Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Idea for all 4 Classes in a Single Character

Stealthbr
Stealthbr
✭✭✭
Hello everyone. I have been playing ESO since beta and one thing that bugs me is how we can't learn every single skill in the game unless we make alts. Of course, I am referring to the fact that players are locked into a specific class since the beginning of the game. This I would say directly goes against one of the most defining aspects of Elder Scrolls series, which alows players to experience all a game has to offer in a single character. I have played both Oblivion and Skyrim, and they allowed me to train every single skill, so why is it that the same can't be done in ESO?

I realize that mixing and matching skills from 2 or more classes could present balance issues, so why not make them mutually exclusive? Meaning, allow players access to every single class skill tree in the game, but if they equipped say a Dragonknight skill on one of their hotbars, then they would not be able to equip skills from other classes unless they replaced that Dragonknight skill. This would allow for maximum customization while still retaining class uniqueness and preserving class balance. Also, min/maxers that already have one of each class at max level would still have much use for their alts due to champion points and racials.

What do you all think?
  • Stealthbr
    Stealthbr
    ✭✭✭
    Something I forgot to add to the original post. Alts would also be useful due to the fact that aren't nearly enough skill points to obtain all skills.

    I ask this because after a while, it gets rather tiresome running the same quests and listening to same stories over and over again. Playing alts is really annoying from story perspective since we see all of it on a single character, even the different factions' storylines.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not enough skill points to max everything that way anyhow, not with the game also wanting skill points for armor and weapons, guild and racials... not to mention crafting...
    Then the gear juggling...
    Then the time you need to play to -actually- max the skills to morph-IV (hint - usually I do the last class skill well into cadwells gold)

    Nah, there are games where candoitall characters might work, but ESO would need to be redesigned from scratch for that to be viable here. And they won't do that.

    Doubly not since making people make alts makes them need more gametime, makes ZoS have more people playing, paying and still discovering new things, instead of taking one character to max level and then dropping the game since now they can see it all.
  • VoidBlue
    VoidBlue
    ✭✭✭✭
    Stealthbr wrote: »
    Hello everyone. I have been playing ESO since beta and one thing that bugs me is how we can't learn every single skill in the game unless we make alts. Of course, I am referring to the fact that players are locked into a specific class since the beginning of the game. This I would say directly goes against one of the most defining aspects of Elder Scrolls series, which alows players to experience all a game has to offer in a single character. I have played both Oblivion and Skyrim, and they allowed me to train every single skill, so why is it that the same can't be done in ESO?

    I realize that mixing and matching skills from 2 or more classes could present balance issues, so why not make them mutually exclusive? Meaning, allow players access to every single class skill tree in the game, but if they equipped say a Dragonknight skill on one of their hotbars, then they would not be able to equip skills from other classes unless they replaced that Dragonknight skill. This would allow for maximum customization while still retaining class uniqueness and preserving class balance. Also, min/maxers that already have one of each class at max level would still have much use for their alts due to champion points and racials.

    What do you all think?


    so you want to be able to play alts on just one character? you wouldnt have enough skills points to keep all of those skills youd have to respec each time making it just silly and the only logical course would be to just make a total of 4 toons one for each class.

  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    I'd prefer to disable classes and have all skill lines available to everyone.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • RooBeeO
    RooBeeO
    ✭✭
    Wouldn't spellcrafting cover what you want ??
  • Stealthbr
    Stealthbr
    ✭✭✭
    Not enough skill points to max everything that way anyhow, not with the game also wanting skill points for armor and weapons, guild and racials... not to mention crafting...
    Then the gear juggling...
    Then the time you need to play to -actually- max the skills to morph-IV (hint - usually I do the last class skill well into cadwells gold)

    Nah, there are games where candoitall characters might work, but ESO would need to be redesigned from scratch for that to be viable here. And they won't do that.

    Doubly not since making people make alts makes them need more gametime, makes ZoS have more people playing, paying and still discovering new things, instead of taking one character to max level and then dropping the game since now they can see it all.

    The point wouldn't be to max everything out. Specialization would still very much be encouraged due to racials, Champion points, gearing, attributes, and limited skill points. The point would be to give players the freedom to experiment and more easily discover the class the enjoy playing the most and to make it so that players don't have to experience the same stories over and over again in an attempt to raise another class to level cap.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.

