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Spitballing: why not earn CPs from level 1?

Gidorick
Gidorick
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I was just wondering... What would be the harm of allowing players to earn CPs from level 1?

It takes 2,153,709 XP to get to VR1, so that's, what.... 5 champion points? You'd be like level 26 before you got your first one. With enlightenment you might be like level 15 or something. At most I'd think a player might get about 20 CP with enlightenment.

I know it would make playing Alts more enticing. I could even see the requirement of having 1 character at 50 then all character progression counts toward CPs.

Thoughts?
Edited by Gidorick on August 3, 2015 2:48PM
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  • myrrrorb14_ESO
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    Well, cp is supposed to be the how to improve your character after finishing the main storyline. Also it would take forever to earn one at non vet rates. Plus they are using the enlightenment incentive so you can play non vet characters and "catch up" when you play your vet again.

    I guess it would be nice to have a couple leveling up, but I just dont think its a good idea to earn towards it when you are not a vet.
  • Sausage
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    CP is endgame progression, not all like endgame. Later they add lvls from 50 to 60 with expansion. Big chunk of players come back to content updates and expansions, thats why endgame progression needs to be separated. Cant they make Housing as system for alt making, you could put all your chars inside your house, each alt you max level, or Silver/Gold you complete, you get house upgrade. Housing isnt that necessary either, so it'd work for loyal/veteran players and new and casuals wouldnt be so pissed off.
    Edited by Sausage on August 3, 2015 3:13PM
  • BBSooner
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    I agree that CP should be allowed to be gained pre-VR. The CP gains from pre-VR experience is, like you displayed, incredibly negligible. The restriction of only allowing CP gain in VR feels like an empty requirement.
  • Gidorick
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    Well, cp is supposed to be the how to improve your character after finishing the main storyline. Also it would take forever to earn one at non vet rates. Plus they are using the enlightenment incentive so you can play non vet characters and "catch up" when you play your vet again.

    I guess it would be nice to have a couple leveling up, but I just dont think its a good idea to earn towards it when you are not a vet.

    I could see that enlightenment incentive for someone who plays a BUNCH, but what about people who don't play 4+ hours a day? I feel like I HAVE to play my vet character when I play. :neutral: and keep enlightenment how it is! I think that's a great incentive to play alts.

    And it's not JUST end game progression because all your characters get to use them one you've earned them... which is kinda weird. :confused:
    Edited by Gidorick on August 3, 2015 3:14PM
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  • Rosveen
    Rosveen
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    The Champion System shouldn't be available at all before v1. It's supposed to be endgame progression opening up after reaching the level cap. That's the concept, anyway. The way it's implemented now, it doesn't really make any sense because the level cap is different and CPs are available from level 1. So yeah, they might as well let us earn them from level 1 too, it's only logical. The only problem is that it might be too confusing for brand new players, with oddly high XP requirement for even just one CP (from the perspective of a level 1 char), which brings me back to my original point.
  • Gidorick
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    Rosveen wrote: »
    The Champion System shouldn't be available at all before v1. It's supposed to be endgame progression opening up after reaching the level cap. That's the concept, anyway. The way it's implemented now, it doesn't really make any sense because the level cap is different and CPs are available from level 1. So yeah, they might as well let us earn them from level 1 too, it's only logical. The only problem is that it might be too confusing for brand new players, with oddly high XP requirement for even just one CP (from the perspective of a level 1 char), which brings me back to my original point.

    That lengthy amount of time to earn 1 CP during 1-50 progression could make post 50 progression seem a whole lot faster... which would help with that abysmal grindy feeling of Vet Ranks....
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  • RooBeeO
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    Earning cp's as early as possible is a great idea. Mainly as a gap closer for those that have afew hundred already. They could be earned as a quest reward like they do with skill points. I know people would complain about this however if you can't spend them until you are VR1 then it shouldn't such a big problem.Plus new players to the game won't have such a up hill battle competing in end game content.The cp's earned could be capped at a certain number each 10 levels upto VR1.
  • ghostwise
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    I think it's a brilliant incentive for players to create new characters after topping out their main. :)
  • Sallington
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    I think once you hit VR1, all characters you play should contribute to CPs.

    My main is a VR14, and I want to level up my sorc alt, but I feel like I'm wasting my time whenever I do. Why would I level an alt if that just forced me to fall behind on my main?
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  • Troneon
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    Most players get what 1-2 champ points a day just playing casually with enlightenment?

    Grinders with xp buffs, potions etc etc make around 15-30 champ points a day grinding?

    I don't think allowing people to gain champion points while leveling to VR will make any difference.

    Even if you make 10 champ points a day you won't hit cap for like a year of playing...the whole system is nutz and needs streamlining with a lower cap. I just ignore it, don't even care how many champ points im making or not making and just stick the points in what makes sense for my build, just see the champ system as pointless.





    Edited by Troneon on August 3, 2015 4:20PM
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  • Gidorick
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    Sallington wrote: »
    I think once you hit VR1, all characters you play should contribute to CPs.

    My main is a VR14, and I want to level up my sorc alt, but I feel like I'm wasting my time whenever I do. Why would I level an alt if that just forced me to fall behind on my main?

