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Why, of all things, did you ZoS change every single icon in the game?

  • SLy_Kyti
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    firstdecan wrote: »
    MrBeatDown wrote: »
    It was so that guy that showed up to work, raised his hand, and said here during roll call would be able to justify pulling a paycheck for showing up to work.

    That's not fair, I'm sure they had a very long and heated debate about the icons.

    https://en.wikipedia.org/wiki/Parkinson's_law_of_triviality

    Great post and link.

    This reminds me when they added chat bubbles and we still had (have) the bank bug wherein you open close the bank a bunch of times to get access, among other bugs still here today. I wish "that guy" would be re-assigned to Quality Control.
    Master Crafter: Almost all motifs
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  • danno8
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    By the same argument, they could have left it alone in the first place, and used those resources for a dozen other things that still need fixing. Arbitrary and unnecessary change for the sake of calling something "different" is both arbitrary and unnecessary.

    ZoS spends far more time fixing what's not broken, and too little time doing actual fixing.

    How many hours do you think it took to make new icon templates vs the time it would take to add one option setting, eh?

    Many would say that the icons for many of the different morphs were nearly indistinguishable from each other. So I don't think it was arbitrary. Clearly the were changing them so that they were more distinct from each other.

    It's artwork. It's also important. And like the guy below you said, the art team isn't exactly working on bug fixes. This is what they do - polish the game so it looks nicer.

    And let's be real. A toggle setting for "old" or "new" icons is frankly...I'm trying to think of a nice way to say stupid.

    I disagree with you.
  • Merlin13KAGL
    Merlin13KAGL
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    danno8 wrote: »
    Many would say that the icons for many of the different morphs were nearly indistinguishable from each other. So I don't think it was arbitrary. Clearly the were changing them so that they were more distinct from each other.
    Clearly
    One's like this:
    206lhcp.png
    Visually different, using different color contrast while keeping some indication as to what the skill might be.

    But then you have ones like this:
    2442p9i.png
    The base skill heals you (kind of resembles a healing staff, wouldn't you say?)
    • Morph #2 is
      • A Jacob's Ladder with a clock face
      • A speedometer with no indicator
      • A smiley face with no eyes
      • Perhaps a divining rod of some sort?
    • Morph #1 is clearly a neon light or something that pulses green waves!?
    Much better.

    Finally, you have icons like these which are readily different from the base skill icon and each morph. These can be identified with merely a glance.
    11lpj7m.png

    Really gotta hand it to Bob.
    danno8 wrote: »
    It's artwork. It's also important. And like the guy below you said, the art team isn't exactly working on bug fixes. This is what they do - polish the game so it looks nicer.

    And let's be real. A toggle setting for "old" or "new" icons is frankly...I'm trying to think of a nice way to say stupid.

    I disagree with you.
    Again, there are plenty of things that could be worked on and improved relative to artwork.

    And, it's not about polishing in this case, so much as continued (justification for) employment. Where was the community request for changing icons that were already distinct? There's complaint about the difference, so where are the mass complaints about the similarities and relevance?

    I never said artwork was unimportant. The toggle option (with the framework already in place for settings, etc) would be a much simpler addition than the overhaul of the graphics were on these, guarantee it.

    It's kind of like building maintenance. That's important too, but when the maintenance guys don't have a project at a given point, they don't arbitrarily relocate the front door, just to give the building a 'new look.'

    At least, if they add another door, they often give you the option to use the entrance of choice.

    But why would you want to give people choices? What''s the "nice" way you said that again?

    Change just for the purpose of change is wasting resources.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Sacadon
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    The overall visual flow, balance and continuity of my UI is no longer esthetically pleasing which has qualitatively reduced the performance of my gameplay.
  • danno8
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    Where was the community request for changing icons that were already distinct? There's complaint about the difference, so where are the mass complaints about the similarities and relevance?

    People haven't mentioned it for the past year, because they got used to them.

