So I was asked to make Shaman and Necromancer ideas, so here they are. Now I was never good at naming things, so if you don't like certain names, suggest your own. Also I'm only doing the base stats at the lowest level, so that's why the numbers are so low, although it would've been easier to calculate if ZOS didn't make the numbers so massive.
Shaman-Shamans help their allies with totems and prayers to support and buff themselves and others, or debuff their foes. They are not completely helpless, however, as they can also fight with deadly words of power.
Tree 1- Chants: This tree is based around using magical items to call death upon your foes.
Ultimate: Punishment: Begin chanting the words to call death upon your foes, sending out continuous damage to your enemies. You are unable to move during this. Allies can activate the synergy ability Channeling to extend the radius of Punishment and its morphs, but leaves them unable to move as well.
-Range: 14 m on self
-Damage: 100 DPS
-Cast Time: Instant
-Cost: 100 Ultimate
-Duration: 5 seconds
-Additional Effects: none
Morph 1: Execution: Deals more damage than Punishment.
-Range: 14 m on self
-Damage: 250 DPS
-Cost: 100 Ultimate
-Cast Time: Instant
-Duration: 5 seconds
-Additional Effects: none
Morph 2: Slow Punishment: Slows down enemies and lasts longer.
-Range: 14 m on self
-Damage: 100 DPS
-Cost: 100 Ultimate
-Cast Time: Instant
-Duration: 7 seconds
-Additional Effects: -40% movement speed on targets.
Ability 1: Bleed: Call out a quick chant to cause an enemy to begin bleeding from skin being ripped open by your power.
-Range: 5 m
-Damage: 20 Bleed DPS
-Cost: 150 Magicka
-Cast Time: Instant
-Duration: 6 seconds
-Additional Effects: none
Morph 1: Heavy Bleeding: Call out your chant with such force that it tears deep wounds into your enemy, causing them to bleed for more damage and for longer.
-Range: 5 m
-Damage: 30 Bleed DPS
-Cost: 150 Magicka
-Cast Time: Instant
-Duration: 8 seconds
-Additional Effects: none
Morph 2: Shared Pain: With your mastery of the mystic words, you can cause two enemies to bleed at once.
-Range: 5 m
-Damage: 20 Bleed DPS
-Cost: 150 Magicka
-Cast Time: Instant
-Duration: 6 seconds
-Additional Effects: Causes Bleed on two enemies.
Ability 2: Infect: Call out a few words to send out a vicious cloud of poison to bring your foe to their knees as they struggle to breathe.
-Range: 7 m
-Damage: 25 Poison DPS
-Cost: 180 Magicka
-Cast Time: Instant
-Duration: 5 seconds
-Additional Effects: none
Morph 1: Poison Cloud: Instead of directly infecting an enemy, it instead sends out a poison cloud in an area that hurts enemies who stand in it.
-Range: 7 m (3 m circle)
-Damage: 25 Poison DPS
-Cost: 180 Magicka
-Cast Time: Instant
-Duration: 6 seconds
-Additional Effects: Creates a cloud of poison.
Morph 2: Virulent Poison: The poison runs deep through the enemy's body, bringing them closer and closer to death.
-Range: 7 m
-Damage: 50 Poison DPS
-Cost: 180 Magicka
-Cast Time: Instant
-Duration: 6 seconds
-Additional Effects: none
Ability 3: Blast: Call forth ancient power to shield you as well as grant great speed, allowing you to tackle a foe from a great distance, knocking them back. Deals more damage if they come into contact with a surface. Direction can be controlled with the mouse. Attack stops after hitting one target. Best used against enemies not in groups, as this attack can leave you wide open after you hit an enemy.
-Range: 21 m
-Damage: 70 DPS
-Cost: 250 Magicka
-Cast Time: Instant
-Additional Effects: Deals extra damage if target hits a surface. Immune to damage.
Morph 1: Launch: Using altered forms of your chant, you are able to call forth an even powerful enchantment, allowing you to deal more damage to your foe.
-Range: 21 m
-Damage: 250 DPS
-Cost: 250 Magicka
-Cast Time: Instant
-Additional Effects: Deals extra damage if target hits a surface. Immune to damage.
Morph 2: Ancient Charge: By lowering the power and removing the shield from your body, you are able to knock down multiple opponents in a single charge.