    Exactly! I could see the need to have ONE character at VR1 to access the system, but then all characters should earn them.
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  • Gidorick
    Gidorick
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    Which is actually why I think it should be allowed @Troneon. Pre level 50 CP earning couldn't be abused but it will allow players to feel like leveling an Alt is worth while. Functionality it won't really make a difference but psychologically it will.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Ace_of_Destiny
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    What kind of wood are toothpicks made of?

    They should add toothpicks to the woodcrafting skill.

    The toothpicks could then be used for making finger sandwiches with the provisioning skill.
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  • DDemon
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    I think, upon reaching vet 1 for the first time, you should get a couple of champion points to start you off.
  • Bromburak
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    Gidorick wrote: »
    It takes 2,153,709 XP to get to VR1, so that's, what.... 5 champion points?

    Yes and No

    CP != Player Level experience.

  • Gidorick
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    DDemon wrote: »
    I think, upon reaching vet 1 for the first time, you should get a couple of champion points to start you off.

    That's a really interesting idea @DDemon. I like. I suggest 6... 2 for each constellation group.
    Bromburak wrote: »
    Gidorick wrote: »
    It takes 2,153,709 XP to get to VR1, so that's, what.... 5 champion points?

    Yes and No

    CP != Player Level experience.

    Yea, I know, that's why I said:
    Gidorick wrote: »
    At most I'd think a player might get about 20 CP with enlightenment.
    But still... 20 CP isn't much.

    What ESO really needs is an Auction Horse.
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    Click HERE to discuss.

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  • wrathofrraath
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    People are already rolling alts for the sole purple to gain CP faster, you get way more CP leveling v1-v14 compared to grinding a v14. CP should of been character bound.
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  • Kozer
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    And here I was told that once I get a vet ranked char I could earn CP on my alts as I played them.
    If you can only earn CP playing a vet rank..Why can non vet characters use the CP you've earned?
  • Acrolas
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    Kozer wrote: »
    Why can non vet characters use the CP you've earned?

    To encourage the customization of new characters into something other than the cookie-cutter roles you'd have without CP factoring into things.
    signing off
  • Gidorick
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    Acrolas wrote: »
    Kozer wrote: »
    Why can non vet characters use the CP you've earned?

    To encourage the customization of new characters into something other than the cookie-cutter roles you'd have without CP factoring into things.

    Wouldn't the earning of CPs since level 1 do the same thing?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Ace_of_Destiny
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    Gidorick wrote: »
    Acrolas wrote: »
    Kozer wrote: »
    Why can non vet characters use the CP you've earned?

    To encourage the customization of new characters into something other than the cookie-cutter roles you'd have without CP factoring into things.

    Wouldn't the earning of CPs since level 1 do the same thing?

    Yes...it would.


    I still don't think ZOS will ever do it.
    They won't even do things that have 100+ pages asking for it...this...just don't see it.

    Maybe...when their income slows down they will start listening to the customers.
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

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    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Tolmos
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    They would have to scale the XP, otherwise you'd spend a LOT of levels working towards just 1 CP. =D
  • Sharee
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    You would have players up in arms about how 'grindy' TESO is: "What? I have to level through three zones just to gain a single champion point?!?"

    ZOS would really shoot themselves in the foot PR-wise if they enabled CP gathering from level one.
  • 7788b14_ESO
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    I think it's a great idea. Would help new players catchup.
  • Rathiel
    Rathiel
    Soul Shriven
    RooBeeO wrote: »
    Earning cp's as early as possible is a great idea. Mainly as a gap closer for those that have afew hundred already. They could be earned as a quest reward like they do with skill points. I know people would complain about this however if you can't spend them until you are VR1 then it shouldn't such a big problem.Plus new players to the game won't have such a up hill battle competing in end game content.The cp's earned could be capped at a certain number each 10 levels upto VR1.

    I agree with this ad the best "catch up" method. High level players that already completed the quests will have already earned those CP rewards. I think CP rewards for quests shoukd only be given for silver/gold quests.
  • Acrolas
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    Gidorick wrote: »
    Wouldn't the earning of CPs since level 1 do the same thing?

    No. Because that overstates the importance of CP. CP is an incentive to try new builds because by the time you hit VR1, you'll know what your build strengths and weaknesses are. You'll know where to spend your points.

    I've wound up resetting my CP on every new character I make because they change a lot between level 1 and VR1. I'd argue that any CP placement before VR1 can be misleading.
    signing off
  • Gidorick
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    Acrolas wrote: »
    Gidorick wrote: »
    Wouldn't the earning of CPs since level 1 do the same thing?

    No. Because that overstates the importance of CP. CP is an incentive to try new builds because by the time you hit VR1, you'll know what your build strengths and weaknesses are. You'll know where to spend your points.

    I've wound up resetting my CP on every new character I make because they change a lot between level 1 and VR1. I'd argue that any CP placement before VR1 can be misleading.

    This is a really good point. You are experienced by the time you start applying CPs.

    What if players earned CPs from level 1... but cannot spend them. Pool the CPs up and when you hit 50 you can spend them. Heck... ZOS could even give players 1 CP per level in addition to the 1 per 400K and players would start level 50 with, at most 70 CP.

    That might be too much of a task right off the bat, to ask players to distribute 70 CP. So maybe something along the lines of 1 CP every 10 levels + ever 400K... that would make the most a player could earn about 30 or so. That could work.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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