thing ZOS added to "help" to balance this unnesesary nerf is to make serpent mundus stone give stamina regeneration.
TOO BAD that still when blocking even serpent mundus stone will give absolute 0 of stamina.
Thanks for gimping and crippling every tank in game just because some PVPers made false accusations that "tanks are OP in PVP". Thank you for ignoring whole community of PVE tanks and taking away their right to regenerate stamina while blocking.
When are we expecting "no mana regeneration while casting spells and healing" and "no health regeneration while doing anything"?
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart.
Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY"
Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.
Personofsecrets wrote: »On a more serious note, do you think ZOS would still be making these changes if the CP system did not exist?
I'm really not sure.
While tanking with 70 cp was a harder on the stats than tank is with 200, the stamina regeneration is such a tremendous change that I can't see champion points ever compensating for it.
LEGENDARYYY wrote: »adapt
MaximusDargus wrote: »LEGENDARYYY wrote: »adapt
Said person playing for a year, who runs a pseudo tank (a dps with sword and board) build which is semi reason why PVP complaints influenced ZOS to ubernerf every eso real tank (instead of focusing on pseudo DPS+sword and board builds).
LEGENDARYYY wrote: »MaximusDargus wrote: »LEGENDARYYY wrote: »adapt
Said person playing for a year, who runs a pseudo tank (a dps with sword and board) build which is semi reason why PVP complaints influenced ZOS to ubernerf every eso real tank (instead of focusing on pseudo DPS+sword and board builds).
uhm? I'm 5x heavy. Doing about 6k single dps, how is that dps?
Anyways, tanks are OP atm, no wonder a nerf comes around.
I love how you say "REAL" tank, but.. wait.. what does that even mean?
MaximusDargus wrote: »Did you know that you can use /feedback function on PTS to provide comments about new features?
Because apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.
MaximusDargus wrote: »Did you know that you can use /feedback function on PTS to provide comments about new features?
Because apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.
probably lawl, and as long as one person says its good technically they are "getting positive feedback" they are simply ignoring the boatloads of negative feedback (as is evidence by the already mentioned boatloads of negative feedback and no dev acknowledgement or response in any way shape or form)
in all my years of gaming I have never wanted to smack a game dev in the mouth, until now, and they couldn't block it either because. . .they have no stam regen (HA!)
they never gave a mechanical reason for it either, just vague unspecific terms. and the elite 1% that advocate the change claim its because "tanking got too easy in 1.6". . .EVERYTHING got too easy at 1.6, that's what happens when you remove softcaps and introduce a giant power spike system like the CP system.
so where are the healing and dps nerfs because they are "too easy" a "problem" and "not fun"?
HMMMMMMMM?
im waiting?