https://www.youtube.com/watch?v=ZbDJIowcSZI I would just like to know if this is working as intended or not. If it is working as intended, it destroys my build because dual wielding stam sorc is no longer an option
I would just like to know if this is working as intended or not. If it is working as intended, it destroys my build because dual wielding stam sorc is no longer an option
So your entire build was based upon ONE skill and solely because of that HEAL?!? Crazy, because I run as a Stamina Sorc w/DW and I have no problems and I'm not even using Surge. Perhaps it is because I'm also an Imperial, with racial bonus to health, stamina and health regen in melee combat.
Well, it sounds to me like a build issue, not an "ability" issue. Sadly, you can't 'play how you want' and then complain that it doesn't work- this game, which offers significant advantages to various races- is not designed to be a "successful no matter what you choose to play or ability you want to use". You have to learn to maximize your build if you want to be successful, and relying on ONE ability is only creating more problems down the road. There are plenty of options, but if you choose to play how you want, then you also must accept that you are limiting yourself and have to deal with those consequences.
Personally, I run:
1: Velocious Curse, Hidden Blade, Rapid Strikes, Deadly Cloak, Unstable Clannfear
2: Restraining Prison, Liquid Lightning, Steel Tornado, Thundering Presence, Unstable Clannfear
Bar one is obviously for Single Target and the other for AoE. I run 6 pcs Medium armor and 1 pc Light (because I can't stand the appearance of Heavy/Medium shoulders, only Ancient Elf works for my character). I will switch out Deadly Cloak for Surge once I gain access to it, and will eventually drop Thundering Presence for Hardened Ward.
I have all attributes into Stamina, all armor Enchantments with Magicka, wearing Night's Silence and Seducer set armor; eventually will be going Hunding's Rage @5 pcs and Seducer @4 pcs. I rarely die, and even when I do, it is usually due to my own mistake, nothing to do with the build. I also use Purple food to boost all stats, although I may eventually switch to just running Mag/Stam blue food once I get my Imperial Red Diamond passives. My Mundus is the Thief, and my build is focused upon high crit weapon damage as well.
Well, having played DCUO for over two years prior, I can tell you that my experience with that MMO, and I am sure other MMOs are like them as well, changes occur frequently as they try to 'balance' and increase diversity amongst other skill lines, abilities, etc. I have never, myself, understood why devs are so concerned about how other people play and how they constantly want them to play THEIR WAY. So they see a large majority of players using one skill, so they nerf it to try and FORCE them to be more diverse. I've seen a lot of players leave DCUO because of how frequently they would do this, in an attempt to get players to play THEIR way, or as in the case of ESO "working as intended"... intended by them anyway.
Well, having played DCUO for over two years prior, I can tell you that my experience with that MMO, and I am sure other MMOs are like them as well, changes occur frequently as they try to 'balance' and increase diversity amongst other skill lines, abilities, etc. I have never, myself, understood why devs are so concerned about how other people play and how they constantly want them to play THEIR WAY. So they see a large majority of players using one skill, so they nerf it to try and FORCE them to be more diverse. I've seen a lot of players leave DCUO because of how frequently they would do this, in an attempt to get players to play THEIR way, or as in the case of ESO "working as intended"... intended by them anyway.
Shameless self plug:
I also mentioned this issue in my stam sorc feedback thread for 2.1.
http://forums.elderscrollsonline.com/en/discussion/201417/stamina-sorcerers-with-2-1/p1
Take a read and voice your comcerns there as well, we might make ZOS do something.
To the others, this is not a case of a "bad" build based on the believe of "play how you want". This is a case of a perfectly valid build (that works on live), which would be ruined by a design choice. This choice being rapid strikes counting as a DoT.
The OP is not relying one "one ability to carry him everywhere". He is relying on crit surge and the interactions it brings with fast hitting decent damage rapid strkies and a high crit chance to keep his character alive, while dealing damage.
This interaction will be ruined and he will have to look for sustain options elsewhere. Probably in the two handed skill line with rally, dropping Dw in the proccess. It is a shame, that such a build should be impossible to pull off, simply because of a weird design descision by ZOS and it is completly understandable to me, that he wants this interaction restored.