Forestd16b14_ESO wrote: »And zos thinks a CP cap will stop those players who already have 1000+ CP stop using them. The whole cap thing is only allowing the 3rd place guy catch up to the 2nd place guy not the 1st place guy where the real problem is at.
LOL.. asks for where a post is... finds it... doesn't post the link now that our interest has been piqued.
Classic.
About 3 weeks ago someone posted a graph in a thread showing about a 5% increase in power from 360-3000. Anyone have a link for that?
The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
Character Power vs CP invested:
The initial statements were:
- Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
- Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
- Therefore additional CP above 300-360CP threshold are not really that important
I. Blue Trees - DPS output:
For purpose of this test we're maxing:
1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
3) Spell Erosion afterwards for additional damage bonus (abv.)
(Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)
Funnel Health with Staff-weaving output:
Full DPS rotation with Staff-weaving output:
II. Red Trees - Damage Mitigation and Utility:
For purpose of this test we're maxing:
1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).
(Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)
III. Green Trees - Cost Reduction and Regeneration:
For purpose of this test we're maxing:
1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)
(Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)
IV. Conclusion:
- You're getting the most benefits up to 300-360 CP.
- All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.
V. Additional comments related to discussion:Thank you for your time!
- Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
- Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
- Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
- Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.