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Should guards be killable?

Sadishist
Sadishist
✭✭
Them being invincible takes the immersion away a bit. How about making them really tough to kill and also respawn quickly? And you get no rewards for killing them but a higher bounty.
Edited by Sadishist on August 1, 2015 12:41AM
Xbox One - NA
Sadishe - VR10 DragonKnight - DC

Should guards be killable? 154 votes

Yes
57%
darkspyro92_ESOGidorickGilvothStorm_knight22dodgehopper_ESOKloudParadoxMaggotForeverlolo_01b16_ESOKendaricMalediktusXantariaitaybrodskyb16_ESOAH93ShadowHvoAlienSlofAverya_TeiraOlympiosH3Li0Sskillastat 88 votes
No
42%
SirAndyNewBlacksmurfPsychobunniForestd16b14_ESOJandoOsteosRDMyers65b14_ESOWhiteCoatSyndromeAnnraAngryNordMuizerVegarothThe_SpAwNLittledoomdennissomb16_ESONebthet78simontheriault1b16_ESOanitajoneb17_ESOCheloTheGrandAlliance 66 votes
  • Azurephoenix999
    Azurephoenix999
    ✭✭✭✭✭
    Yes
    I think there should be a reward for killing them, but make it small and insignificant.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Storm_knight22
    Storm_knight22
    ✭✭✭✭
    Yes
    Once players are able to collect bounties from one another then yes.
    I want spell crafting.
  • thunderwell
    thunderwell
    ✭✭✭
    Yes
    Killable? Yes.
    Difficult? Very much so!
    Rewards? None, or very insignificant.
    Increased Bounty? Yes, raised as much as murdering a civillian would be.

    Hopefully players later won't whine so much that guards will get the nerf hammer.
    NA, PC Megaserver
    Zhaani, Female Khajiit, Nightblade, AD (current main)
    (Unless otherwise put in my sig, all characters are below level 50)
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Sadishist wrote: »
    Them being invincible takes the immersion away a bit. How about making them really tough to kill and also respawn quickly? And you get no rewards for killing them but a higher bounty.

    Id like to see them killable but something that would require a great deal of effort and cooperation by the playerbase. Much like World Bosses in other games like SWTOR.

    This would cut down on what ZOS feels would be exploitable behavior and at the same time allow players a bit more freedom in the game. Many portions of the game feels like a game on rails. The freedom of choice is limited and not actually impacting the world around us. The only NPCs we can kill are insignificant making the whole process unnecessary and self-punishing.
    Penniless Sellsword Company
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    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    Yes
    Sadishist wrote: »
    Them being invincible takes the immersion away a bit. How about making them really tough to kill and also respawn quickly? And you get no rewards for killing them but a higher bounty.

    Id like to see them killable but something that would require a great deal of effort and cooperation by the playerbase. Much like World Bosses in other games like SWTOR.

    This would cut down on what ZOS feels would be exploitable behavior and at the same time allow players a bit more freedom in the game. Many portions of the game feels like a game on rails. The freedom of choice is limited and not actually impacting the world around us. The only NPCs we can kill are insignificant making the whole process unnecessary and self-punishing.

    Except, right now, they are unkillable NPCs for gameplay's sake. If you make them super hard like a raid boss.... What's the explanation behind it ? Where were those god like beings when we were fighting in Coldharbour lol ?
  • Azurulia
    Azurulia
    ✭✭✭
    No
    Guards are laughably easy to escape from. I took a struggling thief under my wing yesterday and showed him the tricks of the trade and he was absolutely baffled about the truth behind guard's mechanics. He never dies to them now.

    People that have huge bounties and die to guards are simply doing it wrong. Personally, I think guards need a buff, not to be killable.
    Edited by Azurulia on August 1, 2015 10:22PM
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • Groggpuffar
    No
    Azurulia wrote: »
    Guards are laughably easy to escape from. I took a struggling thief under my wing yesterday and showed him the tricks of the trade and he was absolutely baffled about the truth behind guard's mechanics. He never dies to them now.

    People that have huge bounties and die to guards are simply doing it wrong. Personally, I think guards need a buff, not to be killable.

    This.
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    Azurulia wrote: »
    Guards are laughably easy to escape from. I took a struggling thief under my wing yesterday and showed him the tricks of the trade and he was absolutely baffled about the truth behind guard's mechanics. He never dies to them now.

    People that have huge bounties and die to guards are simply doing it wrong. Personally, I think guards need a buff, not to be killable.
    It's not about making it easier to escape, it's about adding more depth to the game and making it more realistic.
    If you make guards killable, but add a mechanic, that for each killed guard 2 more will come after you, escaping won't become easier, but I can kill some guards if I want to.
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Only if players could kill the criminals.
    VR16 Templar
    VR3 Sorcerer
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    No
    Uh no cause I don't wanna be walking through Mournhold or Windhelm and there be piles of civilian and guard corpse around every corner.
  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    No
    I fought the law and the law won
  • corwinDA
    corwinDA
    No
    The only people who want this are those who still can't get away from guards after robbing craiglorn blind but caught on the last item and see it all taken away.
    I too use Belkin for the free grand soul gems that when filled stop being a stolen item.
  • Morimizo
    Morimizo
    ✭✭✭✭✭
    Yes
    Should be tough, but absolutely. And forget all this no reward gibberish. Guards have been robbing players' hard-earned thievery for months now, hoarding it in their guard quarters, and generally living opulent (but still guard) existences.