-Range: 21 m
-Damage: 250 DPS
-Cost: 250 Magicka
-Cast Time: Instant
-Additional Effects: Deals extra damage if target hits a surface. Charge continues even after hitting a single target, knocking back multiple foes.
Ability 4:
Tree 2: Totems: Place totems to buff your allies, or debuff your enemies. The effects of totems also last for three seconds after leaving the effect radius. Totems are placed where the player are. You can only place one totem at a time, excluding the ultimate, which can be placed alongside any other totem. Maximize your effectiveness by having multiple Shamans placing different totems.
Ultimate: Totem of Life: This totem heals allies who enter the radius over time.
-Range: 6 m circle
-Damage: 100 healing per second on allies.
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 1: Life Blessing: Does more healing.
-Range: 6 m circle
-Damage: 175 healing per second on allies.
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 2: Warding Totem: Also applies a minor shield to allies who enter the radius.
-Range: 6 m circle
-Damage: 100 healing per second on allies.
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: Applies a 120 point damage shield that lasts for 7 seconds or until destroyed.
Ability 1: Totem of Barkhide: Place a totem which increases your maximum defense.
-Range: 6 m circle
-Effect: Increase defense by 150
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 1: Totem of Stonehide: Your totem now increases the defense of your allies within the radius by more.
-Range: 6 m circle
-Effect: Increase defense by 250
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 2: Totem's Gift: Increases your maximum health as well as defense.
-Range: 6 m circle
-Effect: Increase defense by 150; Increases health by 200
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Ability 2: Totem of Power: Place a totem that increases damage dealt to enemies.
-Range: 6 m circle
-Effect: Increase attack by 125
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 1: Totem of Greater Power: The amount of damage boosted increases.
-Range: 6 m circle
-Effect: Increase attack by 200
-Cost: 120 Ultimate
-Cast Time: Instant
-Duration: 8 seconds (3 seconds after leaving circle, including once totem dissapears)
-Additional Effects: none
Morph 2:
Tree 3: Nature's Gift: Allows you to call upon nature to aid you in your battles, or even shift your form.
Ultimate: Nature's Wrath: Bind every enemy in a large radius with thick vines, while also inflicting damage on them. Enemies who use Break Free will still suffer the DPS while in the radius. Enemies who walk in the radius will suffer the effect but only for the rest of the duration.
-Range: 30 m circle
-Damage: 80 DPS
-Cost: 175 Ultimate
-Cast Time: Instant
-Duration: 9 seconds
-Additional Effects: Binds enemies for duration of ultimate.
Morph 1: Crushing Vines: Deal more damage to enemies as they are slowly crushed by the rough vines.
-Range: 30 m circle
-Damage: 120 DPS
-Cost: 175 Ultimate
-Cast Time: Instant
-Duration: 9 seconds
-Additional Effects: Binds enemies for duration of ultimate.
Morph 2: Cursed Vines: The vines now also slow the enemies after they are released (or break free) from the vines.
-Range: 30 m circle
-Damage: 80 DPS
-Cost: 175 Ultimate
-Cast Time: Instant
-Duration: 9 seconds
-Additional Effects: Binds enemies for duration of ultimate. Slows enemies 20%.
Ability 1: Gift of the Forest: Heal the nearest ally who is wounded. Priority goes to the most wounded person.
-Range: 10 meters
-Damage: 100 Health
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Instant
-Additional Effects: none
Morph 1: Fey Cure: Along with healing, Fey Cure removes one status ailment.
-Range: 10 meters
-Damage: 100 Health
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Instant
-Additional Effects: Removes one status ailment.
Morph 2: Eternal Gift: Heal for an additional amount. Also gives temporary HP.
-Range: 10 meters
-Damage: 120 Health
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Instant
-Additional Effects: Gives 80 temporary HP.
Ability 2: Polymorph: Turn into a small fox, allowing you to sneak by enemies undetected. Enemies will still notice you if you enter restricted areas. Becoming a fox also increases your speed, however it lowers your health and armor massively, and you are unable to attack. Polymorph can be deactivated at any time during the time it is enabled.
-Range: Self
-Health: 300
-Armor Rating: 30
-Cost: 50 Magicka
-Cast Time: 2 seconds
-Duration: 10 seconds
-Additional Effects: Increases movement speed 35%
Morph 1: Decoy: Summon a fox NPC who will run off in a different direction to distract enemies. Only useful in PvP.
