Give me more solo play.... And not pvp

  • Tolmos
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    You know what I always thought was neat? The TERA "BAM" system. Big monsters running around that you can fight to test your skill. Usually ridiculously long fights that are more tedious than anything, but one wrong move in the 5 minutes of widdling away its HP and splat you go. Think Monster Hunter.

    I think I would enjoy that.
  • Vashna
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    Tolmos wrote: »
    You know what I always thought was neat? The TERA "BAM" system. Big monsters running around that you can fight to test your skill. Usually ridiculously long fights that are more tedious than anything, but one wrong move in the 5 minutes of widdling away its HP and splat you go. Think Monster Hunter.

    I think I would enjoy that.
    That's basically what Hiath amounts to, except he summons a bunch of adds, and it's definitely longer than 5 minutes. :smile:
    @Vash-na | Vashna | Dragonknight | Tank/DPS -- "Lone Wolf"
    “Whosoever is delighted in solitude, is either a wild beast or a god.” - Aristotle
  • Oberon45
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    Experienced MMO fans AND solo PVE players should keep the following in mind:

    This game would likely have not been made at all if there wasn't a built-in fan base of loyal TES lovers from the previous (solo) games who love the lore and the world of Tamriel that ZOS could bank on coming to play.

    However, those (like me) who have never played a MMO before should be thankful for those who love MMOs and online PvP as otherwise you would be waiting until 2017 or god knows when for ES6 to get your next dose of TES.

    So both sides of the coin need each other for this game to be viable, in my opinion anyways. There should be content added for both. It is the only way to keep it going.
  • I3irchy
    I3irchy
    So tell me what idiot pays for a playstation 4 that's mostly been upgraded for online gaming, then buys psn... Then buys eso ( mmorpg) and screams but I only play solo... Seriously eso gameplay style has been in many other games and has been around for years and there never solo based only for certain quests. So I'm confused. The story I'm presuming will follow on with expansions including more grinding to level up... All this to be a God at pvp lol, I think it's the younger generation that scream solo play as when you become an adult you like a challenge and computer ai isn't a challenge but a real player always leaves you guessing the next move, a lot more fun in my opinion.
  • Khenarthi
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    @I3irchy

    Not everyone is playing on Playstation
    Not everyone grinds
    Not everyone cares for PVP
    Not everyone is looking for a challenge
    Not everyone shares your opinion.

    and all of the above is perfectly ok. Everyone can enjoy ESO in their own way.

    For me? This game is a way to visit all of Tamriel, as solo as I can, while waiting for TES VI.
    PC-EU
  • DenMoria
    DenMoria
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    From reading this, I've come up with a question that has always confused me:

    Why are people equating MMO with PvP?

    I thought MMO was playing in groups to successfully complete goals while PvP was just arbitrarily slaughtering other players for no other reason than you get a kick out of humiliating and destroying other players and stealing their stuff.

    I know I'm probably wrong, but, at this point, that's my experience with PvP. I'm staying well away from it until I "Git Gud" and that's going to take a while. :smiley:
  • TheBull
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    If you can be sneaky IC will offer you a lot of content. Sewer crawls are awesome.
  • Khenarthi
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    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.

    While I will try IC as a subscriber, I hate to think I could be killed by an immature "teabagger". Call me carebear, but corpse desecration is not my thing.
    PC-EU
  • DaveMoeDee
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    DenMoria wrote: »
    From reading this, I've come up with a question that has always confused me:

    Why are people equating MMO with PvP?

    I thought MMO was playing in groups to successfully complete goals while PvP was just arbitrarily slaughtering other players for no other reason than you get a kick out of humiliating and destroying other players and stealing their stuff.

    I know I'm probably wrong, but, at this point, that's my experience with PvP. I'm staying well away from it until I "Git Gud" and that's going to take a while. :smiley:

    I would add that an MMO adds continuity to my character. The character is always there in that world. It has a history and its accomplishments were done in a standard environment.

