starkerealm wrote: »
Waitaminute. I know you. I might have killed you yesterday. I'm a little fuzzy on which faction you've got on Thorn.
Play on ps4 currently ebonheart pact
Im Vet 11 on the west coast so only time i can go and there be nobody is around 4 a.m. No way am i doing 10 hours of quests for cads gold for 3 levels. Nothing makes me angrier then walking in and seeing a level 10, 17, 13 and a bunch of vet 2s taking the kills.
Im Vet 11 on the west coast so only time i can go and there be nobody is around 4 a.m. No way am i doing 10 hours of quests for cads gold for 3 levels. Nothing makes me angrier then walking in and seeing a level 10, 17, 13 and a bunch of vet 2s taking the kills.
SeptimusDova wrote: »Next time I go I will look for the Posted/No Trespassing sign
@simena9292, source, please?simena9292 wrote: »And now that they are going to put a cap on cp points per expansion there is absolutly no point.
Worst case scenario is that you get demoted in cp to the cap and all the other players take there time and enjoy the game more and end up exacly at your cp level xD.
Merlin13KAGL wrote: »@simena9292, source, please?simena9292 wrote: »And now that they are going to put a cap on cp points per expansion there is absolutly no point.
Worst case scenario is that you get demoted in cp to the cap and all the other players take there time and enjoy the game more and end up exacly at your cp level xD.
MaximusDargus wrote: »OP complain is silly. First come first serve.
What is annoying, are people who barge in to a cave where you are already in group of 2 people and they just pretend you are not there.
Upon making sure they are not there just for skyshard and boss kills, you ask them kindly to leave and explain why by being there and tagging all your kills (because waiting till you pull group of mobs and then just poking one aoe on them is tagging) are just wasting your and your friend time AND their own time. Of course after that they either ignore you and dont reply at all or laugh into your face.
People have 0 respect to those who were somewhere first and 0 respect to grindspot etiquette.
MaximusDargus wrote: »a.skelton92 wrote: »Sometimes I can't actually believe some of the crap "gamers" come out with. Are you seriously getting territorial of a particular spot in a game? You signed up for sharing "your spots" when you bought an MMORPG.
Its one thing to going territorial on a spot no matter if someone is already there or not. Claiming a place 24hour/7 just like that. Its wrong. First come first serve is common and proper approach in MMORPGs.
But its completely different thing, claiming a place when you arrive there and there is absolutely noone there. There comes a basic MMO etiquette that anyone who comes in after person who was there first, should respect their presence there.
Ace_Savior wrote: »I am glad for this thread, it explained the optimality of two person mob killing.
One question though, does it work that way if you are not in a group together?
Ace_Savior wrote: »Nobody answered my question
Why did I ask it in a player flaming thread haha.Ace_Savior wrote: »I am glad for this thread, it explained the optimality of two person mob killing.
One question though, does it work that way if you are not in a group together?
Ace_Savior wrote: »Nobody answered my question
Why did I ask it in a player flaming thread haha.Ace_Savior wrote: »I am glad for this thread, it explained the optimality of two person mob killing.
One question though, does it work that way if you are not in a group together?
MaximusDargus wrote: »Ace_Savior wrote: »Nobody answered my question
Why did I ask it in a player flaming thread haha.Ace_Savior wrote: »I am glad for this thread, it explained the optimality of two person mob killing.
One question though, does it work that way if you are not in a group together?
Yes, it does work the same way no matter if you are in group or not.
1 person ok exp but slow
2 people ok exp and normal rate - optimal setup
3 people bad exp and too fast kill - reduced exp, overkill on spot, wait between resp further reduces exp gain over time.
It would be nice to have it work only in group (so you get exp drawback only if there are 3 people in group, attacking same monster). This way we could actually have multiple teams working in same spot, and the only drawback would be eventual overkill and depletion of spot.
RapturousRex wrote: »Never saw Cracked Wood as a grinding cave until now.
Thanks for that, I'll be popping by more often.
Im Vet 11 on the west coast so only time i can go and there be nobody is around 4 a.m. No way am i doing 10 hours of quests for cads gold for 3 levels. Nothing makes me angrier then walking in and seeing a level 10, 17, 13 and a bunch of vet 2s taking the kills.
Grapedragon wrote: »MaximusDargus wrote: »Ace_Savior wrote: »Nobody answered my question
Why did I ask it in a player flaming thread haha.Ace_Savior wrote: »I am glad for this thread, it explained the optimality of two person mob killing.
One question though, does it work that way if you are not in a group together?
Yes, it does work the same way no matter if you are in group or not.
1 person ok exp but slow
2 people ok exp and normal rate - optimal setup
3 people bad exp and too fast kill - reduced exp, overkill on spot, wait between resp further reduces exp gain over time.
It would be nice to have it work only in group (so you get exp drawback only if there are 3 people in group, attacking same monster). This way we could actually have multiple teams working in same spot, and the only drawback would be eventual overkill and depletion of spot.
Ahh, I didn't know that, thanks for sharing