    Same thing will happen here.

    And look at the responses to your own thread. Your OP has one "agree", the post 2 below you that says they like the new icons has 9 "agrees". That should tell you something.

    Happy gaming.
    Edited by danno8 on August 5, 2015 1:00PM
  • baratron
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    Turelus wrote: »
    Anyone have a screenshot of these changes?
    I took some screenshots but I haven't uploaded all of them yet. Here are my personal choices for Destruction Staff and Restoration Staff morphs though.
    joodW.jpg
    jooeP.jpg
    Finally, you have icons like these which are readily different from the base skill icon and each morph. These can be identified with merely a glance.
    11lpj7m.png

    Really gotta hand it to Bob.
    Heh. I actually hate playing my Templar because all of the class icons are yellow. A lot of them are white on yellow too, which is horrendously confusing for me.

    And I can't see any difference at all between Restoring Aura's icon and its first morph.
    Edited by baratron on August 10, 2015 8:43PM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

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  • rb2001
    rb2001
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    baratron wrote: »
    Turelus wrote: »
    Anyone have a screenshot of these changes?
    I took some screenshots but I haven't uploaded all of them yet. Here are my personal choices for Destruction Staff and Restoration Staff morphs though.
    joodW.jpg
    jooeP.jpg
    Finally, you have icons like these which are readily different from the base skill icon and each morph. These can be identified with merely a glance.
    11lpj7m.png

    Really gotta hand it to Bob.
    Heh. I actually hate playing my Templar because all of the class icons are yellow. A lot of them are white on yellow too, which is horrendously confusing for me.

    And I can't see any difference at all between Restoring Aura's icon and its first morph.

    Those Templar morphs are the new ones?

    They all look horribly similar at a glance, even after investigation. No idea how that got passed.
  • danno8
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    rb2001 wrote: »
    baratron wrote: »
    Turelus wrote: »
    Anyone have a screenshot of these changes?
    I took some screenshots but I haven't uploaded all of them yet. Here are my personal choices for Destruction Staff and Restoration Staff morphs though.
    joodW.jpg
    jooeP.jpg
    Finally, you have icons like these which are readily different from the base skill icon and each morph. These can be identified with merely a glance.
    11lpj7m.png

    Really gotta hand it to Bob.
    Heh. I actually hate playing my Templar because all of the class icons are yellow. A lot of them are white on yellow too, which is horrendously confusing for me.

    And I can't see any difference at all between Restoring Aura's icon and its first morph.

    Those Templar morphs are the new ones?

    They all look horribly similar at a glance, even after investigation. No idea how that got passed.

    No, it was only the weapon skill lines that got a change.
  • Merlin13KAGL
    Merlin13KAGL
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    rb2001 wrote: »
    baratron wrote: »
    Turelus wrote: »
    Anyone have a screenshot of these changes?
    I took some screenshots but I haven't uploaded all of them yet. Here are my personal choices for Destruction Staff and Restoration Staff morphs though.
    joodW.jpg
    jooeP.jpg
    Finally, you have icons like these which are readily different from the base skill icon and each morph. These can be identified with merely a glance.
    11lpj7m.png

    Really gotta hand it to Bob.
    Heh. I actually hate playing my Templar because all of the class icons are yellow. A lot of them are white on yellow too, which is horrendously confusing for me.

    And I can't see any difference at all between Restoring Aura's icon and its first morph.

    Those Templar morphs are the new ones?

    They all look horribly similar at a glance, even after investigation. No idea how that got passed.
    @rb2001, that was pretty much my point.

    They changed icons that already had distinctly different visual versions and then they left ones like this completely alone.


    Edited by Merlin13KAGL on August 11, 2015 1:38PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Recremen
    Recremen
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    I like the new icons I got, gives a nice spread of color across my bar, sorry that yours didn't turn out as nicely. :-( You should change your build so that your bar is more in line with your aesthetic sensibilities!
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