    I am happy that the PvP fans have something new to play. They deserve new content with all the issues PvP has had.

    Still, I don't see myself buying it. I will wait until an additional PvE DLC. Perhaps when that comes out, I will add a sub for a month to try both.
  • TequilaFire
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    All of PvE was solo for me.
    PvP is all running taking objectives with my guildies.
    I am not embarrassed when I die. lmao
  • TheBull
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    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.

    While I will try IC as a subscriber, I hate to think I could be killed by an immature "teabagger". Call me carebear, but corpse desecration is not my thing.

    Even the best get killed sometimes. Here's another thing the best get Teabagged the most too :)

    That being said there is a ton of stuff down there. You can spend the day farming chest in the sewers and make good TV stones in between mob kills.If you were able to sneak through Crag you should be fine in the sewers the boss mobs will probably kill you more than players.
  • I3irchy
    I3irchy
    Demoria

    That's a death match lol
    In pvp you work as a group.
    You pick your role in that group
    And you achieve capturing towers as a group
    Which I believe gives your alliance extra stats for grinding quests.
    And I remember somebody talking about running round Agroing several bunches of mobs and its way to easy,
    No offence but that's only possible with the right spec for your character, somebody could easily spec the wrong way or for focusing on single target mobs making farming not possible
  • Necrelios
    Necrelios
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    Azurulia wrote: »
    Anywhom, I'll never understand players who are so solo minded that play in MMO's. Then they demand more solo content? Last I check MMO's should be about interacting and playing with others, otherwise why not just play single player games?

    However ESO does draw an interesting line between multiplayer and single player. I don't know what to think about it some times.

    I was thinking about this little conundrum the other day (why some people enjoy playing MMO's as a lone wolf) and it occurred to me that many of us - like myself - have some social barriers to overcome whenever grouping. Being disabled, a veteran, and being about 20-30 years older than most of the player base makes it hard to find people I can relate to. So I resign to playing by myself a lot of time, lurking and skulking about in the darkness up to no good.
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  • Egg_Death
    Egg_Death
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    Blah blah blah I got a ton of entertainment value out of this game that multiplayer is a part of blah blah blah can't win playing how I like so I won't play blah blah blah give me my money back and I want 5 free DLC packs please.
  • markt84
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    Give me more PvP........And not solo play

    See how we want different things. All this crying about PvP getting something is getting old. PvP gets this dlc, and PvE gets every dlc for the foreseeable future. Ok, you win in the end, stop crying about us getting our moment
  • winterbornb14_ESO
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    I agree 100%.

    The IP is all about solo PvE and not PvP.
    Most MMO's are 70%+ PvE for a reason.
    PvP screws up PvE and it always will.

    When you tack on PvP you screw up both parts of the game and prevent both from being as good as they can.

    Why are companies still trying to understand these facts that have been around since the 90's ?
  • TheBull
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    I agree 100%.

    The IP is all about solo PvE and not PvP.
    Most MMO's are 70%+ PvE for a reason.
    PvP screws up PvE and it always will.

    When you tack on PvP you screw up both parts of the game and prevent both from being as good as they can.

    Why are companies still trying to understand these facts that have been around since the 90's ?

    Man stop through around that made up number. This is 2015. PvP is were it's at. On top of that it's the future. Try getting a sub 20 person to wipe in a over-tuned raid for hours a night. It aiint happening.
  • jthack2007ub17_ESO
    Take a moment to look at the map of Tamriel. Notice all the blank spots you can't click on. Then add in Daedric Prince realms (Quagmire, Shivering isles, Namira's Realm, Moonshadow, The hunting grounds, Evergloam, etc.). Because most if not all of that map will become a thing. You want PVE-Solo content? Group Content? More PVP? Well there's space made for it. We've been promised additions every quarter now, so find a cyrolab and take a 3 year nap and you'll probably have more content than your brain can take.