-Range: Self
-Health: 300
-Armor Rating: 30
-Cost: 50 Magicka
-Cast Time: 2 seconds
-Duration: 10 seconds
-Additional Effects: Increases movement speed 35%
Morph 2:
Ability 3: Bind: Stop your opponent in their tracks with thick vines.
-Range: 8 meters (Target)
-Damage: 20
-Cost: 70 Magicka
-Cast Time: Instant
-Duration: 5 seconds
-Additional Effects: Binds an opponent.
Necromancer-Necromancers bring back the dead and summon creatures from beyond the vale to aid them in combat, while draining life from their foes.
Tree 1: Undeath: This tree is about summoning minions and thralls to fight for you, and bringing back corpses of your enemies to fight for you. Only two summons allowed at one time. Multiple summon spells count as one summon.
Ultimate: Bone Colossus: Call forth the bones of the dead in the target area to create a being of pure death and destruction. Any enemies in the summoning area are hurt by the bones flying around to form the Colossus.
-Range: 28 m (6 m circle)
-Damage: 80 DPS
-Cost: 150 Ultimate
-Cast Time: Instant
-Duration: 12 seconds (2 seconds Flying Bones before Colossus summons.)
-Additional Effects: none
Morph 1: Bone Tornado: The damage of the bones that fly around last longer, but in exchange for making the Bone Colossus time shorten.
-Range: 28 m (6 m circle)
-Damage: 80 DPS
-Cost: 150 Ultimate
-Cast Time: Instant
-Duration: 12 seconds (4 seconds Flying Bones before Colossus summons.)
-Additional Effects: none
Morph 2: Demon Colossus: Your Colossus burns with unholy flames, dealing extra flame damage and can cause burn on enemies who get hit.
-Range: 28 m (6 m circle)
-Damage: 80 DPS (+20 Flame Damage)
-Cost: 150 Ultimate
-Cast Time: Instant
-Duration: 12 seconds (2 seconds Flying Bones before Colossus summons.)
-Additional Effects: none
Ability 1: Summon Zombie: Summon a living corpse to fight by your side. They are weak against fire damage, and immune to poison and disease.
-Range: Self
-Damage: 30
-Health: 60
-Armor Rating: 0
-Cost: 50 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Morph 1: Flame Corpse: Summon a corpse that will explode upon death, knocking back enemies and setting them on fire.
-Range: Self
-Damage: 30
-Health: 60
-Armor Rating: 0
-Cost: 50 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: Upon death, explode and knockback enemies, as well as having a 10% chance to set them on fire.
Morph 2: Double Minions: Summon two corpses to fight for you, however they deal less damage.
-Range: Self
-Damage: 20
-Health: 60
-Armor Rating: 0
-Cost: 50 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: Summons two zombies.
Ability 2: Raise Dead: Raise up dead warriors to aid you in your fight against the living. Warrior uses two-handed sword.
-Range: Self
-Damage: 60
-Health: 80
-Armor Rating: 30
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Morph 1: Raise Guardian: Raise up a protector who uses a sword and shield to fight. Guardian has more armor and health, but does less damage.
-Range: Self
-Damage: 50
-Health: 100
-Armor Rating: 50
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Morph 2: Raise Assassin: Raise up a swift warrior who uses dual daggers. Does less damage than Guardian, but is much faster than Guardian and Warrior. Has less armor rating than Warrior.
-Range: Self
-Damage: 35
-Health: 80
-Armor Rating: 20
-Cost: 90 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Ability 3: Conjur Spider Horde: Summon a group of four undead spiders to fight by your side. They are weak, but are good for defense.
-Range: Self
-Damage: 10
-Health: 20
-Armor Rating: 0
-Cost: 70 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Morph 1: War Spiders: These spiders have been trained for war, and as such have a stronger constitution and much more powerful fight capabilities. They also bear the armor of their faction, allowing them to take more hits.
-Range: Self
-Damage: 20
-Health: 30
-Armor Rating: 10
-Cost: 70 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Morph 2: Spider Nest: Summon six spiders instead of four.
-Range: Self
-Damage: 10
-Health: 20
-Armor Rating: 0
-Cost: 70 Magicka
-Cast Time: Instant
-Duration: Until death
-Additional Effects: None
Ability 4:
Tree 2: Necrotic Flame: This tree is designed to deal damage with the unholy flames of the nether realm to the enemies who dare cross your path.
Tree 3: Death Plague: This tree is designed to debuff enemies and infect them with poison and diseases to harm them.
What do you all think could be added?
Argonians always and forever.