    If you kill a guard, you get 5 minutes in the guard quarters to open as many master chests as you can. Oh, and an achievement and title for sticking it to the man. Kill 25 guards, get to take on the mayor.

    Enjoy!!!
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    No
    Of course they shouldn't.

    One of my major sources of amusement when I visit the cities for crafting orders or guild recruitment is watching random criminals getting slaughtered by the guards for disturbing the peace... why would I ever want that to stop?
  • QueenAyrenn
    QueenAyrenn
    ✭✭✭
    No
    If we could kill guards, there would never be any guards. It would be complete anarchy. Guards are the only way cities seem at all civil, and even with them, there's still bodies always laying around due to the absurd "mass murderer" achievement. Yet, we're still the "hero." Smh
    "Except the story about the bear. That one's true."

    - Queen Ayrenn
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    No
    No.
    Anyone else rooting for Molag Bal?
  • Kulvar
    Kulvar
    ✭✭✭✭
    Yes
    Killable guard: Yes

    But not alone, and the sole reward is: more bounty + two guards pop to take its place.
    Coward Argonian scholar of the Ebonheart Pact
  • Atlaz
    Atlaz
    ✭✭
    No
    Only if it makes me V14 instantly.
    "Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards. They can also be proud and quarrelsome."
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    No
    I already HATE when fighting is going on next to me while I am at the bank, delivering writs, selling off junk, etc...my "immersion" counts as much as any other players

    The game does not need "more" of this. Unless ofc, for "immersion" sake we inject some realism and killing of a cop guard nets you life in prison/death banned from the game.

    Let's get "immersed" realistically ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • TacoMasters(PS4)
    TacoMasters(PS4)
    ✭✭✭
    Yes
    I would like to see them killable but it could take 3 players to finish off one in a breeze.
    Morimizo wrote: »
    Should be tough, but absolutely. And forget all this no reward gibberish. Guards have been robbing players' hard-earned thievery for months now, hoarding it in their guard quarters, and generally living opulent (but still guard) existences.

    If you kill a guard, you get 5 minutes in the guard quarters to open as many master chests as you can. Oh, and an achievement and title for sticking it to the man. Kill 25 guards, get to take on the mayor.

    Enjoy!!!
    This is amazing. Being able to be locked up and try to escape whilst trying to escape with pockets full of gold.
    PS4 NA | Vet 2 | Reguard Dragonknight | Tacomasters
  • iord_stryker
    iord_stryker
    ✭✭✭
    Yes
    I think they should be a tough but kill able foe. What happens when you get caught indoors and you can't leave the building. You die lose your stuff and your amour is wrecked. You cant even stun them. They should als put in a stealth mission to enter the guard house and get your stuff back. Or a raid/ heist that you can do every week. To that effect.
  • arena25
    arena25
    ✭✭✭✭✭
    Yes
    Sorry, meant to vote no.

    https://www.youtube.com/watch?v=lITBGjNEp08
    If you can't handle the heat...stay out of the kitchen!
  • snackrat
    snackrat
    ✭✭✭
    No
    No, no they should not be.

    But they SHOULD not have so many CC abilities, so you can actually get away.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Yerp... and I'm surprised the poll is so evenly divided on this. However, I do think that they shouldn't be killable before some more complicated systems are put into place. A player who kills a guard needs to pay for that action with more severe consequences than getting KOS or a bounty. I'm talking the stocks or jailtime.

    So... yes, but there's more to it then that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • demendred
    demendred
    ✭✭✭✭
    No
    Oblongs_Milo_Oblong_6805.jpg

    All good Nords goto Sto'Vo'Kor.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Yes
    NPC Guards should be killable. I think the problem is they are immortal because they are a place-setter until the pvp elements of the system get released (Please hurry up on that ZoS). :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Yes
    If we could kill guards, there would never be any guards. It would be complete anarchy. Guards are the only way cities seem at all civil, and even with them, there's still bodies always laying around due to the absurd "mass murderer" achievement. Yet, we're still the "hero." Smh

    This is preposterous. Realize the system was meant to have PvP Enforcers. I want to fight THEM and not have to deal with an Immortal Guard who makes Molag Bal look weaker than a mudcrab. As for all characters being the hero, get real. Vampires and Werewolves abound. Thieves guild and Dark Brotherhood on the way. If anything the rare few heroes are the odd duck here. Give us an Enforcer guild and we'll have what we need that solves all the problems here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Slylok
    Slylok
    ✭✭✭
    Once the Enforcer bit of the Justice system is in then I will say Yes. No until then.
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  • Sadishist
    Sadishist
    ✭✭
    Yes
    Gidorick wrote: »
    Yerp... and I'm surprised the poll is so evenly divided on this. However, I do think that they shouldn't be killable before some more complicated systems are put into place. A player who kills a guard needs to pay for that action with more severe consequences than getting KOS or a bounty. I'm talking the stocks or jailtime.

    So... yes, but there's more to it then that.

    Well murdering civilians is a 1000 bounty right? So think it would make sense if killing town guard to be the same bounty at 1000, or more?
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    No
    They are not killiable? Wasn't aware...


    Assuming they are not... they should not be killable until PvP inside of PvE zones (kill players with bounty; the "enforcer idea") is in affect.


    Otherwise player will just ROFLSTOMP low lvl zones and steal everything.
    Indeed it is so...
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