    ESO is still 'New'. Working on 15 months of being out. Which is about 5 quarters. We've seen Craglorn (Upper and Lower), Trials, the arena, an overhaul of stats and abilities, an implementation on consoles, and now Imperial City. So by then end of this 5th quarter we would have gone through 7 revisions (1.0 - 1.7) of the game. Stuff is happening. Support the ZOS. They haven't ditched us yet, and they keep things secret. So what we know is coming is not all they have planned. I'm sorry you can't fast-food order a game, but if its going to be worth it in the end, it'll take time to create.
  • markt84
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    I agree 100%.

    The IP is all about solo PvE and not PvP.
    Most MMO's are 70%+ PvE for a reason.
    PvP screws up PvE and it always will.

    When you tack on PvP you screw up both parts of the game and prevent both from being as good as they can.

    Why are companies still trying to understand these facts that have been around since the 90's ?

    Carebears get so worked up, how cute
  • UrQuan
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    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...
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  • markt84
    markt84
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    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?
  • UrQuan
    UrQuan
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    markt84 wrote: »
    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?
    Yes (well, the next DLC after IC, which hasn't actually dropped yet), and I'm looking forward to it, but my point was that new PVP content and group PVE content have been prioritized over new soloable PVE content for a good reason.
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  • DenMoria
    DenMoria
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    I3irchy wrote: »
    Demoria

    That's a death match lol
    In pvp you work as a group.
    You pick your role in that group
    And you achieve capturing towers as a group
    Which I believe gives your alliance extra stats for grinding quests.
    And I remember somebody talking about running round Agroing several bunches of mobs and its way to easy,
    No offence but that's only possible with the right spec for your character, somebody could easily spec the wrong way or for focusing on single target mobs making farming not possible

    Thank you for setting me straight and no offense taken at all. I am a complete novice with MMOs and PvP's and my few experiences here in ESO with them have been disastrous. I just started a Templar Healer Magicka toon so I'm going to try to group and PvP when the time comes and not be embarrassed by being awful. I will try to adjust to the situation.

    Your advice was very insightful.
  • markt84
    markt84
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    UrQuan wrote: »
    markt84 wrote: »
    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?
    Yes (well, the next DLC after IC, which hasn't actually dropped yet), and I'm looking forward to it, but my point was that new PVP content and group PVE content have been prioritized over new soloable PVE content for a good reason.

    Well if you know it's coming why would u cry about it now? Wouldn't the time to cry about it be before they informed everyone it was coming? And not even coming, but coming this year, and the next 2 in the first half of next year will fill your needs as well.
  • DenMoria
    DenMoria
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    Egg_Death wrote: »
    Blah blah blah I got a ton of entertainment value out of this game that multiplayer is a part of blah blah blah can't win playing how I like so I won't play blah blah blah give me my money back and I want 5 free DLC packs please.

    Did that really contribute anything to this conversation?

    And may I add: Neener, neener, neener!

    Sheesh.
  • DenMoria
    DenMoria
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    Can't we all agree that a truly great player has mastered Solo, PvE & PvP? That's the kind of player I would like to be. Someone who can do it all.

    Ain't gonna happen, but I can wish. :smiley:
  • DaveMoeDee
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    I agree 100%.

    The IP is all about solo PvE and not PvP.
    Most MMO's are 70%+ PvE for a reason.
    PvP screws up PvE and it always will.

    When you tack on PvP you screw up both parts of the game and prevent both from being as good as they can.

    Why are companies still trying to understand these facts that have been around since the 90's ?

    I am all for people who like PvP getting more content, but I do hate when they change how PvE skills work for the sake of PvP balance. Especially when what is OP for PvP might be just right for group content.
  • UrQuan
    UrQuan
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    markt84 wrote: »
    UrQuan wrote: »
    markt84 wrote: »
    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?
    Yes (well, the next DLC after IC, which hasn't actually dropped yet), and I'm looking forward to it, but my point was that new PVP content and group PVE content have been prioritized over new soloable PVE content for a good reason.

