Are the jewelry glyphs that add spell/weapon damage, and the ones that add recovery, worth taking now, or are the cost reduction glyphs still superior?
They already announced yesterday in the Q&A that they will nerf the spell/weapon damage glyphs again.
Well, it was fun for a while to have worthwhile glyphs as an enchanter ...
The recovery glyphs seem quite useful, though. Maybe more so than cost reduction now, but you'll have to figure that out for your own build.
Alandrol Sul: He's making another Numidium?!? Vivec: Worse, buddy. They're buying it.
It's an overall nerf. Everyone looses damage.
If you want your old damage back, you will need to take the damage glyphs. So yes, they basically give you back, what you have right now on the live server. But then you will have no sustain. I myself can't sustain without 3 reduction glyphs, regen glyphs could be equally now (provided you don't cast all the time, the get better with each second where you don't use any abilities)
However, damage is not as usefull or beneficial in 1.7. Sustain has become even more important, so I will stay with the reduction glyphs. I always use damage glyphs for dungeons, there will be no difference.
EDIT: IF (and I don't know if it does in1.7) Elemental drain would proc on damage shields, I would consider taking damage glyphs for villages at least. In AvA, you will definately need the sustain unless you attempt to gank. You dont have the time to apply elemental drain every time.
Edited by Dracane on August 1, 2015 1:10PM
Auri-El is my lord,
Trinimac is my shield,
Magnus is my mind.
Regeneration gylphs now get +200 for gold instead +100 as before. I hope this is intended, without an hughe stamina reg most fights are realy depressing vor stamina dks.