When was that? When I joined, there was no way to leave the starter islands early. Bleakrock maybe, but it required skipping the entire quest (and losing the associated achievement) and later you wouldn't be able to get out of Bal Foyen anyway.obligatory starting islands (which DID have the option to leave the first one early),
Yes, we really need to get back the original start from the first public beta, with the long tutorial, full choice of weapons in the tutorial, obligatory starting islands (which DID have the option to leave the first one early), and slower paced leveling so you weren't constantly 3-4 levels above everything in the initial zones
When was that? When I joined, there was no way to leave the starter islands early. Bleakrock maybe, but it required skipping the entire quest (and losing the associated achievement) and later you wouldn't be able to get out of Bal Foyen anyway.obligatory starting islands (which DID have the option to leave the first one early),
It isn't about laziness, it's about a free roaming Elder Scrolls experience. I wasn't too lazy to fetch the dragonstone, I just got distracted and ended up in Riften.When was that? When I joined, there was no way to leave the starter islands early. Bleakrock maybe, but it required skipping the entire quest (and losing the associated achievement) and later you wouldn't be able to get out of Bal Foyen anyway.obligatory starting islands (which DID have the option to leave the first one early),
Why would people too lazy to do the starter island in the first place worry about losing the achievment?
Yes, we really need to get back the original start from the first public beta, with the long tutorial, full choice of weapons in the tutorial, obligatory starting islands (which DID have the option to leave the first one early), and slower paced leveling so you weren't constantly 3-4 levels above everything in the initial zones
In a GAME I think we can allow for some weapon diversity when breaking out. .