    Well if you know it's coming why would u cry about it now? Wouldn't the time to cry about it be before they informed everyone it was coming? And not even coming, but coming this year, and the next 2 in the first half of next year will fill your needs as well.
    What in Oblivion are you talking about? I'm not crying about anything! I said that I'd love to see more solo PVE content, but that I think that there's already a lot more of it than there is of PVP and group PVE, so I feel like ZOS made the right choice in adding content for those playstyles first. How exactly is that crying? I'm actually hoping that the next couple of DLCs have significantly more group PVE content than a normal PVE zone from the base game does.

    So maybe next time you should actually read the posts that you reply to.
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  • markt84
    markt84
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    UrQuan wrote: »
    markt84 wrote: »
    UrQuan wrote: »
    markt84 wrote: »
    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?
    Yes (well, the next DLC after IC, which hasn't actually dropped yet), and I'm looking forward to it, but my point was that new PVP content and group PVE content have been prioritized over new soloable PVE content for a good reason.

    Well if you know it's coming why would u cry about it now? Wouldn't the time to cry about it be before they informed everyone it was coming? And not even coming, but coming this year, and the next 2 in the first half of next year will fill your needs as well.
    What in Oblivion are you talking about? I'm not crying about anything! I said that I'd love to see more solo PVE content, but that I think that there's already a lot more of it than there is of PVP and group PVE, so I feel like ZOS made the right choice in adding content for those playstyles first. How exactly is that crying? I'm actually hoping that the next couple of DLCs have significantly more group PVE content than a normal PVE zone from the base game does.

    So maybe next time you should actually read the posts that you reply to.

    My bad. Glad you aren't being selfish like the originator of this thread. I misread the first post I quoted you on. Thought you said I disagree with zos adding PvP and PvE content, when you said I can't disagree with zos.......my bad.

    Just get upset with people crying that PvP is getting something before they get something they want. Sorry to lump u in with them
  • firstdecan
    firstdecan
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    Tholian1 wrote: »
    I3irchy wrote: »
    Are you kidding me ? Pvp is what makes the game.... The reason your levelling and obtaining gear is to be a beast in Pvp, how can anybody crave for more boring grinding quests that 99% of the time get skipped unless a decision has to be made,

    I was looking at the trophy stats for ESO on my ps4 and it says only 13.1% of players have earned the rank of Recruit in the Alliance War. Is it that hard to reach that rank, or are the vast majority just not that into PvP?

    Anyway I thought the stat to be telling about player preferences, at least on one platform.

    It's really telling about the appeal of PvP. Not that many people do it.

    The biggest problem is that there is no real rank matching, it's everyone in the same pot regardless of skill \ ability. That's great for the no-lifers who have all day to become 'the high end player,' but that leaves the majority of players without competitive matchups. As such, they simply get discouraged from playing. I'm sure someone will quote this with their personal anecdote to the contrary, but the plural of anecdote is not data. With data showing that only 13% of players have bothered with PvP in any significance, the focus should be how to attract more people to PvP, not to create more content just to have longer grinds.

    I disagree with the OP, there's no need for more solo content.

    On the PvE side, they need more content with dynamically increasing difficulty. Right now content is designed for solo, 4 player or 12 player groups. Why can't we have content that scales to groups of 2, 3, 5, 6, 7 or any other fairly reasonable number. This would be something closer to the 'Skyrim with Friends' experience many players want from an Elder Scrolls game.

    On the PvP side they really need different styles of PvP content, not more Cyrodiil AvA in tighter quarters. They need rank matched content, like dueling, so people can PvP with someone about the same skill level. It would be nice if they could create skirmish style PvP, something people can get into and leave fairly quickly. I've read some comments that offering more PvP would split the PvP community,' but at 13% of the player population you should be more concerned about increasing overall player participation. It's going to be bad enough come November, there's a bunch of really good games coming out that will hit this player community hard. One would think some foresight would be put into having more inclusionary content, as opposed to expanding more elitist dominated content.
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