    I kinda know what you mean, imagine every single player running around with Breath of life, Dark Cloak, Fear, Bolt Escape, Talons etc it would be pretty insane. (but fun!)

    - Veteran Combat Librarian -
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Maybe fun for a little while, but becomes boring pretty quick I think.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    Maybe fun for a little while, but becomes boring pretty quick I think.

    But at least it would be about skill at that point.
    Anyone else rooting for Molag Bal?
  • Frawr
    Frawr
    ✭✭✭✭✭
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.

    People always say this.

    It would result in lots of people copying builds just like they do now, however, given the variety of skills, it is easy to create counter-builds. It would create a constantly changing scene of FOTM in my opinion.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Mitchblue wrote: »
    Maybe fun for a little while, but becomes boring pretty quick I think.

    But at least it would be about skill at that point.

    In PVP yes, in PVE we would all just burn through enemies like paper (and we're almost doing that as it is now).
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    Frawr wrote: »
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.

    People always say this.

    It would result in lots of people copying builds just like they do now, however, given the variety of skills, it is easy to create counter-builds. It would create a constantly changing scene of FOTM in my opinion.

    Full of bolt escaping/cloaking bosmer archers with Breath of life!
    - Veteran Combat Librarian -
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd rather just have 2 + 1 hybrids. Two skill lines from one class, one from another. That's enough new combinations while still having some discipline to it.
    signing off
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. .

    And it would make them happy so cool.

    The other thing that it would allow would be really creative synergy combinations from a couple of players working together.

    In my case it would also allow for every single character to have a familiar. Yippie!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    newtinmpls wrote: »
    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. .

    And it would make them happy so cool.

    The other thing that it would allow would be really creative synergy combinations from a couple of players working together.

    In my case it would also allow for every single character to have a familiar. Yippie!

    You missed my second reply: in PVE we would all just burn through enemies like paper (and we're almost doing that as it is now).

    This would make for very boring gameplay in dungeons and trials.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Atarax
    Atarax
    ✭✭✭
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.

    Actually, this is not how it works in other MMOs that don't restrict certain abilities to certain classes (yes, they're out there, and surprisingly, players balance themselves and there are very few cries for nerfs).

    Frawr wrote: »
    newtinmpls wrote: »
    I'd prefer to disable classes and have all skill lines available to everyone.

    This would result in every min/maxer choosing the same 5 skills because those are the ones that are most powerfull. They would also all be wearing the same gear and hit with 25k dps.

    Not my preferance.

    People always say this.

    It would result in lots of people copying builds just like they do now, however, given the variety of skills, it is easy to create counter-builds. It would create a constantly changing scene of FOTM in my opinion.

    This is sort of what happens. But a lot of people also don't post their builds, so it adds incredibly to build diversity. FOTM build 1 comes out, next month people have a new FOTM to beat it, and in the shadows are the guys that don't publish their builds. It's a lot of fun.

    Or do people really like nerfs to cloak, bolt escape, scales, etc.?

    I am in favor of all class abilities being available on any single character. This lets players adapt on the fly to changing situations. If there is an OP class ability, then people can pick it up to have a level playing field until it gets brought in line rather than having to re-roll.

    With regards to the initial idea, I think the limitation of 5 active abilities per bar, and not enough skill points to get all abilities, is more than enough of a restriction.

    Letting players pick and choose where they invest those points freely is "play how you want."
    Mitchblue wrote: »
    Maybe fun for a little while, but becomes boring pretty quick I think.

    But at least it would be about skill at that point.

    In PVP yes, in PVE we would all just burn through enemies like paper (and we're almost doing that as it is now).

    Not so much, there's very few buffs that all classes don't get access to one way or the other right now. There are a few damage increasing passives that more people would get access to, but the devs could tweak those or increase PvE difficulty to compensate.

    It doesn't change the fact that eventually being able to get all skills and abilities is in-line with previous ES games, "play how you want," allows more creativity and flexibility in build design, and is generally more fun (in my experience with MMOs that follow this line of thinking).
    Edited by Atarax on August 4, 2015 1:28AM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • OzJohnD
    OzJohnD
    ✭✭✭✭
    Would be easier to have one class and one build for everyone
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I would love them to do this, as would a lot of other TES fans.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
Sign In or Register to comment.