Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
In short - yes I experienced similar issues. I played on PTS once but used my live build just to see how it felt on resource management. It doesnt go quick, but it doesnt feel like its coming back at the same rate even though I was making the same choices with the same setup. Something costs more I feel like maybe CC breaks.
All in all, I crashed about 8x in 20mins and then I was done with PTS.
In short - yes I experienced similar issues. I played on PTS once but used my live build just to see how it felt on resource management. It doesnt go quick, but it doesnt feel like its coming back at the same rate even though I was making the same choices with the same setup. Something costs more I feel like maybe CC breaks.
All in all, I crashed about 8x in 20mins and then I was done with PTS.
Yeah that was my first day on PTS exactly.
CC breaks could be it as well. I'm breaking free on Virtually every cooldown.
It just seems crazy that I can solo an emperor on live with this build and no run out of resources yet on PTS I'm dry after 30-40 seconds of fighting. I'll just have to run a detail cost analysis. I was hoping someone else on PTS had already narrowed it down since I've only spent 2 days playing on it so far.
Also it should be noted that I test out the new *198* stamina cost reduction enchants and they are in fact providing ~225.5 stamina cost reduction (magicka cost reduction is the same as well). No surprise there, the old ones said 200 but provided ~211.5 or so.
In short - yes I experienced similar issues. I played on PTS once but used my live build just to see how it felt on resource management. It doesnt go quick, but it doesnt feel like its coming back at the same rate even though I was making the same choices with the same setup. Something costs more I feel like maybe CC breaks.
All in all, I crashed about 8x in 20mins and then I was done with PTS.
Yeah that was my first day on PTS exactly.
CC breaks could be it as well. I'm breaking free on Virtually every cooldown.
It just seems crazy that I can solo an emperor on live with this build and no run out of resources yet on PTS I'm dry after 30-40 seconds of fighting. I'll just have to run a detail cost analysis. I was hoping someone else on PTS had already narrowed it down since I've only spent 2 days playing on it so far.
Also it should be noted that I test out the new *198* stamina cost reduction enchants and they are in fact providing ~225.5 stamina cost reduction (magicka cost reduction is the same as well). No surprise there, the old ones said 200 but provided ~211.5 or so.
I was going to but the crashes drove me nuts. Half of those crashes are logging in from crashes to click away UI problems and crashing right away.
What a mess!
Master_Kas wrote: »Yes, compared to live .
Sitting on 2.4k stam regen in PTS, with template char and gear (except 3 air pieces I farmed in a dungeon)
With my normal gear I think I'll be able to push it to 2.6k atleast up to 2.7k will see if it makes any diffrence.
7 dodgerolls and my stam bar is depleted, that is without using any blocking/ccbreaking/attacking.
No more infinite rolling
Yeah damage is so low now that dodge rolling /blocking almost doesn't seem worth it. It's almost more stamina efficient to just outheal the damage instead of actively avoiding/mitigating it and if that is the case that is pretty damn boring.
I don't think anyone has really considered this but the cost of block remains the same as does the cost of dodge roll yet the damage they avoid is effectively reduced by ~37.5%.
Joy_Division wrote: »Getting a lot of conflicting feedback. Some guild members told me that perma-blocking is *not* gone provided one spec for it. We will see about that.
My instinct tells me that you are so used to intensive stamina usage and not running out is why you are all of a sudden feeling a pinch. 600 regen is not insignificant and if your strategic block/bash just happen to coincide with the moment a tick happened, that will make a difference. That being said, I am wondering if bash and CC breaks cut stamina usage inadvertently since they are built off the block mechanic.
I still would have preferred a more scaling penalty that actually punished people who taped down their right mouse button. Such as stam regen begins at 50% while holding block and reduces 25% every second or so that you hold down block.
Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
Yeah I saw the momentum increase but I figured since I'm barely dodgerolling in 2.1 where on live I'm almost never *not* dodge rolling the savings would more than make up for it. The only thing I can think of is possibly the cost of bash was increased or perhaps instead of right mouse button - left click to bash I should be doing left mouse button right click to bash (so as to avoid blocking and taking the stam-regen penalty.
I really think they need to change the way the blocking penalty is working right now. The idea is to counter the right mouse button monkeys, not make it so that someone trying to bash a player casting a spell is costing themselves the cost of bash plus an extremely expensive Stamina regen tick (in my cast sometimes that's over 3K).
I think they need to make the penalty kick in if someone is holding block for more than 2 seconds or something similar.
I noticed a lot more ppl had issues with Stamina due to them not CCbreaking/rolling out of my jabsI like that, finally i can HIT smth with that skill, when it hits, it means ertain death to enemies
Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
Yeah I saw the momentum increase but I figured since I'm barely dodgerolling in 2.1 where on live I'm almost never *not* dodge rolling the savings would more than make up for it. The only thing I can think of is possibly the cost of bash was increased or perhaps instead of right mouse button - left click to bash I should be doing left mouse button right click to bash (so as to avoid blocking and taking the stam-regen penalty.
I really think they need to change the way the blocking penalty is working right now. The idea is to counter the right mouse button monkeys, not make it so that someone trying to bash a player casting a spell is costing themselves the cost of bash plus an extremely expensive Stamina regen tick (in my cast sometimes that's over 3K).
I think they need to make the penalty kick in if someone is holding block for more than 2 seconds or something similar.
Just switch bash to a different key. The left+right click mechanic is clunky anyways. My bash/break free has been the V key since early access.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
have had the same problem while animation canceling via blocking, switched my blocking mousebutton with the direct bash (not the right+left button combo) button and now have way better stam management again. it seems the block even though not "activated" by an oponent attack cancels stamina reg ticks.
Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
Yeah I saw the momentum increase but I figured since I'm barely dodgerolling in 2.1 where on live I'm almost never *not* dodge rolling the savings would more than make up for it. The only thing I can think of is possibly the cost of bash was increased or perhaps instead of right mouse button - left click to bash I should be doing left mouse button right click to bash (so as to avoid blocking and taking the stam-regen penalty.
I really think they need to change the way the blocking penalty is working right now. The idea is to counter the right mouse button monkeys, not make it so that someone trying to bash a player casting a spell is costing themselves the cost of bash plus an extremely expensive Stamina regen tick (in my cast sometimes that's over 3K).
I think they need to make the penalty kick in if someone is holding block for more than 2 seconds or something similar.
I noticed a lot more ppl had issues with Stamina due to them not CCbreaking/rolling out of my jabsI like that, finally i can HIT smth with that skill, when it hits, it means ertain death to enemies
I think Jabs is another issue altogether. Me and the person I was playing with were both unable to break out of jabs on separate occasions.
Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
Yeah I saw the momentum increase but I figured since I'm barely dodgerolling in 2.1 where on live I'm almost never *not* dodge rolling the savings would more than make up for it. The only thing I can think of is possibly the cost of bash was increased or perhaps instead of right mouse button - left click to bash I should be doing left mouse button right click to bash (so as to avoid blocking and taking the stam-regen penalty.
I really think they need to change the way the blocking penalty is working right now. The idea is to counter the right mouse button monkeys, not make it so that someone trying to bash a player casting a spell is costing themselves the cost of bash plus an extremely expensive Stamina regen tick (in my cast sometimes that's over 3K).
I think they need to make the penalty kick in if someone is holding block for more than 2 seconds or something similar.
imho assigning bash to a different key is a very good idea , anyway. much easier to bash-cancle and slightly fast for break free
I noticed a lot more ppl had issues with Stamina due to them not CCbreaking/rolling out of my jabsI like that, finally i can HIT smth with that skill, when it hits, it means ertain death to enemies
I think Jabs is another issue altogether. Me and the person I was playing with were both unable to break out of jabs on separate occasions.
Unable to break out bc you did not have resources or could you simply not CC break it? On PTS enemy jabs i encountered I did not notice such a problem as long as I had Stamina.
But usually my Javeling>Critrush>Jabs is a deadly combo if they cant break free asap. And they have to CC break from javeling AND dodgeroll out of jabs, so for Magicka builds bb stamina.
Also they at the very least increased the cost for rally. If you were using that a lot for healing it might explain acertain stamina shortage
Yeah I saw the momentum increase but I figured since I'm barely dodgerolling in 2.1 where on live I'm almost never *not* dodge rolling the savings would more than make up for it. The only thing I can think of is possibly the cost of bash was increased or perhaps instead of right mouse button - left click to bash I should be doing left mouse button right click to bash (so as to avoid blocking and taking the stam-regen penalty.
I really think they need to change the way the blocking penalty is working right now. The idea is to counter the right mouse button monkeys, not make it so that someone trying to bash a player casting a spell is costing themselves the cost of bash plus an extremely expensive Stamina regen tick (in my cast sometimes that's over 3K).
I think they need to make the penalty kick in if someone is holding block for more than 2 seconds or something similar.
imho assigning bash to a different key is a very good idea , anyway. much easier to bash-cancle and slightly fast for break free
Yeah it's been on my list of things to do for a long time, I've just not had much of an issue with the old setup.
Hell my weapon swap is set to my F1 key and I have no issues with that despite it being what most people would consider out of the way haha.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I noticed a lot more ppl had issues with Stamina due to them not CCbreaking/rolling out of my jabsI like that, finally i can HIT smth with that skill, when it hits, it means ertain death to enemies
I think Jabs is another issue altogether. Me and the person I was playing with were both unable to break out of jabs on separate occasions.
Unable to break out bc you did not have resources or could you simply not CC break it? On PTS enemy jabs i encountered I did not notice such a problem as long as I had Stamina.
But usually my Javeling>Critrush>Jabs is a deadly combo if they cant break free asap. And they have to CC break from javeling AND dodgeroll out of jabs, so for Magicka builds bb stamina.
Unable to break free with full stam, which is something I haven't experienced with jabs in a long while. The templar just kept spamming them from full health to dead.
Could have just been the old can't break free bug that happens with all CC couple with the increased presence of jabs on 2.1.
I noticed a lot more ppl had issues with Stamina due to them not CCbreaking/rolling out of my jabsI like that, finally i can HIT smth with that skill, when it hits, it means ertain death to enemies
I think Jabs is another issue altogether. Me and the person I was playing with were both unable to break out of jabs on separate occasions.
Unable to break out bc you did not have resources or could you simply not CC break it? On PTS enemy jabs i encountered I did not notice such a problem as long as I had Stamina.
But usually my Javeling>Critrush>Jabs is a deadly combo if they cant break free asap. And they have to CC break from javeling AND dodgeroll out of jabs, so for Magicka builds bb stamina.
Unable to break free with full stam, which is something I haven't experienced with jabs in a long while. The templar just kept spamming them from full health to dead.
Could have just been the old can't break free bug that happens with all CC couple with the increased presence of jabs on 2.1.
Ye that f...Unbreakable CC bug...i hate it...
even more annoying is the endless root on the ground where you cant move anymore....